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First seen: Ravnica: City of Guilds
Last seen: Magic Origins
Planeswalkers: Domri Rade, Ral Zarek, Vraska
Rabiah Scale: 1[1]
Status: Stable

Ravnica is a plane whose main planet is covered in a large city, also referred to as Ravnica.[2][3] It takes its flavor from that of Eastern Europe. Ravnica is the setting of the Ravnica block and Return to Ravnica block expansions (Ravnica: City of Guilds, Guildpact, Dissension, Return to Ravnica, Gatecrash, and Dragon's Maze).

Description[edit | edit source]

Ravnica is a worldwide cityscape; an ecumenopolis consisting of a patchwork of grand halls, decrepit slums, and ancient ruins, with layer upon layer of stonework.[4]

Of the world's countless civic centers, one looms large above all others: the City of Ravnica, a metropolis so vast that its name has long since become synonymous with the entire plane. Centuries of Ravnican business — powered in many cases by Izzet boilerworks and other guilds’ foundries — have saturated Ravnica’s atmosphere with all manner of industrial pollution.[5] Prior to the events of Dissension, the city and plane of Ravnica had been ruled by guilds of Ravnica and governed by the Guildpact for more than ten millennia.

Ravnica and the Multiverse[edit | edit source]

As a plane, Ravnica seems to be isolated from the rest of the Multiverse, in a seal similar to the Shard of the Twelve Worlds, but with Ravnica as the only plane. On the surface of this 'micro-shard' is a blister, a piece of folded aether that traps all Ravnican souls upon death, forcing them to become spirits and ghosts that manifest themselves on Ravnica's physical plane. This phenomenon might also improve the lifespan of its inhabitants; for example, Agrus Kos is a normal human, who is over 120 years old, an age likely roughly equivalent to 65-70 years on Earth.

History[edit | edit source]

The Erstwhile[edit | edit source]

A delicate and sophisticated race known as the Erstwhile once were an important soldier faction in Ravnica. They were laid to rest in coffins in Umerilek, Mausoleum of the Erstwhile.[6]

Government and law: Guildpact[edit | edit source]

Ten thousand years before the events of Ravnica, City of Guilds, the plane of Ravnica boasted untold violence and brutality, with various factions constantly waging war against one or more of the others. Realizing that this neverending war would ultimately destroy everything, a council between ten factions was held, where the leader Azor I suggested establishing a living, breathing enchantment that would end the violence and ensure the survival of the factions. While some of the order-phobic factions had initial disagreements, the other nine leaders eventually concurred that such a pact was the best chance of survival. Each of the ten factions signed the Guildpact, and over time, these factions became the ten guilds of Ravnica.

The power of the Guildpact is subtle; it prevents any guild from dabbling into the business of any other guild or disturbing the stable power balance among the ten by twisting circumstance and coincidence to nullify the disruptive guild's actions. While the Guildpact is credited with bringing relative peace and prosperity to the plane, sporadic clashes between guilds do still occur. Despite any conflicts between the guilds at a particular time though, the anniversary of the Guildpact's signing is celebrated every year with a day-long festival, where all the people lay down their weapons and make merry. This celebration is called The Festival of the Guildpact.

Not all of Ravnica's citizens are a member of a guild; the vast majority have no attachment. However, the guilds are a required part of daily life, and their presence is felt everywhere on Ravnica.

The Interregnum[edit | edit source]

In the novel Agents of Artifice, it came to pass that the guilds were officially disbanded. Many of the guilds were forcefully torn down due to the long simmering unrest the guildless held towards their masters. There were however, remainders of the guilds present.

The Return[edit | edit source]

The former guilds, however, were not long to rest, and they reestablished, many under new leadership. Some adopted a new purpose, as the original guildpact had bound them to a specific task for over ten thousand years, and the guildless dissented some of their morally questionable activities. Most guilds, however, follow the same basic structure they always had, as habit and traditions are forces at least as strong as the guildpact. [7]

Demographics[edit | edit source]

Guilds[edit | edit source]

Main article: Guilds of Ravnica
  • The Azorius Senate is the legislative and judicial body of Ravnica bureaucracy. (White/Blue)
  • The Boros Legion is a standing army that protects the Guildpact and contains the League of Wojek, the official peacekeepers of the City of Ravnica. (Red/White)
  • The House Dimir is a shadowy and manipulative guild that most believe no longer exists (and some who know have their knowledge wiped out), it provides illegal but necessary services. (Blue/Black)
  • The Cult of Rakdos, considered a necessary evil by some, is composed of thrill-killers who provide the heavy labor force of the plane. (Black/Red)
  • The Golgari Swarm manages food production and organic waste disposal. (Black/Green)
  • The Gruul Clans have fallen from their former glory as the keepers of Ravnica’s wilds and now are nothing but a loose affiliation of berserker clans. (Red/Green)
  • The Izzet League is responsible for civil engineering works and new magical developments. (Blue/Red)
  • The Orzhov Syndicate regulates trade and banking, among others. (White/Black)
  • The Selesnya Conclave promotes the strongest religion and its ledev guards patrol the rural areas. (Green/White)
  • The Simic Combine provides medical assistance and performs biological research. (Green/Blue)

Geography[edit | edit source]

  • The Center of Ravnica. The hub of the great city and the entire plane. One of the only exposed areas of Ravnica’s original surface of any significant size. This site is actually the top of a mountain. At street level, it is flat, solid ground where many important halls and monuments are located
    • The Transguild Promenade[8]
    • The Boros District with many forts and barracks, including Sunhome is located here, as well as the the main Wojek command center. Some of Ravnica's industries is also here.
    • The Izzet District, full of factories and labs.
    • The Orzhov District, containing mansions, banks, trading posts and churches. Also known as the Sixth District.
      • Orzhova, the guildhall.
      • Irbitov, an Orzhov-controlled quarter populated with mausoleums, memorial statues, and underground vaults.
      • Vizkopa Bank, the center of Orzhov commerce. A massive institution encrusted with guardian gargoyles and orbited by the floating spirits of Orzhovan debtors.
      • Coiner's Row, the business district
    • The Azorious District on the waterfront
    • The Simic District
    • The Tenth District
      • Headquarters of the Living Guildpact
      • Zonot Seven. The only zonot (sinkhole) inside the boundaries of the Tenth District, Zonot Seven is home to Zameck, the Zameck of the Simic Combine.
    • Old Rav, older and deeper parts of Ravnica. Realm of the Golgari
    • the Undercity is hidden in the base of the mountain. The Rakdos mining has changed the center of the mountain into a giant column.
      • The Demon's Vestibule, the staircase down
      • The Hellhole, housing of the Rakdos.
      • Rix Maadi, the Rakdos guildhall
      • The Festival Grounds, a vast, derelict courtyard near Rix Maadi.
      • Umerilek, Mausoleum of the Erstwhile.
      • Duskmantle, guildhall of House Dimir
      • Svogthos, guildhall of the Golgari
      • Korozda, the Maze of Decay
      • House of the Ochran, headquarters of the Golgari assassins
  • The Utvara Reclamation Zone, a harsh land situated outside the main city.
    • Vitar Yescu an enormous tree. Planted to cleanse the plague, it was mostly burnt to the ground when the dragons awoke.
    • Vitu-Ghazi, former guildhall of the Selesnya Conclave. Now destroyed.
  • The Ivory Oaks, a stand of massive trees guarded by an order of albino loxodon warrior-priests.
  • Sumala, a giant meditation garden and home to some of the most magnificent Selesnyan architecture and scenic artistry.
  • The Great Concourse. This is a massive series of interwoven roadways that are elevated through and high above the forest canopy.
  • The Ghost Quarter of Agyrem, a "blister" on the plane of Ravnica. [7]
  • The Samok Stand, a grove of towering trees slowly reclaiming the city. Defended by predators.
  • The Rubblebelt, a discontinuous archipelago of wasteland zones outside of the Tenth District.
    • Skarrg, the gutted, cratered remains of a massive palace. A place of tradition for the Gruul.
  • Zonot One. Speaker Zegana's home zonot. Zonot One is the smallest zonot and has a somewhat somber feeling compared to others.
  • Zonot Four. The largest of the zonots has the marine troll Trifon as its speaker.
  • Zonot Five, a tourist destination, where the guildless can come to see the ocean as well as to observe Simic life.
    • The Helical Stair, an enormous column of marine plant matter
  • Jezeru, an entire district covered in shallow water. an attempt to bring the Simic aboveground.

References[edit | edit source]

  1. Mark Rosewater. (November 29, 2016.) "The Rabiah Scale", Blogatog, Tumblr.
  2. Rei Nakazawa. (September 05, 2005.) “Life in the Big City”, magicthegathering.com, Wizards of the Coast.
  3. Matt Cavotta. (January 25, 2006.) “Life in the Big City (2)”, magicthegathering.com, Wizards of the Coast.
  4. Planes of Existence: Ravnica
  5. Magic Arcana. (January 26, 2006.) “Ravnica's Wild Weather”, magicthegathering.com, Wizards of the Coast.
  6. Alison Luhrs. (May 31, 2017.) “Pride of the Kraul”, magicthegathering.com, Wizards of the Coast.
  7. a b Adam Lee. (August 29, 2012.) “Ravnica, then and now”, magicthegathering.com, Wizards of the Coast.
  8. Monty Ashley. (November 29, 2012.) “Walking the Promenade”, magicthegathering.com, Wizards of the Coast.

External links[edit | edit source]