- Not to be confused with Ravnica block.
The Return to Ravnica block, comprising the large expansions Return to Ravnica () and Gatecrash (), and the small expansion Dragon's Maze (), is the 19th block in Magic: The Gathering history. The block was released over 2012–2013.[1][2][3] [4]
Sets
Block details
Unlike most blocks, the Return to Ravnica block has two large expansions: Return to Ravnica (RTR) and Gatecrash (GTC). These expansions were drafted at three booster packs each (RTR-RTR-RTR followed by GTC-GTC-GTC). Once Dragon's Maze (DGM) was released, the draft order became DGM-GTC-RTR.[5]
Return to Ravnica (the first set) focuses on five guilds (Azorius, Golgari, Izzet, Rakdos, Selesnya), while Gatecrash focuses on the other five guilds (Boros, Dimir, Gruul, Orzhov, Simic). Dragon's Maze covers all ten guilds.
Development codenames
The development codenames for the Return to Ravnica expansions were "Hook", "Line", and "Sinker". [1][2][3]
Flavor text message
In the flavor text of each Guildgate, three or four letters are minutely offset from the others (they are slightly higher). If the Guildgates are ordered in guild order, a message is revealed. [6]
- Return to Ravnica: THE GUILDS OF RAVNICA
- Gatecrash: WILL DESTROY EACH OTHER
- Dragon's Maze: UNLESS THE MAZE IS SOLVED AND THE GUILDPACT REBORN
Themes and mechanics
The primary theme of Return to Ravnica block was the bicolored guilds of Ravnica and multicolored cards.
The keywords introduced in the Return to Ravnica block are: [7]
Guild | Azorius |
Boros |
Dimir |
Golgari |
Gruul |
Izzet |
Orzhov |
Rakdos |
Selesnya |
Simic |
---|---|---|---|---|---|---|---|---|---|---|
Keyword | Detain | Battalion | Cipher | Scavenge | Bloodrush | Overload | Extort | Unleash | Populate | Evolve |
The block, specifically Dragon's Maze, also introduced the mechanic Fuse, which is featured exclusively on split cards.
Mega cycles
- See also Dragon's Maze#Guild cycles.
Return to Ravnica block features six 10-card guild mega cycles, with one card per guild, distributed across Return to Ravnica and Gatecrash.
Dragon's Maze itself features 10-card guild cycles.
Cycle name | Azorius |
Boros |
Dimir |
Golgari |
Gruul |
Izzet |
Orzhov |
Rakdos |
Selesnya |
Simic |
---|---|---|---|---|---|---|---|---|---|---|
Off-color-activation cards | Tower Drake | Towering Thunderfist | Horror of the Dim | Stonefare Crocodile | Disciple of the Old Ways | Pursuit of Flight | Dutiful Thrull | Deviant Glee | Selesnya Sentry | Frilled Oculus |
Description and notes: Each of these permanent cards have an activated ability costing mana of other color of the guild to which they are aligned. | ||||||||||
Guild charms | Azorius Charm | Boros Charm | Dimir Charm | Golgari Charm | Gruul Charm | Izzet Charm | Orzhov Charm | Rakdos Charm | Selesnya Charm | Simic Charm |
Description and notes: Each of these uncommon instant spells costs two colored mana, one for each guild color, and allow their controller to choose one of three thematically relevant effects.[8] [9] | ||||||||||
Gold guildmages or gold-mages | New Prahv Guildmage | Sunhome Guildmage | Duskmantle Guildmage | Korozda Guildmage | Skarrg Guildmage | Nivix Guildmage | Vizkopa Guildmage | Rix Maadi Guildmage | Vitu-Ghazi Guildmage | Zameck Guildmage |
Description and notes: Each of these uncommon 2/2 creatures costs two colored mana, one of each of its guild's colors. Each gold-mage has two activated abilities that cost both colors of its guild and are thematically related to both of the colors of the guild.[8][10][11]As these guildmages require one of each of its guild's colors and thus have a gold-colored card frame, as opposed to a hybrid card frame, colloquially, in Wizards of the Coast R&D, they are referred to as "gold-mages".[12] | ||||||||||
Guildmasters | Isperia, Supreme Judge | Aurelia, the Warleader[13] | Lazav, Dimir Mastermind[14] | Jarad, Golgari Lich Lord | Borborygmos Enraged | Niv-Mizzet, Dracogenius | Obzedat, Ghost Council[15] | Rakdos, Lord of Riots | Trostani, Selesnya's Voice | Prime Speaker Zegana[16] |
Description and notes: Each of these mythic rare legendary creatures represents the current leader of its respective guild. | ||||||||||
Guild Champions | Lavinia of the Tenth | Tajic, Blade of the Legion | Mirko Vosk, Mind Drinker | Varolz, the Scar-Striped | Ruric Thar, the Unbowed | Melek, Izzet paragon | Teysa, Envoy of Ghosts | Exava, Rakdos Blood Witch | Emmara Tandris | Vorel of the Hull Clade |
Description and notes: Each of these rare legendary creatures represents the champion sent by the guild into the Implicit Maze | ||||||||||
Multicolored spells (mythic) | Sphinx's Revelation | Aurelia's Fury | Duskmantle Seer | Vraska the Unseen | Domri Rade | Epic Experiment | Deathpact Angel | Rakdos' Return | Armada Wurm | Master Biomancer |
Description and notes: Each of these mythic rare spells are thematically unrelated, except for their being multicolored spells. | ||||||||||
Hybrid spells (common)[17] | Vassal Soul | Shattering Blow | Deathcult Rogue | Golgari Longlegs | Pit Fight | Frostburn Weird | Beckon Apparition | Rakdos Shred-Freak | Sundering Growth | Bioshift |
Description and notes: Each of these common spells are thematically unrelated, except for their being hybrid spells. | ||||||||||
Hybrid spells (uncommon)[17] | Judge's Familiar | Arrows of Justice | Coerced Confession | Slitherhead | Burning-Tree Emissary | Blistercoil Weird | Gift of Orzhova | Rakdos Cackler | Dryad Militant | Merfolk of the Depths |
Description and notes: Each of these uncommon spells are thematically unrelated, except for their being hybrid spells. | ||||||||||
Hybrid spells (rare)[17] | Azor's Elocutors | Boros Reckoner | Nightveil Specter | Deathrite Shaman | Rubblebelt Raiders | Nivmagus Elemental | Immortal Servitude | Cryptborn Horror | Growing Ranks | Biomass Mutation |
Description and notes: Each of these rare spells are thematically unrelated, except for their being hybrid spells. | ||||||||||
Keyrunes | Azorius Keyrune | Boros Keyrune | Dimir Keyrune | Golgari Keyrune | Gruul Keyrune | Izzet Keyrune | Orzhov Keyrune | Rakdos Keyrune | Selesnya Keyrune | Simic Keyrune |
Description and notes: Each of these uncommon artifacts can tap to produce one mana of either of the two colors of the guild with which they are associated and has an activated ability allowing it to become a creature, more often than not gaining an ability additional ability, until end of turn. [18] | ||||||||||
Shock lands | Hallowed Fountain | Sacred Foundry | Watery Grave | Overgrown Tomb | Stomping Ground | Steam Vents | Godless Shrine | Blood Crypt | Temple Garden | Breeding Pool |
Description and notes: Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life. | ||||||||||
Guildgates | Azorius Guildgate | Boros Guildgate | Dimir Guildgate | Golgari Guildgate | Gruul Guildgate | Izzet Guildgate | Orzhov Guildgate | Rakdos Guildgate | Selesnya Guildgate | Simic Guildgate |
Description and notes: Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors.These lands were designed in light of the necessity for common mana-fixing but the Ravnica block "karoo lands" or "bounce lands" being too "good" in Limited. [19][20]Each of these were reprinted with zoomed-out art and new flavor text in Dragon's Maze. [21] |
Theme decks
References
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- ↑ Mark Rosewater (June 24, 2013). "Modern Tales, Part 2". magicthegathering.com. Wizards of the Coast.
- ↑ San Diego Comic-Con Panel 2012 (3:54-4:22) by wizardsmtg, YouTube, July 15, 2012
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- ↑ Error on call to {{WebRef}}: Parameters url and title must be specifiedMark Rosewater (August 30, 2012). "". Tumblr.
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