Fading | |
---|---|
Keyword Ability | |
Type |
Static (1st ability) Triggered (2nd ability) |
Introduced | Nemesis |
Last used | Nemesis |
Reminder Text | Fading N (This creature enters the battlefield with N fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) |
Statistics |
18 cards 28% 17% 17% 11% 5% Artifact 22% |
Scryfall Search | |
keyword:"Fading" |
Fading is a keyword ability that limits the number of turns a permanent is in play. During each of its controller's upkeeps, that player removes one fade counter from the permanent. If the player cannot remove a fade counter, he or she must sacrifice the permanent.
Description
All tournament-legal cards with Fading were printed in the Nemesis set.
It is unlikely that any new tournament legal cards with fading will be printed. Vanishing is similar to fading. However, it plays much more like suspend does. The card starts out with a number of time counters on it, an ability triggers at the beginning of your upkeep that has you remove a time counter, and an ability triggers when you remove the last time counter that has you do something with that card.
Rules
Template:Keyword CR
Examples
Artifact that increases Fade counters
References
Template:Keywords and abilities