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Seventh Edition
 
 
 
 

Seventh Edition
7th Editionlogo
Set Information
Set symbol
Symbol description stylized 7
Design Randy Buehler
Charlie Catouto
Michael Donais
Mike Elliott
Robert Gutschera
William Jockusch
Mark Rosewater
Henry Stern
Teeuwynn Woodruff
Development Same as design
Art direction Ron Spears & Dana Knutson
Release date April 11, 2001
Plane Multiversal
Set size 350 cards
(110 commons, 110 uncommons, 110 rares, 20 basic lands)
Expansion code 7ED[1]
Core sets
Sixth Edition Seventh Edition Eighth Edition
Magic: The Gathering Chronology
Planeshift Seventh Edition Apocalypse

Seventh Edition (7th Edition) is a Magic Core Set that was released in April 2001.

Set details

“  7 IS Your Lucky Number  ”

Seventh Edition contains 350 white-bordered cards (110 rare, 110 uncommon, 110 common, and 20 basic lands). It was the first Core Set to include foil cards, which were printed with black borders. As a special feature, each card in Seventh Edition featured new artwork.[2] Old favorites like Serra Angel,[3] Shivan Dragon and Mahamoti Djinn returned in the set. The expansion symbol was a stylized 7. Seventh Edition was the last base set printed in the 'old' card frame and to be released prior to the final expansion of the then-current block.

Marketing

Seventh Edition was sold in 15-card-booster packs, 5 different Theme decks and a 2-Player Starter Set, but not in tournament packs. The boosters feature artwork from: Northern Paladin, Lord of Atlantis, Western Paladin, Goblin King and Elvish Champion. The 2-player set was aimed to be an introductory item to playing Magic and hence is similar to Starter 2000. It was also the last Starter-level product released. Seventh Edition was the first Core Set to replace 1 common in booster packs with a basic land card.

In order to comply to strict regulations by the local government, which does not permit illustrations of human skeletons, some cards like Charcoal Diamond received altered art for its Chinese version.[4]

Storyline

Within its art and flavor text, the set narrates events of a war between two bands led by the Northern Paladin and Southern Paladin versus (respectively) the Eastern Paladin and the Western Paladin.[2] All four of the paladins have a missing eye. When someone is 'confirmed' as a paladin he trades one of his eyes for a magical gemstone which increases his spell casting ability (see Infernal Contract, Grapeshot Catapult, and Oppression for examples of the replaced eye).[5]

Cycles

Seventh Edition has 4 horizontal cycles, vertical cycle and a four-card cycle as well as 4 mirrored pairs.

Cycle name {W} {U} {B} {R} {G}
Circles of Protection Circle of Protection: White Circle of Protection: Blue Circle of Protection: Black Circle of Protection: Red Circle of Protection: Green
Each of these common white enchantments has a mana cost of {1}{W} and the ability to prevent the all damage from a source of a given color for {1}.
Diamonds Marble Diamond Sky Diamond Charcoal Diamond Fire Diamond Moss Diamond
Each diamond artifact costs {2} to play; comes into play tapped; and produces one mana of the appropriate color when tapped. They were originally printed in Mirage.
Lucky charms Ivory Cup Crystal Rod Throne of Bone Iron Star Wooden Sphere
Each of these uncommon artifacts has a triggered ability that allows the controller pay {1} to gain 1 life when a spell of a given color resolves.
Cycle name {W}{U} {U}{B} {B}{R} {R}{G} {G}{W}
Pain lands Adarkar Wastes Underground River Sulfurous Springs Karplusan Forest Brushland
Rare dual lands with "{T}: Add {C}. {T}: Add M or N. [This] deals 1 damage to you." M and N are allied colors of mana. These lands are called pain lands because their use for colored mana is "painful," referring to the damage they do to you.

Vertical Cycle

Cycle name
Super tramplers Lone Wolf Pride of Lions Thorn Elemental
A vertical cycle of creatures that could do their combat damage to the defending player as though they weren't blocked. It is said that this ability was created because Wizards thought trample was too confusing, yet this new ability wasn't taken too well in its place.

Four-card cycles

Cycle name {W} {B}
Paladins Northern Paladin Southern Paladin Eastern Paladin Western Paladin
Rare 3/3 Knight creatures for {2}MM with the ability to destroy a permanent of the enemy color for MM, {T}.

Pairs

Mirrored Pairs Description
Castle
({W})
Orcish Oriflamme
({R})
Uncommon enchantments for {3}M that conditionally affect a creature's power or toughness.
Earthquake
({R})
Hurricane
({G})
Rare sorceries that have a mana cost of {X}M and deal X damage to all non-flying or flying creatures and each player.
Elvish Champion
({G})
Goblin King
({R})
Rare Lords for {1}MM that give +1/+1 and landwalk of its color to creatures of their type.
Holy Strength
({W})
Unholy Strength
({B})
Common Auras for M with enchant creature that give a mirrored bonus to the enchanted creature's power/toughness.

Theme decks

Seventh Edition was the first core set to have theme decks:[6]

Theme
deck name
Colors Included
{W} {U} {B} {R} {G}
Armada W
Bomber U
Decay B
Infestation R
Way Wild G

Core set changes

Notable changes
  • Crusade was removed in favor of adding Glorious Anthem which for {1} gives +1/+1 to all of your creatures, not just all white ones (including opponents'). Glorious Anthem remained in core sets through Tenth Edition.

References

  1. Wizards of the Coast (August 02, 2004). "Ask Wizards - August, 2004". magicthegathering.com. Wizards of the Coast.
  2. a b Mark Rosewater (November 07, 2017). "Why is the Seventh Edition so different from the others?". Blogatog. Tumblr.
  3. Mark Rosewater (October 17, 2011). "The Walking Undead". magicthegathering.com. Wizards of the Coast.
  4. Magic Arcana (February 12, 2002). "Chinese art". magicthegathering.com. Wizards of the Coast.
  5. Wizards of the Coast (July, 2002). "Ask Wizards - July 2002". magicthegathering.com. Wizards of the Coast.
  6. Seventh Edition Theme Decks

External links

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