Super trample

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Super trample is a slang term for the ability of creatures to assign their combat damage as though they weren't blocked. It is primary in green.[1]

History[edit | edit source]

Super trample was designed as a way of bringing a trample-like effect into starter-level sets without actually using the keyword, although as the slang name implies, it is a different and often significantly more powerful ability. It first appeared in Portal Second Age and got a vertical cycle of creatures in Starter 1999, which was reprinted in Seventh Edition.

Example[edit | edit source]

  • Thorn Elemental - {5}{G}{G}
    Creature — Elemental
    You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Color percentages[edit | edit source]

There is a total of 11 cards that involve super trample, which divide by color as such:

  • Green = 91 %
  • Red = 9%

Creatures with super trample[edit | edit source]

+ = Creatures of the vertical cycle

Spells that grant super trample[edit | edit source]

References[edit | edit source]

  1. Mark Rosewater. (June 5, 2017.) "Mechanical Color Pie 2017",, Wizards of the Coast.