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Tribal land

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Tribal lands are lands associated with one tribe.

While not strictly tribal lands, Ancient Ziggurat and Hall of the Bandit Lord appear in tribal decks due to their support of creature spells in general.

Tribal mana production[edit | edit source]

5-color tribes[edit | edit source]

These lands produce one mana of any color, which can only be used to cast spells of a certain creature type. Many of these lands have a utility component.

Colorless tribes[edit | edit source]

Colorless tribes have lands that produce {C}{C} instead of the one mana of any color.

Tribal utility lands[edit | edit source]

Main article: Utility land

The Onslaught set introduced a 5-card cycle of utility lands. Each land taps for {C} and has an activated ability, tied to a tribe, with an activation cost that requires the color associated as well as a varying amount of generic mana.

There are some additional two-colored cards using the same mechanic, but no full cycle.

Tribal taplands[edit | edit source]

Main article: Tapland

In Lorwyn block introduced an array of lands which came into the battlefield tapped unless its controller revealed a creature card of a certain creature type from hand. These lands do not follow a strict color cycle. They match the colors in which each tribe appeared.[1]

Factories[edit | edit source]

Notably the two factories are two of six cards featuring the Assembly-Worker tribe.

Other tribal lands[edit | edit source]

There are some other lands who care about creature types, but don't fall into a broader category. In general, they produce {C}.

References[edit | edit source]

  1. Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.