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Mountain
Mountain
Land Type
(Subtype for land cards)
Rules {T}: Add {R}.
Statistics
36 cards
{C} 2.8% {R} 13.9% {B/R} 19.4% {R/G} 19.4% {U/R} 13.9% {R/W} 13.9% {M} 16.7%
as of Dominaria United
Scryfall Search
type:"Mountain"

Mountain is one of the five basic land types and provides red mana, which is required to cast red spells.[1]

Additionally, there is a snow variant, the Snow-Covered Mountain.

Mountain has been printed in more sets than any other card, including the other basic lands. It was the only basic land printed in Arabian Nights.[2] An Arabian Nights mountain is the rarest mountain from any set.[3]

Description

Mountains are traditionally defined as elevated points of the earth's crust that have limited summit space and sheer sides. Their imposing image makes for striking and distinctive lands, often accompanied by a red palette. Occasionally the lands depict rock formations or outcroppings that are not mountains, and Zendikar in particular appears to have few real mountains, rather depicting floating rocky spires. Urbanized planes typically depict high spires and towers as mountains

List of Mountains

Mountains of Alara

Grixis

Jund

Mountains of Dominaria

Burning Isles

Corondor

Jamuraa

Madara

Otaria

Sarpadia

Shiv

The island of Shiv is the most powerful red mana location on Dominaria.

Terisiare

The Domains

Mountains of Kamigawa

Mountains of Lorwyn–Shadowmoor

Mountains of Mercadia

Mountains of Mirrodin/New Phyrexia

Mountains of Rabiah

Mountains of Ravnica

Mountains of Ulgrotha

Non-canon

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Mountain
One of the five basic land types. Any land with this subtype has the ability “{T}: Add {R}.” See rule 305.6.

References

  1. Michael Yichao (October 6, 2015). "Evolution of the Basic Land". magicthegathering.com. Wizards of the Coast.
  2. David Howell: Arabian Nightmare
  3. Mark Rosewater (February 16, 2009). "25 Random Things About Magic". magicthegathering.com. Wizards of the Coast.
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