Sphinx

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Sphinx
Sphinx.jpg
Creature type
(Subtype for creature/tribal cards)
Beeble Scale 1[1]
Statistics 60 cards
{W} 1.7% {U} 70% {W/U} 11.7% {U/B} 1.7% {U/R} 1.7% {M} 10% {artifact symbol} 3.3%
as of Jumpstart
Scryfall Search
type:"Sphinx"

Sphinx is a creature type used on Magic cards that depict large and powerful creatures with lion-like bodies, human faces, and feathered wings. Some rival dragons in size and strength. Notably, Sphinxes are the iconic creature type for the color blue [2][3] and they can be found in many planes.

Description[edit | edit source]

Sphinxes are known for their vast intellect, cunning, and often never speak, save for riddles. They are primarily aligned with blue mana, though some are also aligned with white and/or black mana.

Sphinxes have hollow bones that can function as organ pipes, so “every phrase is a motif and a speech can be a symphony”.[4] Most Sphinxes within the Multiverse were likely influenced by Azor, an ancient Sphinx planeswalker who once traveled between the worlds to bring order.[5]

Some sphinxes have excellent hearing and apparently can tell truth from lies and separate truth from honesty.[4] This was demonstrated by Sharuum.

The first card to bear the creature type was Petra Sphinx in Legends.[6]

Storyline[edit | edit source]

Alara[edit | edit source]

Sphinxes on Alara are highly revered and respected as leaders of their communities because of their vast knowledge. The Sphinx Crucius is said to have created the Etherium alloy, which shaped Esper into what it is today. After Crucius‘s disapperance, no new etherium could be synthetized, but Sharuum showed esper residents how to thin the alloy, making it last longer.

Between the Sundering and the Conflux time frame, Sphinxes were found exclusively on Esper.

Amonkhet[edit | edit source]

Amonkhet sphinxes have leonine bodies, hawklike wings, and faces resembling humans, framed by great frills or manes of feathers. Their powerful forearms are also feathered, and fans of long feathers form their tails. They were perhaps the only creatures to remain uncorrupted by the influence of Nicol Bolas. Their impenetrable minds proved to be even beyond Bolas's mind control ability, for this reason he placed them under a curse, banning them from communicating with other creatures in any way. Most citizens of Naktamun believed that the Sphinxes had taken vows of silence until the God-Pharaoh had returned to them.[7][8] They began to speak only after the Second Sun aligned. They whispered dire warnings, though no one listened.[9]

Criosphinxes[edit | edit source]

A rare breed having multiple rams heads instead of human-like faces. They display a more aggressive nature, actively attacking Bolas’s minion found in the desert.[7]

Dominaria[edit | edit source]

Sphinxes roamed the cold wastes of Dominaria's Ice Age

Mirrodin[edit | edit source]

There are a small number of sphinxes on Mirrodin. They are so rare that most believe them to disappear into the aether when seen. It is known that at least the Consecrated Sphinx has been compleated by the Phyrexians and used to fight the Steel Hellkite.

Ravnica[edit | edit source]

Sphinxes of Ravnica are typically affiliated with the Azorius. They are solitary creatures that value their privacy but are also willing to share their insights among each other in times of need.[10] In fact, the sphinx planeswalker Azor was the main author of the legal system of the plane, creating the Guildpact and guild system. Azor himself was the founder and parun of the Azorius, but he left Ravnica after some time to bring order and guidance to other planes of the Multiverse.

Another notable sphinx on the plane was Isperia, guildmaster of the Azorius during the events of Guilds of Ravnica. She was petrified and killed by Vraska, leader of the Golgari Swarm, under Bolas‘ orders.[11]

A few Sphinxes are aligned with House Dimir and also count as nightmares.

Serra's Realm[edit | edit source]

In an alternate reality, sphinxes populated the planeswalker Serra's realm instead of angels.

Theros[edit | edit source]

Theran sphinxes are primordial, mysterious beings with ancient knowledge. They have abstract thought patterns, so even when they are not trying to be enigmatic they still are.[12] One, Medomai, is a prophet at Meletis, going into the city several times to warn of future events.

Zendikar[edit | edit source]

On Zendikar, Sphinxes are to be found in Sejiri, on the Jwar Isle, and most recently in Magosi and Tazeem as well. Most Sphinxes search remote locations to ponder of Zendikar's mysteries and contemplate what they have learned. They jealously protect their lairs from other sphinxes and large predators, such as dragons, but they pay little attention to smaller visitors. A sphinx's lair is often difficult to reach and typically involves treacherous climbing for creatures without the ability to fly. A visitor who can reach the spot is often rewarded with an audience—but those who come in search of answers are likely to leave disappointed.[13]

Notable sphinxes[edit | edit source]

Alara[edit | edit source]

Amonkhet[edit | edit source]

Ravnica[edit | edit source]

Theros[edit | edit source]

Unknown[edit | edit source]

Vryn[edit | edit source]

Tokens[edit | edit source]

Token Name Color Type Line P/T Text Box Source Printings
Sphinx Blue Creature — Sphinx 4/4 Flying
White/​Blue Creature — Sphinx 4/4 Flying, vigilance
Glyph Keeper White Creature — Zombie Sphinx 5/3 Flying
Whenever Glyph Keeper becomes the target of a spell or ability for the first time each turn, counter that spell or ability.

Trivia[edit | edit source]

References[edit | edit source]