Mark Globus is a Magic designer and developer at Wizards of the Coast. He was originally hired for the intern Digital Games department by performing well on "The Great Designer Search".[1] One of the mechanics from his Designer Search set, metalcraft, got tweaked and used in Scars of Mirrodin. He later became Magic R&D's senior producer, which means he oversees all the structure (basically schedules, processes, and personnel) that allows R&D to make Magic.[2][3] As leader of the Product Architecture team, he is also tasked to think about the entire suite of Magic products — from Intro packs to the Magic Online Cube — and make sure they're serving the Magic audience as well as possible.[4][5][6] Meanwhile, he has been part of several design teams.[7]
Designing
- Shards of Alara
- Conflux
- Worldwake
- Magic 2011
- Scars of Mirrodin
- Magic 2012 (lead)
- Planechase 2012 (lead)
- Magic 2014 (lead)
Developing
- Shards of Alara
- Zendikar
- Worldwake
- Rise of the Eldrazi
- Commander (lead)
- Avacyn Restored
- Gatecrash
- Dragon's Maze
- Commander 2013
- Commander 2014
- Commander 2015
- Commander 2017