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In Magic, a team is a group of players who share a common victory condition in a multiplayer game.

Definition[ | ]

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Team
A group of players who share a common victory condition in a multiplayer game. See rule 808, “Team vs. Team Variant,” rule 809, “Emperor Variant,” rule 810, “Two-Headed Giant Variant,” and rule 811, “Alternating Teams Variant.”

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Teammate
In a multiplayer game between teams, a player’s teammates are the other players on their team. See rule 102.3.

From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

  • 102.4. A spell or ability may use the term “your team” as shorthand for “you and/or your teammates.” In a game that isn’t a multiplayer game between teams, “your team” means the same thing as “you.”

Your team[ | ]

Battlebond introduced "your team". Any card that refers to "your team" refers to you or a teammate.[1] If you're not playing a team game, "your team" just means "you."

Teams can have the same roles as players: starting, active, non-active, attacking and defending.

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Starting Team
The team chosen to take the first turn of a game using the shared team turns option. See rule 103.1.

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Active Team
The team whose turn it is in a game using the shared team turns option. See rule 805.4a.

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Attacking Team
The team who can attack during the combat phase of a multiplayer game using the shared team turns option. See rule 805, “Shared Team Turns Option.”

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Defending Team
The team who can be attacked, and whose planeswalkers can be attacked, during the combat phase of a multiplayer game using the shared team turns option. See rule 805, “Shared Team Turns Option.”

Team variants[ | ]

Professional play[ | ]

In Professional play, most Magic players also work with a team of some sort, to brew and playtest.[2]

References[ | ]

  1. Matt Tabak (May 21, 2018). "Battlebond Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Gavin Verhey (November 16, 2017). "Getting Ahead". magicthegathering.com. Wizards of the Coast.
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