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Druid is a creature class. The first card with the type was Citanul Druid from Antiquities, but Alpha 's Ley Druid, Llanowar Elves and Verduran Enchantress gained the the type retroactively.

Description

Druids, like clerics, are masters of magic powered by faith, often backed up with prowess in combat. They are "nature priests" and mostly green-aligned. Druids are strongly tied to plants, animals, fertility, the element of earth, and the land about them.

Early on, Druid-themed cards didn't have specific mechanical meaning. The most important evolution in the Druid class type took place in Ninth Edition, where the Druid class became mechanically connected to mana and land-manipulation. Thus, most druids can be tapped for mana.[1]

Enchanters

Enchantresses or enchanters are a particular kind of druid specializing in shaping enchantments.

Storyline

Druids often congregate in groups away from civilization. The vast majority of druids wield green mana, but some channel white or black mana as well. Green-aligned races such as elves, centaurs, and nantuko produce many druids.

Druidic Organizations / Locations

Notable Druids

Druid tokens

Token Name Color Type Line P/T Text Box Source Printings
Elf Druid Green Creature — Elf Druid 1/1 {T}: Add {G}.
Llanowar Elves Green Creature — Elf Druid 1/1 {T}: Add {G}.

References

  1. Doug Beyer (January 16, 2008). "Druids, Trees, and Truth". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (April 12, 2007). "The Greenseeker's Travels". magicthegathering.com. Wizards of the Coast.
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