Rally

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Rally
Ability Word
Introduced Battle for Zendikar
Last Used Battle for Zendikar
Typical Text Rally — Whenever CARDNAME or another Ally enters the battlefield under your control, ….
Storm Scale 6[1]
Statistics 14 cards
{W} 35.7% {B} 7.1% {R} 21.4% {G} 14.3% {G/W} 7.1% {R/W} 14.3%
Scryfall Search
oracle:"Rally"

Rally is an ability word introduced in Battle for Zendikar, which is tied to the Ally creature type.[2][3] It highlights abilities that trigger whenever an Ally enters the battlefield under your control.

Every time an Ally enters the battlefield under your control, all your rally abilities will trigger. You can put those abilities onto the stack in any order. If an Ally with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those Allies and once for the creature with the ability itself.

Examples

Example

Chasm Guide {3}{R}
Creature — Goblin Scout Ally
3/2
Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

References

  1. Mark Rosewater (November 21, 2016). "Storm Scale: Zendikar and Battle for Zendikar". magicthegathering.com. Wizards of the Coast.
  2. Matt Tabak (August 31, 2015). "Battle for Zendikar Mechanics". magicthegathering.com. Wizards of the Coast.
  3. Sam Stoddard (September 18, 2015). "Developing New Mechanics in a Returning World". magicthegathering.com. Wizards of the Coast.