Equip | |
---|---|
Keyword Ability | |
Type | Activated |
Introduced | Mirrodin |
Last used | Evergreen |
Reminder Text | Equip [cost] ((Cost): Attach to target creature you control. Equip only as a sorcery.) |
Statistics |
189 cards 1% Artifact 96% Multicolor 3% |
Scryfall Search | |
keyword:"Equip" |
Equip is a keyword ability found on artifacts with the subtype "equipment". By paying the equip cost, you can attach the artifact to a creature, who is referred to in the text as the "equipped creature".
Description
Equipping is played as a sorcery. When an equipped creature leaves play, unlike local enchantments, the equipment remains in play.
The first cards with equip appeared in Mirrodin. It was so flavorful and so popular, that it went evergreen instantaneously. Ninth Edition was the first core set to feature the keyword. [1]
Rules
Template:Keyword CR
Examples
References
- ↑ Template:NewRef
Template:Keywords and abilities