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Token card

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Token Card
Mechanic
Introduced Mystery Booster
Last Used Mystery Booster
Statistics 3 cards
{U} 33.3% {B} 66.7%
Scryfall Search
oracle:"Token Card"

Token cards, unlike a normal token, do not cease to exist in a zone other than the battlefield. It's both a token and a card. It can move between zones any number of times and continues to exist for the rest of the game.[1]

If a token card is put into a hidden zone, you must use a supplementary token card with a Magic card back to represent it. Since these do not exist yet, you may need to be creative.

For effects that look for or modify the creation of tokens, creating token cards isn't the same as creating tokens.

Token Color Type P/T Additional Rules Source Printings
Subtypeless
named Gunk
Colorless Sorcery (This is a token card which doesn't cease to exist in a zone other than the battlefield and has no mana cost.)
Cycling {4}
Subtypeless
named Time Walk
Blue Sorcery (This is a token card which doesn't cease to exist in a zone other than the battlefield and has a {1}{U} mana cost.)
Take an extra turn after this one.
Skeleton Warrior
named Reassembling Skeleton
Black Creature — Skeleton Warrior 1/1 (This is a token card which doesn't cease to exist in a zone other than the battlefield and has a {1}{B} mana cost.)
{1}{B}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.

References[edit | edit source]

  1. Eli Shiffrin (November 11, 2019). "Mystery Booster Release Notes". magicthegathering.com. Wizards of the Coast.