Simic Combine

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The Simic Combine

Simic Logo.png

Alternative name The Biomancers
Colors: {G}{U}
Parun: Simic
Guild leader: Momir Vig
(Ravnica block; deceased)
Zegana
(Return to Ravnica block)
Guild champion: Experimental/Project Kraj
Vorel
(Return to Ravnica block)
Guild hall: Novijen
(Ravnica block)
Zameck
(Return to Ravnica block)
Mechanics: Graft
(Dissension)
Evolve
(Gatecrash)
Featured sets: Dissension
Gatecrash
Signet flavor text:
"For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost." — Simic Signet

The Simic Combine is a green/blue guild from the plane and city of Ravnica. [1]

Background[edit | edit source]

The emotionally distant relationship that the Simic biomancers have with the rest of Ravnica's society makes the common man wary of the guild, thinking of them as crazy mutant makers. Even so, the Simic make up the physicians of Ravnica and so injuries and illness are taken to the reputable doctors.

Storyline[edit | edit source]

Ravnica block[edit | edit source]

The original purpose of the Simic Combine was to preserve the health of all Ravnican life-forms. They were devoted to the study of life, medicines, and biomancy. But just as life can adapt, so did the Combine. Momir Vig, the Simic guildmaster, was dissatisfied with this original purpose and formed a new purpose: to improve upon life-forms of Ravnica.

Cytoplasts were a bio-magical invention of Momir Vig's design. Cytoplasts are small masses of living tissue, magical in nature, appearing as blue-green globules.[2] These globules convey genetic information to and from any life-form they come into physical contact with. For example, if a cytoplast in contact with a giant is transferred to a human, the cytoplast then begins to incorporate into the human the physical strength of the giant. Cytoplasts also tend take on the physical characteristics of their hosts somewhat camouflaging themselves.[3]

Unfortunately for Vig, the people of Ravnica did not want to be improved or to undergo the surgery required to receive the benefits (except Simic members and people requiring prosthetics), so Vig created a new version of cytoplast that only need to come into contact with a host in order to bond with it. This allowed Vig to improve the people of Ravnica without needing their consent.

Vig allied with Svogthir planned to create and activate his Project Kraj to cleanse Ravnica and start over. He was consequently killed by Agrus Kos.

With the fall of Momir Vig, the Simic were left in desrepair, until Ravnica's subterranean merfolk emerged.

Return to Ravnica block[edit | edit source]

With the reemergence of the guilds and the rediscovery of Ravnica's long gone oceans, through the sinkholes known as Zonots, the Simic were remade from scratch. Embracing long-gone spiritual and holistic concepts, they rejected Momir Vig's corrupted philosophy, focusing on advancing nature through purely magical means. Because of their focus on the oceans, their new philosophy revolves around principles applied to sea-life: the Holdfast, the anchoring, isolationist motion; and the Upwelling, the expansive, upwards-going motion. With this, they form a compromise between isolation and influence on Ravnican society, preserving nature and allowing at least one spot of access to the underground oceans.

Zegana is the guildmaster and speaker of Zonot One, the first to open. The seven Zonots are the focus of Simic activity, with Zonot Zeven being home to Zameck, the guildhall. Where other cultures are divided by species, caste or role, within the Simic Combine, members are divided by Clade. A Clade is a group that's focused on a specific aspect; for instance the Hull Clade focuses on protection, defense, and durability while the Gyre Clade focuses on cyclical patterns to redirect or nullify magic. [4]

In the game[edit | edit source]

Guild mechanics[edit | edit source]

Dissension: Graft[edit | edit source]

Main article: Graft

The Graft mechanic is indicative of cytoplasts; specifically, the "newer" ones of Momir Vig's design. A creature with the Graft keyword comes into play with +1/+1 counters and can later transfer them on to other newly-played creatures.[5]

Gatecrash: Evolve[edit | edit source]

Main article: Evolve

Creature types[edit | edit source]

Species and races[edit | edit source]

Species and races associated with the Simic Combine include:

Notable members[edit | edit source]

Gallery[edit | edit source]

Notes and references[edit | edit source]

  1. Magic Arcana. (June 01, 2006.) “Dissension Style Guide: Simic”, magicthegathering.com, Wizards of the Coast.
  2. Matt Cavotta. (April 19, 2006.) “Cytoplasts, the Other Blue/Green Meat”, magicthegathering.com, Wizards of the Coast.
  3. In Magic the Gathering, Cytoplasts are oftentimes represented as +1/+1 counters, symbolizing the strength given to those which the Cytoplasts have bonded with.
  4. The Magic Creative Team. (December 12, 2012.) “Planeswalker's Guide to Gatecrash: Part 2”, magicthegathering.com, Wizards of the Coast.
  5. Mark Rosewater. (February 18, 2013.) “Designing for Simic”, magicthegathering.com, Wizards of the Coast.

External links[edit | edit source]