MTG Wiki
Advertisement

Multicolored (also "multicolor", "multi-colored", "multi-color"; as opposed to "monocolored", "mono-colored" "single-colored") cards were introduced in the Legends set, and use a gold frame to distinguish them. For this reason, they also can be referred to as "gold" cards.[1][2][3][4][5][6][7]

Description

Multicolored cards require mana from two or more different colors to be played. Multicolored cards tend to combine the philosophy and mechanics of all the colors used in the spell's cost. For examples Quicksilver Dagger and Niv-Mizzet, the Firemind, which combine blue's ability to draw cards with red's ability to deal (direct) damage ("pinging").

Two-color hybrid cards have costs that can be paid with either of the card's colors (as opposed to both) were introduced in Ravnica. They are considered to be of both colors (See rule 202.2d). Hybrid revolves around the mechanics and philosophies that the two colors have in common. The cards are distinguished by a gradient frame with those two colors.

Multicolored cards tend to be more powerful compared to single-color or even hybrid cards, because of the restriction of having to use all the colors in the mana cost.

Alara Reborn was the first and only Magic set to contain only multicolored cards.

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Multicolored
An object with two or more colors is multicolored. Multicolored is not a color. See rule 105, “Colors,” and rule 202, “Mana Cost and Color.”

Two colors

Using color pairs to structure the Limited environment does a lot for development to create a better product.[8][9]

Allied colors

Main article: Allied color

{W}{U} White-Blue

White-Blue is slow and steady. Typical white-blue decks stall the game and let the users cast their major spells in late game.

Common mechanics: Flying, Flash, tapping, effects that prevent creatures from attacking or blocking, returning permanents to hand, counterspells, temporarily exiling permanents

Common creature types: Birds, Kithkin, Wizards

Ravnica guild: Azorius Senate

{U}{B} Blue-Black

Blue-black is related to secrets and forbidden knowledge. Blue's emphasis of information and black's solitary nature combine to create a very secretive color pair. The opponents of Blue-Black decks often realize that they are going to lose when it is too late.

Common mechanics: Milling, card draw, discard, library manipulation, casting from graveyard, large creatures with big drawbacks, unblockability

Common creature types: Merfolk, Faeries, Rogues

Ravnica guild: House Dimir

{B}{R} Black-Red

Black's anti-sociality and Red's hedonism combine to create a very sadistic and sociopathic color pair. Black-red decks typically prefer overwhelming opponents at all cost, often at the expense of their own creatures and even their users' life total.

Common mechanics: Haste, Wither, spells and creature that are undercosted but have drawbacks hurt the casters, sacrifice, direct damage/life loss, disallowing life gain, power boosting, +X/-X effects

Common creature types: Demons, Elementals, Goblins

Ravnica Guild: Cult of Rakdos

{R}{G} Red-Green

Red-Green is very unthinking, considering the fact that it has red's impulsiveness and green's preference for instinct over mind. Red-Green decks are typically highly aggressive and attempt to overwhelm their opponents with pure strength.

Common mechanics: Trample, Haste, Land Removal, Fight, +X/+X effects, Fast mana, direct damage, Aggressive creatures

Common creature types: Warriors, Shamans, Goblins

Ravnica Guild: Gruul Clans

{G}{W} Green-White

Green-White detests black's individualistic attitude and is the color pair of group and unity. Green-White thrives in being in groups.

Common mechanics: Vigilance, creature tokens, protecting creatures, creature boosting/pump, life gain, enchantments

Common creature types: Elfs, Centaurs, Knights

Ravnica Guild: Selesnya Conclave

Enemy color

Main article: Enemy color

{W}{B} White-Black

White-Black as a color can represent corruption or dishonesty under the clever veil of mercy and/or kindness. It may also represent the balance of good and evil, where the world is seen as a grey area in times of war or strife. As a mechanic, White-black is about gradually killing one's enemies, with white slowing the game down and black destroying opponent's creatures and draining their life totals.

Common mechanics: Lifelink, parasitism, life gain, return creatures from graveyard, massive removal, permanent exiling, extort

Common creature types: Spirits, Clerics, Knights

Ravnica guild: Orzhov Syndicate

{U}{R} Blue-Red

After combining Blue's desire for progress and red's impulsiveness, Blue-Red is a color pair that focus on innovation.

Common mechanics: Prowess, Power/toughness switching, reusing instants/sorceries, time manipulation (e.g. taking additional turns), copying spells and abilities, changing targets of other spells and abilities, looting, gaining control of permanents

Common creature types: Wizards, Weirds, Noggles

Ravnica Guild: Izzet League

{B}{G} Black-Green

Black-Green embodies the cycle of life and death and thrives on exploiting the cycle. Black-Green capitalize on creatures that slowly grow over time or those that have special effects when they die.

Common mechanics: Regeneration, Deathtouch, +1/+1 counters, reusing creature cards, exiling from graveyard, destruction of nonland permanents

Common creature types: Zombies, Elves, Plants

Ravnica Guild: Golgari Swarm

{R}{W} Red-White

Red-White represents enforcement of justice, as a mixture of red's readiness to take action and white's insistence on honor.

Common mechanics: First strike, Double strike, small creatures, bonuses to attacking creatures, damage to attacking or blocking creatures

Common creature types: Soldiers, Giants

Ravnica Guild: Boros Legion

{G}{U} Green-Blue

Green-Blue is the color pair of progress. Both green and blue enjoy seeing the world evolve, although the former prefers reaching it by natural selection while the latter prefers artificial means.

Common mechanics: Flash, Shroud, Hexproof, card draw, search library, +1/+1 counters

Common creature types: Wizards, Beasts, Mutants

Ravnica Guild: Simic Combine

Three colors

Several sets have had major three-color themes, most notably in the Alara and Tarkir blocks. The Alara block focused on the shards in Shards of Alara, but had a strong five-color theme in Conflux and focused more on two-color gold cards in Alara Reborn with its all-gold gimmick. The Khans of Tarkir block only focuses on wedges in its namesake set Khans of Tarkir.[10] As such, three-colored cards can show up every now and again in other sets.[11] Starting with the Tarkir block, the new default for showing three color costs is that the main color comes first.[12]

Shards

Main article: Shard

Shards are sets of three colors (a color and its two allies) that form an arc, or an obtuse triangle:

The Shards, and the term Shards, were established in the 2008 block Shards of Alara.[13] Within the Shards, the color that is allied to both of the other colors is considered the "primary" color of the shard by the design team; with Bant, for example, White is the primary color.

Wedges

Main article: Wedge

Wedges are sets of three colors (a color and its two enemies) that form a wedge shape, or an acute triangle.[14][15][16]

The official names for the wedges are:[17]

Within the Wedges, the color that is left-most of the allied colors, when looking from the base of the triangle to the tip, is considered the "primary" color of the wedge by the design team; with Mardu, for example, Red is the primary color.

Four colors

Four color cards are hard to design.[18] The Nephilim from Guildpact were the first four-colored cards.[19] Commander 2016 introduced a second cycle of four-colored cards and this time also introduced names and themes for the color combinations:[20]

  • Artifice ({W}{U}{B}{R})
  • Chaos ({U}{B}{R}{G})
  • Aggression ({B}{R}{G}{W})
  • Altruism ({R}{G}{W}{U})
  • Growth ({G}{W}{U}{B})

Five colors

Main article: WUBRG

The first card with five colors was 1996 World Champion, the first one that was officially released was Sliver Queen.[21]

External links

References

  1. Template:NewRef
  2. Template:NewRef
  3. Template:NewRef
  4. Template:NewRef
  5. Template:NewRef
  6. Template:NewRef
  7. Template:NewRef
  8. Template:NewRef
  9. Template:NewRef
  10. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Is there any hope for a wedge block?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  11. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} Are three-color cards still going to be printed in standard?]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  12. [[Lua error in Module:EzTumblr at line 40: Malformed URL.]]. "[{{{1}}} There's a certain order in which mana symbols appear on multicolored cards.]". Lua error in Module:EzTumblr at line 50: Malformed URL.. Tumblr.
  13. Template:NewRef
  14. Template:NewRef
  15. Template:NewRef
  16. Template:NewRef
  17. Template:NewRef
  18. Template:NewRef
  19. Template:NewRef
  20. Template:NewRef
  21. Template:NewRef
Advertisement