|(Subtype for creature/tribal cards)|
Description[edit | edit source]
Spikes are depicted with a slug-like body with two rows of pods down either side of the back and a pair of pincers on the face. Most Spikes are green, 0/0 creatures with "[This] comes into play with [a number of] +1/+1 counters on it" and "2, Remove a +1/+1 counter from [this]: Put a +1/+1 counter on target creature." The one exception to this is Spike Cannibal.
History[edit | edit source]
Tempest[edit | edit source]
Stronghold[edit | edit source]
Stronghold had five Spikes. The two commons, Spike Worker and Spike Colony, have no additional abilities beyond those described above. The other three, Spike Feeder, Spike Soldier, and Spike Breeder, each have an activated ability that involves removing +1/+1 counters from it as a cost.
Exodus[edit | edit source]
Exodus had four Spikes. Spike Rogue, Spike Weaver and Spike Hatcher each introduced a new use for their +1/+1 counters. Spike Cannibal is the big exception to the nature of Spikes. While still a 0/0 creature that comes into play with a +1/+1 counter, Spike Cannibal is black and lacks the Spike's natural "donate a counter" ability. Instead, Spike Cannibal has a comes into play triggered ability that moves all +1/+1 counters onto it, effectively cannibalizing other spikes and +1/+1 counter-dependant creatures.
Time Spiral[edit | edit source]
Tokens[edit | edit source]
|Spike||Green||Creature — Spike||1/1|
References[edit | edit source]
- Mark Rosewater (October 11, 2004). "That’s the Spirit". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (March 02, 2019). "Would like to get some triva on Spikes (the creature).". Blogatog. Tumblr.