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Ogres are massive, brutish humanoids with low intelligence (with some exceptions) and great bloodlust. They appear in many different planes in many different forms, and are primarily associated with red and black. The first ogre ever printed in Magic was Gray Ogre, which was the only creature of the type in Alpha.

Storyline

Alara

Incurables are the Ogres of Grixis, inflicted by a terrible form altering curse that happened when the shards split.[1]

Dominaria

Ogres can be found on many places on Dominaria, among them Keld, Otaria and Caliman. Those who live on Caliman, like many of that island's denizens, have access to more advanced technology, such as mechanical sawblades powered by Phyrexian mana batteries.

The bloodthirsty Sawtooth Ogres of Keld have been rallied and commanded by leaders like the warlord Maraxus.

Fiora

Ogres on Fiora are known to be employed as mercenaries, as seen by the Crown-Hunter Hireling.

Kamigawa

Known as o-bakemono, the ogres of Kamigawa are more intelligent than ogres of other worlds and possess considerable brute cunning.[2][3] They originated in the Sokenzan Mountains, though most of their kind later removed to the swamps of Takenuma. Most of these ogres cared for little but to inflict pain, murder innocents, and worship the demonic oni, though some ogres rejected the oni and remained in the mountains were cursed and made outcast by their brethren; some of these joined forces with the ronin of the mountains and became samurai themselves.[4]

The o-bakemono were in the thrall of the oni and worshiped them with foul blood rites and sacrifices of living sentients in exchange for gifts of strength and supernatural powers.[5] With the advent of the Kami War, the o-bakemono succeeded in freeing many of their oni masters from their spiritual prisons, together hoping to destroy Kamigawa. The most fearsome stronghold of the demon-worshiping o-bakemono was the blood-stained keep of Shinka, where dwelt the dreaded ogre shaman Hidetsugu.

Mirrodin

The Mirrodin Ogre is too dense to recognize a threat of any sort, consuming whatever they feel like, and easily outsmarted by goblins who use them as beast of burden. Mirran ogres are famed for crushing artifacts.[6]

Multiple of these ogres were phyrexianized, becoming servants of Urabrask. These menials are favored servants of the praetor, who mainly bring new material for the furnace.

Rabiah

Rabiah featured several race of Ogres, including the fierce Hasran Ogres and the traitorous Ghazbán Ogres (the latter were also seen on Dominarian Sarpadia).

Ravnica

The Ogres on the city plane can actually be reasoned with, but are nonetheless slow thinkers and easy to deceive. They are featured in all the red guilds (both in cards and the novels): Boros Legion, Izzet League, Gruul Clans, and Cult of Rakdos. Ravnican ogres are known to exude a poisonous stench that makes them hard to integrate into society. As such, most ogres have reclusive roles, like catching rats.

Shandalar

The ancient Ogre civilization of the Onakke, on Shandalar, were creators of the Chain Veil [7] The Onakke were utterly obliterated by a magical spell, cast by an unknown source. Their spirits haunt the Chain Veil, and its owner Liliana Vess, while their bodies are in the Onakke Catacomb. The monstrous Ursoth that was hunted by Garruk Wildspeaker had a similar appearance as the ancient ogres, and might therefore be related.[8]

Tarkir

The massive ogres of the Mardu Horde on Tarkir are stronger than orcs, but of feral-level intelligence. They are uncontrollably violent and are kept chained until they're sent at the enemy to stir up chaos and cause destruction. Some ogres are also found in the Qal Sisma Mountains, where they live solitary lives, making occasional contact with the wandering Temur.

In the new timeline, Ogres are primary aligned with the Atarka. They are tolerated by the dragons as long as they gather food, and are among the first to be hunted in turn when they fail to bring their share.

Zendikar

Zendikari ogres live mainly on Akoum, but small populations exist on all continents. Their size and strength help protect them from the dangers of Zendikar, so they have little need of walls or roofs—which is good, since they have little skill at building. Ogre society, such as it is, revolves around leaders who gather small gangs (usually six to ten other ogres) to join them in pillaging, extorting, or slaving.

Despite their low intelligence, some more clever ogres master the use of certain kinds of magic. The use of red mana complements an ogre’s fierce and angry tendencies, and some ogres can produce fiery spells and manipulate the volcanic forces of Akoum. Other ogres channel black mana to immerse themselves in necromancy and diabolism, accentuating their amoral nature and their willingness to enslave others for their own benefit.[9]

Notable Ogres

Ogre tokens

Token Name Color Type Line P/T Text Box Source Printings
Ogre Red Creature — Ogre 3/3
Red Creature — Ogre 4/4
Ogre Warrior Black Creature — Ogre Warrior 4/3

References

  1. A Planeswalker's Guide to Alara
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  9. Plane Shift: Zendikar
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