Description[edit | edit source]
Beings come from far and wide to watch competitions in the stadium, and thousands of cheering fans can pack the stands. The stadium has an ever-changing landscape, and is well-stocked with hazards to force the action if combatants show too much caution. Arena beasts, bred for flashiness and foul temper, are sometimes added as additional challenges. The built-in obstacles force competitors to think three moves ahead.
Combat[edit | edit source]
Many different forms of combat or martial magic take place in Valor's Reach. By far, one of the most popular forms of combat is two-on-two battling. Many have fought here, and a few particularly notable duos have received fame, glory, and sometimes notoriety.
The fighting is non-lethal, and is done in rounds. The goal of the combatants is to defeat their opponents with style and flair. Each duo begins with a set amount of points that are reduced based on magical hits and holds. This information is recorded and tallied by the homunculi penalty mages, and when one team is down to zero points, the other is declared the winner. There is an exception to this rule: some games are determined by "style points," which are decided by the amount of confetti that the audience throws in the direction of the winner.
Many combatants at Valor’s Reach wield glowing weapons to distract their enemies and delight the crowd. The homunculi wardens watch for illegal tactics and protect spectators from the occasional rogue fireball.
In-game references[edit | edit source]
Quoted or referred to:
References[edit | edit source]
- Alison Luhrs (June 6, 2018). "The World of Battlebond". magicthegathering.com. Wizards of the Coast.
- Gavin Verhey (February 14, 2018). "Announcing Battlebond". magicthegathering.com. Wizards of the Coast.
- Gavin Verhey (May 21, 2018). "A New Challenger Apporaches". magicthegathering.com. Wizards of the Coast.