Riot

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Riot
Keyword Ability
Type Static
Introduced Ravnica Allegiance
Last Used Ravnica Allegiance
Reminder Text Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Statistics 11 cards
{R} 36.4% {G} 27.3% {R/G} 36.4%
Scryfall Search
oracle:"Riot"

Riot is a keyword ability, which allows you to choose between gaining a +1/+1 counter or haste when a creature enters the battlefield. It was introduced in Ravnica Allegiance for the Gruul Clans of Ravnica.[1][2][3]

Rules[edit | edit source]

From the Comprehensive Rules (War of the Spark (May 3, 2019))

  • 702.135. Riot
    • 702.135a Riot is a static ability. “Riot” means “You may have this permanent enter the battlefield with an additional +1/+1 counter on it. If you don’t, it gains haste.”
    • 702.135b If a permanent has multiple instances of riot, each works separately.

From the glossary of the Comprehensive Rules (War of the Spark (May 3, 2019))

Riot
A keyword ability that lets a player choose whether certain creatures enter the battlefield with haste or with a +1/+1 counter. See rule 702.135, “Riot.”

Rulings[edit | edit source]

  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but it allows Gruul to send a strong message to its opponents.

Examples[edit | edit source]

Example

Gruul Spellbreaker {1}{R}{G}
Creature — Ogre Warrior
3/3
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Trample
As long as it’s your turn, you and Gruul Spellbreaker have hexproof.

Cards that grant riot[edit | edit source]

References[edit | edit source]

  1. Matt Tabak (December 17, 2018). "Ravnica Allegiance Mechanics". magicthegathering.com. Wizards of the Coast.
  2. Gavin Verhey (January 3, 2019). "Starting a Riot". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (January 7, 2019). "Building Allegiances, Part 2". magicthegathering.com. Wizards of the Coast.