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Chroma
Ability Word
Introduced Eventide
Last used Eventide
Typical Text Chroma — … for each … mana symbol in those cards' mana costs.
Statistics 9 cards
{R}33 % {G}22 % {W}22 % {B}11 % {U}11 %
Scryfall Search
keyword:"Chroma"

Chroma is an ability word first introduced in Eventide.[1][2][3] Cards with chroma require a count of the number of specific colored mana symbols on cards. For Theros, chroma was tweaked and reintroduced as devotion.[4]

Rulings

  • Different chroma abilities have different effects and check different sets of cards or permanents. Read each card carefully.
  • Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
  • Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}{U/R}{U/R} has two red mana symbols in its mana cost.
  • Many chroma abilities check a set of permanents that includes the one with the chroma ability. For example, Heartlash Cinder's chroma ability includes itself, so it'll get at least +1/+0. Similarly, Primalcrux (a {G}{G}{G}{G}{G}{G} creature with power and toughness each equal to the number of green mana symbols in the mana costs of permanents you control) will be at least 6/6 while it's in play.
  • Copy effects, such as Spitting Image and Clone, copy a permanent's mana cost (and all the mana symbols therein). A token that's a copy of a permanent will copy that permanent's mana cost, if that permanent has one, and will be counted for chroma abilities.

Examples

Trivia

References

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External links

Template:Keywords and abilities

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