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Protection is a keyword ability that grants several different effects to the permanent or player it is affecting. It was first introduced in Alpha and still sees frequent use on cards.

Rules

The current reminder text for protection reads "This [object] can't be blocked, targeted, dealt damage, or enchanted by anything [quality]."

The effects of protection are often described using the mnemonic DEBT. The permanent or player with protection can't be:

  • Damaged by sources with the given quality (all such damage is prevented)
  • Enchanted or equipped by permanents with the given quality
  • Blocked by creatures with the given quality (if it's a creature)
  • Targeted by spells of the given quality, or abilities with sources of the given quality.

From the ()


Protection is commonly misunderstood as being complete exemption from effects created by cards with the quality being protected from, which would allow, for example, a creature with protection from white to survive the effect of Wrath of God. This is not the case, however, as anything other than the specific things mentioned above is not hampered by protection in any way. Thus, as Wrath of God does not attempt to damage or target the creature, it will still be destroyed.

Example

History

Protection always appears in the form "protection from" followed by one or more qualities or characteristics. The first qualities were colors, but other qualities were introduced later, as detailed in the table below (sorted by default in chronological order):

Protection type Set in which first appeared Cards on which first appeared
protection from [color] Alpha Black Knight, Black Ward, Blue Ward, Green Ward, Red Ward, White Knight, White Ward
protection from artifacts Antiquities Artifact Ward
protection from [chosen color] Mirage Prismatic Boon, Ward of Lights
protection from [creature type] Invasion Shoreline Raider, Tsabo Tavoc[1]
protection from legendary creatures Invasion Tsabo Tavoc[1]
protection from all colors Odyssey Iridescent Angel
protection from creatures Odyssey Beloved Chaplain
protection from enchantments Odyssey Tattoo Ward
protection from instants Odyssey Devoted Caretaker
protection from its colors Odyssey Earnest Fellowship
protection from sorceries Odyssey Devoted Caretaker
protection from [chosen type] Mirrodin Mirror Golem
protection from [artist] Unhinged Fascist Art Director
protection from wordy Unhinged Frazzled Editor
protection from Arcane Champions of Kamigawa Kitsune Riftwalker
protection from monocolored Dissension Guardian of the Guildpact
protection from multicolored Dissension Enemy of the Guildpact
protection from snow Coldsnap Ronom Hulk
protection from [a specified converted mana cost] Future Sight Mistmeadow Skulk
protection from [chosen card] Shadowmoor Runed Halo
protection from everything Conflux Progenitus
protection from lands Worldwake Horizon Drake
protection from colored spells Rise of the Eldrazi Emrakul, the Aeons Torn
protection from [a chosen] player Commander 2013 Identity Nemesis

Notes and references

  1. a b Tsabo Tavoc originally had "protection from Legends", but this was errataed to "protection from legendary creatures when "Legend" ceased to be a creature subtype.

External link

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