|Symbol description||Three crystals|
William Jockusch (lead)|
With contributions from
"Charlie Hasbrino" (lead),|
With contributions from
|Art direction||Dana Knutson & Ron Spears|
|Release date||June 5, 2000|
Alternate casting costs,|
Mercenaries and Rebels,
Tapped or untapped lands
(55 commons, 44 uncommons, 44 rares)
|Magic: The Gathering chronology|
Set details[edit | edit source]
Prophecy featured 143 cards (55 commons, 44 uncommons and 44 rares); its expansion symbol is a cluster of three crystals (referencing the fragile rhystic magic of the set). Although Prophecy was the third expansion, and second small expansion, in the Masques block; its themes and mechanics were not a natural progression from those established in Mercadian Masques and Nemesis, leading to Magic Head Designer Mark Rosewater to state that, in his opinion, Prophecy felt disjointed from the rest of its block and that it is the second-worst designed set in Magic history, comparable to Homelands.
Marketing[edit | edit source]
The cards were sold in 15-card boosters which had artwork from Avatar of Hope, in four preconstructed theme decks and a fat pack. The prerelease card was also Avatar of Hope, in a foil version. The set was accompanied by the novel of the same name. Like Visions, the set had the same name as an older card, which also did not appear in this set.
Flavor and storyline[edit | edit source]
Tournament impact[edit | edit source]
Although contributing a few potent cards such as Avatar of Woe, Chimeric Idol, Foil, Mageta the Lion, and Spiketail Hatchling, Prophecy had an insubstantial impact on competitive Magic play and even had a paucity of playable cards in Limited. Mark Rosewater considers it the second worst designed set after Homelands, because it was too Spikey.
Themes and mechanics[edit | edit source]
- Anti-rebel — cards like Brutal Suppression and Rebel Informer. (see notable cards)
- Rhystic magic — Discounted spells and abilities that work properly unless a specified player pays a set amount of mana.
- A land theme, with several permanents having abilities involving sacrificing lands and several cards that gained bonuses when all of their controller's lands were tapped.
Creature types[edit | edit source]
No novel creature types were introduced in this expansion. The creature types Ghost and Ship were used in this expansion at the time of printing but were later changed to Spirit and Human, respectively.
Cycles[edit | edit source]
|Avatars||Avatar of Hope||Avatar of Will||Avatar of Woe||Avatar of Fury||Avatar of Might|
|Each of these rare Avatar creatures cost MM and, at least, have a static ability that reduces its cost by if certain conditions are met and a static combat or evasion ability.|
|Legendary Spellshapers||Mageta the Lion||Alexi, Zephyr Mage||Greel, Mind Raker||Latulla, Keldon Overseer||Jolrael, Empress of Beasts|
|Each of these rare legendary Spellshaper creatures cost MM and have an activated ability costing two cards and an amount of mana for a potent effect.|
|Ability-losing Creatures||Glittering Lynx||Ribbon Snake||Plague Fiend||Zerapa Minotaur||Vintara Elephant|
|Each of these common creatures has a positive ability and an activated ability that can be activated by any player that makes it lose that positive ability.|
|No-Untapped-Lands Creatures||Fen Stalker||Keldon Berserker||Vintara Snapper|
|As long as you control no untapped lands, each of these creatures gets a color appropriate boost.|
|Sacrifice-2-Lands Creatures||Jeweled Spirit||Coffin Puppets||Keldon Arsonist||Squirrel Wrangler|
|Each of these creatures has an activated ability that requires the sacrifice of two lands. Green stands out by having a creature with two abilities requiring the sacrifice of a single land each. Copper-Leaf Angel and its ability requiring the sacrifice of multiple lands is thematically tied to this cycle.|
|Field Auras||Flowering Field||Sunken Field||Noxious Field||Barbed Field||Verdant Field|
|Each of these uncommon Auras enchants a land, conferring it with an activated ability involving .|
|Flash Auras||Mageta's Boon||Alexi's Cloak||Greel's Caress||Latulla's Orders||Jolrael's Favor|
|Each of these common Auras costs M, has Flash, enchants a creature, and is named after the legendary Spellshaper of its color.|
|Rhystic Do-More-Unless Spells||Rhystic Shield||Withdraw||Flay||Rhystic Lightning||Wild Might|
|Each of these spells create a small effect, and then a bigger effect unless a player pays a set amount of mana. Tied to the Rhystic mechanic, except instead of being 'full effect' or 'no effect', the spells scale.|
|Any-Player Enchantments||Samite Sanctuary||Excavation||Endbringer's Revel||Task Mage Assembly|
|Each of these global enchantments has an activated ability that can be played by any player.|
|Each of these uncommon instant or sorcery spells has an alternate cost that includes discarding a basic land card of the type associated with its color.|
|Winds||Blessed Wind||Denying Wind||Plague Wind||Searing Wind||Vitalizing Wind|
|Each of these rare instant or sorcery spells has a converted mana cost of 9 and a potent effect.|
Vertical cycles[edit | edit source]
|Glittering Cats||Glittering Lynx||Glittering Lion|
|Each of these white Cat creatures has a static ability that prevents all damage that would be dealt to the creature and an activated ability that can be activated by any player that removes, until end of turn, the above static ability.|
|Spiketail Drakes||Spiketail Hatchling||Spiketail Drake|
|Each of these blue Drake creatures with flying have an activated ability costing the sacrifice of the creature to counter a targeted spell unless its controller pays an additional amount of mana.This vertical cycle is unusual in that there is no rare member, and the intermediate Spiketail Drakeling was revealed upon the release of Time Spiral.|
|Black Upkeep Creatures||Whipstitched Zombie||Pit Raptor||Bog Elemental|
|Each of these black creatures as a upkeep cost that needs to be paid each turn if the creature isn't to be sacrificed.|
|Double-Size Creatures||Spur Grappler||Scoria Cat|
|Each of these red creatures get a +X/+X bonus that double its size as long as you control no untapped lands.|
|Brawlers||Branded Brawlers||Veteran Brawlers|
|Each of these red Soldier creatures has two static abilities, one of which prevents the creature from attacking if the defending player has an untapped land and another which prevents the creature from blocking if you control an untapped land.|
|Wells||Well of Life||Well of Discovery|
|Each of these artifacts as triggered ability that say "at the end of your turn, if you control no untapped lands, EFFECT".|
Pairs[edit | edit source]
Matched pairs[edit | edit source]
Prophecy has no matched pairs.
Mirrored pairs[edit | edit source]
Prophecy has two mirrored pairs.
- Mercenary Informer and Rebel Informer are both rare Human Mercenary Rebels/Human Rebel Mercenaries with a mana cost of M, a power/toughness combination summing to 3, a static ability preventing its being targeted by spells or abilities from sources of the other's color, and an activated ability costing or , respectively, to put a targeted nontoken Merecenary or Rebel on the bottom of its owner's library.
- Soul Charmer and Death Charmer are both common 2/2 Rebel and Mercenary creatures, respectively, each with a ability that triggers upon its dealing combat damage to a creature and has an effect unless that creature's controller pays .
Preconstructed decks[edit | edit source]
Prophecy has four theme decks, of which three are bicolored and one is monocolored.
References[edit | edit source]
- Wizards of the Coast (August 02, 2004). "Ask Wizards - August, 2004". magicthegathering.com. Wizards of the Coast.
- Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (April 29, 2013). "Third Time's a Charm". magicthegathering.com. Wizards of the Coast.
- Crystal Keep - Magic - Prophecy
- Mark Rosewater. "#130 - 2000". Drive to Work.
- Ben Bleiweiss (July 17, 2002). "Set of Five, Part 2". magicthegathering.com. Wizards of the Coast.
[edit | edit source]