A utility land is a land that has a effect or ability other than generating mana. These vary from destroying permanents to giving creatures increasing power, toughness, and evasion, and even to milling cards. Oftentimes, tapping the land and/or other lands is required to activate the abilities of the utility land.
Examples[edit | edit source]
Kessig Wolf Run
: Add .
, : Target creature gets +X/+0 and gains trample until end of turn.
Land cycles[edit | edit source]
There have been a number of cycles of utility lands throughout Magic's history.
Common cycles[edit | edit source]
Some functionalities are so common or prominent that they have their own article:
Guildhomes[edit | edit source]
They represent the headquarters of the Ravnican guilds.
Innistrad utility lands[edit | edit source]
This is a mega cycle of utility lands from Innistrad block. The allied colored lands from Innistrad set, as their art and abilities suggest, they represent a place or home of each main tribe on Innistrad.
Each land taps for and has an activated ability with an activation cost that requires the two colors associated as well as a varying amount of generic mana.
Utility taplands[edit | edit source]
Utility taplands are taplands that provide a utility effect instead of the producing multiple colors.
Blighted lands[edit | edit source]
This is a cycle of utility lands from Battle for Zendikar set. Each lands produces and has an activated ability which sacrifices the land with an activation cost that requires the colored mana as well as a varying amount of generic mana.
Banding lands[edit | edit source]
- Cathedral of Serra ()
- Seafarer's Quay ()
- Unholy Citadel ()
- Mountain Stronghold ()
- Adventurers' Guildhouse()
Striplands[edit | edit source]
Tribal lands[edit | edit source]
Many tribal lands have utility components interacting with cards of the associated tribe.
Legendary lands[edit | edit source]
Other utility lands[edit | edit source]
These are utility lands which are not part of a cycle. Most of them have can add . However, some of them produce colored mana and others have no mana production whatsoever.
- Arcane Lighthouse
- Arch of Orazca
- Blinkmoth Well
- Buried Ruin
- Cathedral of War (tapland)
- Contested War Zone
- Deserted Temple
- Field of the Dead (tapland)
- Heart of Yavimaya (produces )
- High Market
- Library of Alexandria
- Mouth of Ronom
- Mystifying Maze
- Nephalia Academy
- Phyrexia's Core
- Petrified Field
- Reliquary Tower
- Rishadan Port
- Rogue's Passage
- Sanctum of Ugin
- Scrying Sheets
- Shivan Gorge
- Thespian's Stage
- Tomb of the Spirit Dragon
- Tower of the Magistrate
- Winding Canyons
- Wintermoon Mesa (tapland)
- Zoetic Cavern
- Without mana production
References[edit | edit source]