Utility land

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A utility land is a land that has a effect or ability other than generating mana.[1] These vary from destroying permanents to giving creatures increasing power, toughness, and evasion, and even to milling cards. Oftentimes, tapping the land and/or other lands is required to activate the abilities of the utility land.

Examples[edit | edit source]

Example

Kessig Wolf Run
Land
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Land cycles[edit | edit source]

There have been a number of cycles of utility lands throughout Magic's history.

Common cycles[edit | edit source]

Some functionalities are so common or prominent that they have their own article:

Guildhomes[edit | edit source]

Main article: Guildhomes

They represent the headquarters of the Ravnican guilds.

Innistrad utility lands[edit | edit source]

This is a mega cycle of utility lands from Innistrad block. The allied colored lands from Innistrad set, as their art and abilities suggest, they represent a place or home of each main tribe on Innistrad.[2]
Each land taps for {C} and has an activated ability with an activation cost that requires the two colors associated as well as a varying amount of generic mana.

Utility taplands[edit | edit source]

Main article: Utility taplands

Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.

An example are the cycling lands, which have the cycling mechanic as their utility effect.

Blighted lands[edit | edit source]

This is a cycle of utility lands from Battle for Zendikar set. Each lands produces {C} and has an activated ability which sacrifices the land with an activation cost that requires the colored mana as well as a varying amount of generic mana.

Banding lands[edit | edit source]

This is a cycle of utility lands from Legends set. Each land can't tap for mana and has as effect: [Color] legendary creatures you control have "bands with other legendary creatures."[3]

Striplands[edit | edit source]

Main article: Striplands

They are lands that sacrifice to destroy other lands.

Tribal lands[edit | edit source]

Main article: Tribal lands

Many tribal lands have utility components interacting with cards of the associated tribe.

Legendary lands[edit | edit source]

Main article: Legendary lands

Many legendary lands have utility purpose, notably the cycle from Legends and Champions of Kamigawa.

Other utility lands[edit | edit source]

These are utility lands which are not part of a cycle. Most of them have can add {C} to your mana pool. However, some of them produce colored mana and others have no mana production whatsoever.

Without mana production.

References[edit | edit source]

  1. Sam Stoddard (October 9, 2015). "The Power of Lands". magicthegathering.com. Wizards of the Coast.
  2. Magic Arcana (November 2, 2011). "A Bit of Atmosphere". magicthegathering.com. Wizards of the Coast.
  3. Magic Arcana (December 3, 2003). "Lands of bands". magicthegathering.com. Wizards of the Coast.