Taplands is the nickname for lands that usually produce multiple colors of mana and generally enter the battlefield tapped during some point in the game and have no additional drawbacks, though mechanics to have these lands enter the battlefield untapped may be present. This is the most common drawback given to lands, thus a multitude of cycles of such lands was created over the course of several years. Strangely enough however, such lands were considered "too good" for a long time, until Randy Buehler suggested them during one of his first development meetings for Invasion after joining R&D.
Many taplands have the ability to circumvent the drawback of entering the battlefield tapped; those are:
- Battle lands — If you control two or more basic lands.
- Check lands — If you control a land with certain basic land subtype.
- Fast lands — If you control two or fewer other lands.
- Reveal lands — If you reveal a land of certain basic land subtype.
- Shock lands — If you pay 2 life.
- Bond lands — If you have two or more opponents.
- Tribal taplands — If you reveal creature of certain subtype.
These taplands simply enter the battlefield tapped. They have no further effects or drawbacks.
The above cycle was functionally reprinted in Oath of the Gatewatch and later extended to enemy-colors in Shadows over Innistrad. All 10 cards were reprinted as extras in Amonkhet and later Core Set 2019.
Return to Ravnica block included a new cycle of taplands, one for each guild colors combination. Those new dual lands function like the Invasion taplands, except the addition of the Gate subtype on them which is used in reference in some cards of the block for additional effects. Rather than five lands, this mega cycle included ten cards.
These are taplands that have an upside when entering the battlefield.
These are taplands that have a drawback when entering the battlefield.
These are taplands whose drawback is bouncing one land you control back to its owner's hand.
Taplands that have no ETB effects, but have other static abilities.
Utility taplands are taplands that provide a utility effect instead of producing multiple colors.
With a few exceptions all sac lands are taplands.
Manlands which produce any form of colored mana are also taplands.
- Mark Rosewater (February 27, 2017). "Get Ready to Dual". magicthegathering.com. Wizards of the Coast.
- Randy Buehler (August 2, 2002). "Tending the Land". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (Monday, September 17, 2012). "Return on Investment, part 3". magicthegathering.com. Wizards of the Coast.
- Blake Rasmussen (September 5, 2014). "The Khans of Tarkir Tri-Lands". magicthegathering.com. Wizards of the Coast.
- Sam Stoddard (June 26, 2014). "Making Mana". magicthegathering.com. Wizards of the Coast.
- Erik Lauer (September 8, 2014). "Developing Khans". magicthegathering.com. Wizards of the Coast.
- Blake Rasmussen (December 24, 2014). "A Fetching Look at Fate Reforged". magicthegathering.com. Wizards of the Coast.
- Tom LaPille (January 29, 2010). "A Brief History of Tap Lands". magicthegathering.com. Wizards of the Coast.