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Phasing
Keyword Ability
Type Static
Introduced Mirage
Last used Commander 2017
Reminder Text Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
Storm Scale 8[1]
Statistics
12 cards
{U} 75% {G} 8.3% {G/U} 8.3% {land symbol} 8.3%
Scryfall Search
keyword:"Phasing"

Phasing is a keyword ability that causes permanents to "phase in" and "phase out".[2]

Description

During each player's untap step, before the active player untaps, all phased-in permanents with phasing that player controls "phase out". At the same time, all phased-out permanents under that player's control "phase in". Spells and abilities can also cause permanents to phase in or out. When a permanent phases out, it is treated as though it didn't exist; a phased-out permanent can't be affected by anything in the game that doesn't specifically mention phased-out permanents.

When a permanent phases in or out, it does not change zones or leave the battlefield, so no enters-the-battlefield or leaves-the-battlefield triggered abilities will trigger. Any Auras, Equipment, and/or Fortifications attached to that permanent phase out with it; this is called "phasing out indirectly". A permanent that phases in is treated by the game rules as the same object that phased out. As a result (and unlike a permanent that is flickered), it retains any counters that were on it, and, if it's a creature, it is unaffected by summoning sickness, so that it can attack and use activated abilities with the tap ({T}) or untap ({Q}) symbols in their activation costs during the turn it phases back in. Auras, Equipment, and/or Fortifications attached to that permanent "phase in indirectly" when the permanent itself phases in.

Phasing inspired the design of the Flicker-ability.[3]

For a long time, the only tournament-legal cards with phasing had been printed during Mirage block.[4] Its only reappearence was as an example of an outdated mechanic in Unhinged's Old Fogey. Before that the mechanic was featured in the Mirage block.[4] Thirteen years later it made a surprise return as an one-off on Commander 2017's Teferi's Protection.[4] This featured a new reminder text: When permanents are phased out, they're treated as if they don't exist. They phase in before you untap during your untap step.) As of Commander 2017, tokens which phase out phase back in the same as nontoken permanents, instead of ceasing to exist as a state-based action.[5]

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Phasing
A keyword ability that causes a permanent to sometimes be treated as though it does not exist. See rule 702.26, “Phasing.”

From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

  • 702.26. Phasing
    • 702.26a Phasing is a static ability that modifies the rules of the untap step. During each player’s untap step, before the active player untaps permanents, all phased-in permanents with phasing that player controls “phase out.” Simultaneously, all phased-out permanents that had phased out under that player’s control “phase in.”
    • 702.26b If a permanent phases out, its status changes to “phased out.” Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can’t affect or be affected by anything else in the game. A permanent that phases out is removed from combat. (See rule 506.4.)

      Example: You control three creatures, one of which is phased out. You cast a spell that says “Draw a card for each creature you control.” You draw two cards.

      Example: You control a phased-out creature. You cast a spell that says “Destroy all creatures.” The phased-out creature is not destroyed.

    • 702.26c If a permanent phases in, its status changes to “phased in.” The game once again treats it as though it exists.
    • 702.26d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Tokens continue to exist on the battlefield while phased out. Counters and stickers remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.
    • 702.26e If a continuous effect generated by the resolution of a spell or ability modifies the characteristics or changes the controller of any objects, a phased-out permanent won’t be included in the set of affected objects. This includes continuous effects that reference the permanent specifically, unless they also specifically refer to the permanent as phased out.
    • 702.26f Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it’s phased in. In particular, effects with “for as long as” durations that track that permanent (see rule 611.2b) end when that permanent phases out because they can no longer see it.
    • 702.26g When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out “indirectly.” An Aura, Equipment, or Fortification that phased out indirectly won’t phase in by itself, but instead phases in along with the permanent it’s attached to.
    • 702.26h If an object would simultaneously phase out directly and indirectly, it just phases out indirectly.
    • 702.26i An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See rules 704.5m and 704.5n.)
    • 702.26j Abilities that trigger when a permanent becomes attached or unattached from an object or player don’t trigger when that permanent phases in or out.
    • 702.26k Phased-out permanents owned by a player who leaves the game also leave the game. This doesn’t trigger zone-change triggers. See rule 800.4.
    • 702.26m If an effect causes a player to skip their untap step, the phasing event simply doesn’t occur that turn.
    • 702.26n In a multiplayer game, game rules may cause a phased-out permanent to leave the game or to be exiled once a player leaves the game. (See rules 800.4a and 800.4c.) If a phased-out permanent phased out under the control of a player who has left the game, that permanent phases in during the next untap step after that player’s next turn would have begun.
    • 702.26p Multiple instances of phasing on the same permanent are redundant.

Examples

Example

Sandbar Crocodile {4}{U}
Creature — Crocodile
6/5
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

See also

  • Phased out — an obsolete game zone previously used to deal with phased-out permanents prior to the Magic 2010 rules

Enchantments that grant Phasing

References

  1. Mark Rosewater (2018-09-23). "Where would Phasing be on the Stormscale?". Blogatog. Tumblr.
  2. Brady Dommermuth (June 01, 2009). "Mechanically Inclined". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (August 12, 2017). "Can I get some trivia on Phasing?". Blogatog. Tumblr.
  4. a b c Bryan Hawley (August 9, 2017). "Vampirism 101". magicthegathering.com. Wizards of the Coast.
  5. Eli Shiffrin (August 11, 2017). "Magic: The Gathering—Commander (2017 Edition) Release Notes". magicthegathering.com. Wizards of the Coast.

Template:Keywords and abilities

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