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The Guilds of Ravnica block is the unofficial name for three large expansions set on Ravnica that are to be released in 2018-2019.[1][2]

Description

It is not a block in the traditional sense, because there is no mechanical overlap and the sets are drafted on their own. Blocks were abandoned in 2018 with the introduction of the Three-and-One Model, but that didn't mean that consecutive expansions couldn't be set on the same plane.[3]

The series consists of Guilds of Ravnica (), Ravnica Allegiance () and War of the Spark (). The first two each are focused on five of the ten Ravnican guilds. They are what you would expect a return to Ravnica to be and it needed to be two to fit in all the guilds.[4][5] The third set will focus on the culmination of the Bolas Arc, the storyline around the fight of the Gatewatch against Nicol Bolas, and not on the guilds. The latter is its own unique thing.[4][6]

The following guilds are represented in each of the first two sets:

Storyline

The guilds fight internally between the forces pulling them toward or away from Bolas's influence. In the end, five fall under his influence, and five don't. The five guilds that fall to Bolas all have a planeswalker leading the guild.[7] Guilds of Ravnica and Ravnica Allegiance are mostly concurrent with Ixalan and Dominaria so the Gatewatch is busy elsewhere storywise.[8]

Guild Kits

The first two sets are accompanied by Guild Kits.[9] Each Guild Kit features a 60-card preconstructed theme deck flavored after one of the featured guilds, combining cards from every Ravnica set released so far. The reprints aren't Standard legal.[10] The Kits are packaged with appropriate pins, stickers, and spindown life counters.

Mythic Edition

The first two sets are accompanied by Mythic Editions.[11] Each contain 24 booster of the respective set. Eight of these are specially marked and contain a Masterpiece card.[12][13]

Mega cycles

Cycle name Azorius
{W/U}
Dimir
{U/B}
Rakdos
{B/R}
Gruul
{R/G}
Selesnya
{G/W}
Orzhov
{W/B}
Izzet
{U/R}
Golgari
{B/G}
Boros
{R/W}
Simic
{G/U}
Guild leaders Dovin, Grand Arbiter Lazav, the Multifarious Rakdos, the Showstopper Domri, Chaos Bringer Trostani Discordant Kaya, Orzhov Usurper Ral, Izzet Viceroy Vraska, Golgari Queen Aurelia, Exemplar of Justice Prime Speaker Vannifar
  • Each of these mythic rare legendary creatures or planeswalkers represents the current leader of its respective guild. Guilds allied with Nicol Bolas have planeswalkers; against, creatures.
Guild champions Lavinia, Azorius Renegade Etrata, the Silencer Judith, the Scourge Diva Nikya of the Old Ways Emmara, Soul of the Accord Teysa Karlov Niv-Mizzet, Parun Izoni, Thousand-Eyed Tajic, Legion's Edge Zegana, Utopian Speaker
  • Each of these rare legendary creatures represents a second-in-command or otherwise-important figure in the guild.
Guildmages Senate Guildmage House Guildmage Cult Guildmage Clan Guildmage Conclave Guildmage Syndicate Guildmage League Guildmage Swarm Guildmage Legion Guildmage Combine Guildmage
  • Ten uncommon multicolor creatures, each of whom have two abilities, one for each color.
MMNN creatures Sphinx of New Prahv Nightveil Predator Rakdos Firewheeler Sunder Shaman Conclave Cavalier Basilica Bell-Haunt Crackling Drake Golgari Findbroker Truefire Captain Frilled Mystic
  • Ten powerful uncommon multicolor creatures, each of which has two of each of its guild's colored mana.
Shock lands Hallowed Fountain Watery Grave Blood Crypt Stomping Ground Temple Garden Godless Shrine Steam Vents Overgrown Tomb Sacred Foundry Breeding Pool
  • Each of these rare nonbasic dual lands has two basic land types and enters the battlefield tapped unless its controller pays 2 life.
Guildgates Azorius Guildgate Dimir Guildgate Rakdos Guildgate Gruul Guildgate Selesnya Guildgate Orzhov Guildgate Izzet Guildgate Golgari Guildgate Boros Guildgate Simic Guildgate
  • Each of these common nonbasic lands with the Gate subtype enter the battlefield tapped and produce one of either of its respective guild's colors.
Lockets Azorius Locket Dimir Locket Rakdos Locket Gruul Locket Selesnya Locket Orzhov Locket Izzet Locket Golgari Locket Boros Locket Simic Locket
  • Each of these common artifacts cost {3}, and tap to produce either of its respective guild's colors. For 4 hybrid mana, they can be sacrificed to draw two cards.
Gold mechanical commons Sphinx's Insight Notion Rain Rafter Demon Frenzied Arynx Rosemane Centaur Imperious Oligarch Sonic Assault Rhizome Lurcher Hammer Dropper Aeromunculus
  • Each of these common multicolor spells demonstrates their respective guild's mechanic.
Common hybrid creatures Senate Griffin Whisper Agent Footlight Fiend Rubble Slinger Vernadi Shieldmate Vizkopa Vampire Piston-Fist Cyclops Pitiless Gorgon Fresh-Faced Recruit Scuttlegator
Uncommon split cards Depose // Deploy Discovery // Dispersal Carnival // Carnage Collision // Colossus Flower // Flourish Consecrate // Consume Invert // Invent Status // Statue Integrity // Intervention Incubation // Incongruity
  • Ten uncommon split cards, one side of which uses hybrid mana in guild colors and the other side is multicolor. Each of these uncommon cards start with the same first 3 letters in each half's name.
Rare split cards Warrant // Warden Connive // Concoct Bedeck // Bedazzle Thrash // Threat Assure // Assemble Revival // Revenge Expansion // Explosion Find // Finality Response // Resurgence Repudiate // Replicate
  • Ten rare split cards, following the same formula as above. The hybrid side depicts the guild champion, and the multicolored side depicts its leader. Each of these cards start with the same first 3 letters in each half's name.

Ravnica Inquisition

The Ravnica Inquisition annex set / board game is thematically connected, but isn't part of the block.

References

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  13. Magic: The Gathering Twitter
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