Print sheet

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Magic cards, like regular playing cards, are printed on print sheets.

Description[edit | edit source]

Physical properties[edit | edit source]

Print sheets are rectangular sheets made from two layers of cardboard joined together by an opaque blue adhesive, so that you can't see through the cards even in direct sunlight. The sheets are produced and cut for Wizards of the Coast by playing card manufacturers like Carta Mundi. [1]. Nowadays, WotC uses the services of four or more printers all around the world. [2] [3] Confirmed printers are The United States Playing Card Corporation (USPC), Shepard Poorman, Quebecor, and Yaquinto.

The card stock that Magic cards have been printed on since Alpha is called Corona and it is only produced in three factories in the world, Argio Wiggens in France, Kohler in Germany, and USPC in the USA.[4] The USPC only produces the stock for their own use and does not sell it. There is also a domestically available stock called Corona but this is significantly different and lower quality than the Magic card stock. The cheaper stock is more prone to delaminating from humidity, curling from ambient heat, and ink failure due to lack of porosity.

The line in the middle of the stock is usually described as a plastic but it is a graphite laminate. It is used as a security feature but this is incidental. This layer is what gives Magic cards their “snap” and resilience to being bent and shuffled. It is most often blue and is colloquially referred to as the “blue layer”, however it is sometimes black as well depending on where and when the stock was manufactured. Many cards printed by Shepard Poorman have a black blue layer.

A common complaint with new sets is that the paper is thinner and cheaper however, with few exceptions, the card stock has not changed appreciably since Alpha. It has been shown that the card stock thickens and stiffens with time and humidity. This causes cards which have been open longer and played more to have a different feel than cards fresh from the pack. Starting with Kaladesh, Japanese cards are made from a different (recyclable) card stock. This may be recognized by an additional stiffness in the cardstock, and the way that the cards will fluoresce under UV light.[5]

Sizes[edit | edit source]

An 10 x 11 uncut print rare sheet from Mirage.

Set sizes have to be tailored to the available sizes of print sheets.

  • 10 x 11
    • Regular Magic cards are the same size as poker-size playing cards. A typical pack of these playing cards contains a 52-card deck, two jokers, and one extra card, which might, for example, contain bridge scoring values. This makes 55 cards, for which a 110-card (10 x 11) sheet would be highly suited.
A foil 11 x 11 uncut rare print sheet from Magic 2015.
  • 11 x 11
    • However, Carta Mundi uses 121-card (11 x 11) sheets, which are tailored to the European market. They measure 28.25" by 40" (72 x 102 cm). In many European countries, the most common decks of cards might contain simply A 2 3 4 5 6 7 J Q K, for a 40-card deck which could appear three times on a 121-card sheet, with one card left over. 32-card decks with 7 8 9 10 J Q K A and 36-card decks with and additional 6 in each suit are even more common. If the 36-card decks come with jokers and informational cards, like a 52-card deck usually does, printing it three times on a 121-card sheet would not produce too much waste. [6]
  • 7 x 7

Filler cards[edit | edit source]

A filler card from Planechase (2009). It features a regular Magic card back.

Usually the number of cards in a set and the rarity distribution are chosen in a way that all slots on a sheet are filled but occasionally, some slots remained unused and were then occupied with "filler cards". Normally these cards are sorted out prior to packaging. [8] These could be blank, black, with stripes or crosses, or with some text.

History[edit | edit source]

  • Limited and Unlimited
    • Limited Edition Alpha, Beta, and Unlimited started out with three 11 x 11 sheets. Basic lands were printed on all three sheets. However, as part of the idea to keep players from guessing rarities, the only lands on the rare sheet were four copies of Island. [9] [10] [11]
  • Revised
    • The Revised Edition still featured basic lands on the common and uncommon sheets, but not on the rare sheet anymore.
  • Early small sets
    • For Arabian Nights [12], Antiquities, The Dark, Fallen Empires, Chronicles and Homelands only two print sheets were used. There were three times as many "common sheets" as there were "uncommon sheets". The distribution of the cards was convoluted; there were, for example, cards that showed up twice on the uncommon sheets (dubbed "U2" in rarity) would be twice as available as "U1" cards (which appeared once on the uncommon sheet), but still rarer than "C1" cards (which appeared once on the common sheet).
  • Legends onwards
    • Legends was the first large expansion to use a rare sheet, which became the standard for future large expansions.
  • Fourth Edition onwards
    • From Fourth Edition onwards, large sets came with a separate sheet for basic lands.
  • Alliances onwards
    • Alliances was the first small expansion to use a rare sheet, which became standard for future small expansions, up until Guildpact.
  • Mirage onwards
  • Dissension onwards
    • Apparently, the return to 121-card sheets for small sets took place at the time of Dissension, halfway through the Ravnica block
  • Time Spiral onwards
    • The first large set to be printed on 121-card sheets again was Time Spiral, which was followed by the Tenth Edition Core Set.
  • Alara block onwards
    • The Alara block set the default for large sets at 249 cards, and for small sets at 145 cards. [14]
  • Magic 2015 onwards
    • Starting with Magic 2015, WotC changed the default from 60 uncommons to 80 uncommons for large sets, and from 60 commons to 70 commons for small sets, to provide a better environment for limited play in the Two-Block Paradigm. [15] [16]
  • Unstable
    • The borderless lands of Unstable required something known as "gutter cutting" where a thin strip is cut out between each card. In normal printing the cards butt up against one another.[17][18]

Current practice[edit | edit source]

Nowadays, regular sized cards are printed on 11 x 11 sheets. Each regular printing sheet features only cards of one rarity and language. The mythic rares are included on the rare sheet. Extras like tokens and informational cards may be used to fill in the empty spots. [7] The cards are printed in a quantity distribution of (1:7):24:88 (mythic:rare:uncommon:common). This is one rare (+ mythic) sheet for 3 uncommon sheets and 11 common sheets (10 if one land sheet is used). The sheets are also printed in different quantities by language.

Most Standard-legal large sets have multiple printings.[19]

Foils, special releases like the Commander decks, and other preconstructed theme decks have their own print runs (two 60 card decks fitting on one sheet). Because these cards in decks are printed in addition to any cards in the normal print run, they are less rare than cards that are not in the decks.

Future practice[edit | edit source]

It is expected that at one time there will be a switch to print on demand, where rarities are sorted out digitally instead of on fixed print sheets.[20]

Preparing the sheets[edit | edit source]

Once R&D has finished a card list for a certain set, Editing sends the cards off to get laid out by the CAPS team of Wizards of the Coast (Creative and Professional Services). They are the ones that physically lay out the cards. [2] They also have to take account of new card frames, watermarks and the like. And then Editing checks the card to make sure all the components are put together correctly and then gives the final go ahead. The correct digital files are send off to the printers. During printing, four printing plates are used for each sheet: cyan, magenta, yellow and black.

Collation[edit | edit source]

CAPS and R&D work together on the collation of the cards (the number and order of the cards on the sheets). All the cards are evaluated for how good they are, and the good and the bad ones are distributed evenly over the sheets. After the sheets are cut up the cards from each sheet are (almost) randomly sorted, assembled with the cards from the other sheets and then packaged. Once the boosters are made wizards does do some sort of pseudo random collating to get in the way of people who would "map" boxes based on the order of the print run. [21] Although the cards are equally distributed by rarity, there have been times when issues involving sorting and packaging have made certain cards more likely to appear together, or in the same booster box, or even be more likely depending on the area of the country you are in. Other than Zendikar, the particular print run for a given set never really mattered. Sometimes the first run would have minor errors or packaging problems, but they wouldn't be major enough to make having "first run" cards a significant thing. Barring statements about supplemental print runs, WotC hasn't ever really talked about first or subsequent print runs for sets. They want any card from any print run to be equivalent.

Multiple printings[edit | edit source]

While many sets are have a limited amount of sheets printed, some sets, like Core Sets, are availaible for a certain period of time. Extra sheets are printed if there is sufficient demand. Other than Zendikar, which contained Priceless Treasures, the particular print run for a given set has never really mattered. Sometimes the first run would have minor errors or packaging problems, but they wouldn't be major enough to make having "first run" cards a significant thing. Barring statements about supplemental print runs, WotC hasn't ever really talked about first or subsequent print runs for sets. They want any card from any print run to be equivalent.

Mirage is notable because it had two significant different printings: one dark print with a rough finish, and one light print with a smooth finish. The dark Mirage was printed in US, the light one in Belgium at Carta Mundi. [22]

Relation between print sheets and booster contents[edit | edit source]

  • In the 8 card booster packs, six were from the common sheet and two were from the uncommon sheet. Thus, three times as many copies of the common sheet were printed as of the uncommon sheet.
  • In the 12 card booster packs, three were from the uncommon sheet, and nine from the common sheet. Again, three times as many copies of the common sheet were printed as of the uncommon sheet.
  • In the 15 card booster packs of early expansions one was from the rare sheet, two were from the uncommon sheet and 11 of the common sheet. Eleven times as many copies of the common sheet, and three time as many of the uncommon sheet, were printed as of the rare sheet. In core sets, one common is replaced with a basic land.
  • In Innistrad and Dark Ascension boosters, one of the 10 commons is replaced by a card of the double-faced sheet. This double-faced card can be of any rarity.
  • In the 16 card boosters of the latest sets, one is a marketing card, one is a rare or mythic rare, three are from the uncommon sheet(s), 10 from the common sheet(s) and one from the basic land sheet. For each 8 packs, the rare is a mythic rare.

Cards are inserted into packs from partial 'print runs', that is cards are inserted into packs in a set order because machines for mass production require consistency in what they do to be fast an efficient. There are separate print runs for each rarity (and multiple for commons). The commons, uncommons and the rares/mythic rares are disconnected, meaning the producers don’t control which end up together in the packs. [2] Specials like double-faced cards are printed on different sheets, and thus also unconnected. [23] Nowadays, there are multiple common sheets and they cut from different places to mix it up, but even so commons will clump near other commons more often than other rarities. The exact nature of print runs is not always 'random'. WotC uses them to ensure certain properties, for example no more than 1 gate in any given pack of Gatecrash, or an even mix of mono- and multicolored cards. [24] There are usually 4 print runs for commons: [25]

  • Run A contains 33 unique cards, each in the run twice. This is the run you see when you first open a pack, usually 3-4 cards.
  • Run B contains 22 unique cards, each in the run thrice. This is the next group of cards in the pack, and generally 2-5 cards per pack.
  • Run C1 contains 28 unique cards; 27 in the run twice and 1 in the run once.
  • Run C2 contains 19 unique cards; 18 in the run thrice, and 1 in the run once.

The first three Magic expansions (Arabian Nights, Antiquities and Legends) all had redemption programs due to printing and collating issues. [10]

Booster mapping[edit | edit source]

Booster mapping is the process of opening several booster boxes and recording patterns in the values of different packs in different positions in boxes. However, the algorithms of the machines are such that it is not easy to predict what the content of an an unopened booster is. For example, the Return to Ravnica process involved something like 7 cards consecutively from a single sheet, out of 2 sheets. There are 242 cards total on those 2 sheets and if you were to put those 242 slots in a 'wheel', then you're getting 7 consecutive cards from anywhere on this wheel. [24]

To try and make booster mapping harder, boosterbox runs have 'breaks' in them, where the pattern is broken so that it's a little harder to guess the whole box based on opening a handful of boosters in one. Boxes are not properly randomized. One reason might be that truly randomizing is hard (it might be hard for a machine to fill a boosterbox in a pattern / resort a pile of boosters according to a changing pattern) and/or they want to stick to the general idea that a boosterbox will have a pretty exact number of mythics and a good mix of rares in it. [24] Foils are included in roughly 1 in 6 packs.

Overview[edit | edit source]

In the following table the available knowledge about print sheets is combined. When there is no exact source, best guesses are italicized.

Abbreviations: C = Common, U = Uncommon, R = Rare, MR = Mythic Rare, B = Basic land

Expansions through Alliances, excluding Ice Age, had some common and uncommon cards that were actually more prevalent than others. This was the result of some cards appearing more often than others on the print sheet. For example, Headless Horseman is a "C1" common, and Ghosts of the Damned is a "C2" common. This code represents the number of times the card appears on the common print sheet, making "C2" commons twice as abundant as "C1" commons.

Release Set Total cards MR R U C B Other Distribution Notes
1993-08 Limited Edition Alpha 295 - 116 95 74 10 - Sheet 1: 116 R, 5 B
Sheet 2: 95 U, 26 B
Sheet 3: 74 C, 47 B
The only lands on the rare sheet are Islands. Further division of the separate basic lands over the sheets is unknown.
1993-10 Limited Edition Beta 302 - 117 95 75 15 - Sheet 1: 117 R, 4 B
Sheet 2: 95 U, 26 B
Sheet 3: 75 C, 46 B
Circle of Protection: Black and Volcanic Island, which were accidentally left out of Alpha, were added.
A third version of each basic land was also added.
The only basic lands on the rare sheet are Islands, but the further division of the basic lands over the sheets is unknown.
1993-12 Unlimited 302 - 117 95 75 15 - Sheet 1: 117 R, 4 B
Sheet 2: 95 U, 26 B
Sheet 3: 75 C, 46 B
The only basic lands on the rare sheet are Islands, but the further division of the basic lands over the sheets is unknown.
1993-12 Arabian Nights 92 - 33 18 41 - - Sheet 1: 33 U2, 17 U3, 1 U4
Sheet 2: 10 C1, 7 C2, 10 C3
9 C4, 4 C5, 1 C11
Fourteen of the commons were printed in two subtle variations making 92 total cards.
If only the 78 functionally different cards are considered, they can be counted as 33 R, 19 U and 26 C.
The U2 are the "rares" of the set.
The C11 is Desert.
1994-03 Antiquities 100 - 26 33 41 - - Sheet 1: 26 U1, 4 U2, 29 U3
Sheet 2: 11 C1, 5 C2, 25 C4
Five non-basic lands have four different pieces of art each; thus making 100 total cards.
If only the 85 functionally different cards are considered, they can be counted as 20 R, 37 U and 28 C.
1994-04 Revised Edition 306 - 121 95 75 15 - Sheet 1: 121 R
Sheet 2: 95 U, 26 B
Sheet 3: 75 C, 46 B
No basic lands on the rare sheet. The division of the separate basic lands over the other two sheets is unknown.
1994-06 Legends 310 - 121 114 75 - - Sheet 1: 121 R
Sheet 2: 107 U1, 7 U2
Sheet 3: 29 C1, 46 C2
1994-08 The Dark 119 - 78 1 40 - - Sheet 1: 35 U1, 43 U2
Sheet 2: 1 C1, 40 C3
1994-11 Fallen Empires 187 - 36 30 121 - - Sheet 1: 36 U1, 5 U2, 25 U3
Sheet 2: 121 C1
Fifteen commons each have four pieces of art and flavor text, twenty-five commons have three pieces of art and flavor text.
Because of this, collectors view this as a 187 card set.
If only the 102 functionally different cards are considered, they can be counted as 36 R, 31 U and 35 C.
1995-05 Fourth Edition 378 - 121 121 121 15 - Sheet 1: 121 R
Sheet 2: 121 U
Sheet 3: 121 C
Sheet 4: 15 B8, 1 filler
First set with a separate sheet for basic lands.
1995-06 Ice Age 383 - 121 121 121 20 - Sheet 1: 121 R
Sheet 2: 121 U
Sheet 3: 121 C
Sheet 4: 20 B6, 1 filler
First standalone set.
1995-07 Chronicles 125 - 54 25 46 - - Sheet 1: 46 U1, 25 U3
Sheet 2: 17 C1, 7 C2, 30 C3
Three commons have four pieces of art, making collectors view this as a 125 card set
If only the 116 functionally different cards are considered, they can be counted as 46 R, 30 U and 40 C.
1995-08 Renaissance 122 - - 74 48 - - Sheet 1: ?
Sheet 2: ?
Distribution unclear.
1995-08 Rinascimento 69 - - 35 34 - - Sheet 1: ?
Sheet 2: ?
Distribution unclear. Three commons have four pieces of art, making collectors view this as a 69 card set
If only the 60 functionally different cards are considered, they can be counted as 38 U and 22 C.
1995-10 Homelands 140 - 43 26 71 - - Sheet 1: 43 U1, 26 U3
Sheet 2: 21 C1, 50 C2
Twentyfive commons had two pieces of art, making collectors view this as a 140 card set.
If only the 115 functionally different cards are considered, they can be counted as 43 R, 47 U and 25 C.
1996-06 Alliances 199 - 49 50 100 - - Sheet 1: 46 R2, 3R6
Sheet 2: 40 U2, 10 U3
Sheet 3: 90 C1, 10 C2
First use of 110-card sheets.
All commons and five uncommons had two pieces of art, making collectors view this as a 199 card set.
If only the 144 functionally different cards are considered, while the 3 rares @R6 may be seen as uncommon
and the 5 @U6 as common, they can be counted as 46 R, 43 U and 55 C.
1996-10 Mirage 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1997-02 Visions 167 - 50 55 62 - - Sheet 1: 50 C2
Sheet 2: 50 U2
Sheet 3: 6 R7, 1 R8, 50 R1
Use of 100-card sheets.
The R7 and R8 are counted as commons.
1997-03 Fifth Edition 449 - 132 132 165 20 - Sheet 1: 55 R2
Sheet 2: 11 R3 77 R1
Sheet 3: 11 U10
Sheet 4: 110 U1
Sheet 5: 55 C2
Sheet 6: 110 C1
Sheet 7: 10 B5, 10 B6
Use of 110-card sheets? Distribution is largely conjecture. The R3 would count as uncommons.
1997-05 Portal 215 - 55 55 85 20 - Sheet 1: 55 2R
Sheet 2: 55 2U
Sheet 3: 60 C1 25 C2?
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets. Lay out of the common sheet is uncertain.
The twelve double-faced Portal support cards were supposedly printed on a different sheet.
1997-06 Weatherlight 167 - 50 55 62 - - Sheet 1: 50 R2, 3 R6, 3 filler
Sheet 2: 52 U1, 2 U8, 1 filler
Sheet 3: 60 C2, 1 filler
The R6 are counted as uncommons, the U8 as commons.
1997-10 Tempest 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1998-02 Stronghold 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets. The uncommons are distributed over two sheets (R3 and U5)
1998-06 Exodus 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
1998-06 Portal Second Age 165 - 35 45 70 15 - Sheets: ?
Use of sheets and distribution unclear.
1998-08 Unglued 94 - 28 22 33 5 6 Sheets: ?
Use of sheets and distribution unclear. The six extra cards are tokens.
1998-10 Urza's Saga 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1999-02 Urza's Legacy 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
1999-04 Sixth Edition 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
1999-05 Portal Three Kingdoms 180 - 55 55 55 15 - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Sheet 4: 10 B7, 5 B8
Use of 110-card sheets.
1999-06 Urza's Destiny 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
1999-08 Starter 1999 173 - 35 55 63 20 - Sheets: ?
Use of sheets and distribution unclear.
1999-10 Mercadian Masques 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2000-02 Nemesis 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2000-04 Starter 2000 54 - 3 6 35 15 - Sheets: ?
Use of sheets and distribution unclear.
2000-06 Prophecy 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2000-10 Invasion 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2001-01 Planeshift 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2001-04 Seventh Edition 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2001-05 Apocalypse 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2001-10 Odyssey 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2002-02 Torment 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2002-05 Judgment 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2002-10 Onslaught 350 - 110 110 110 20 - Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
2003-01 Legions 145 - 45 45 55 - - Sheet 1: ?
Sheet 2: ?
Sheet 3: 55 C2
Use of 110-card sheets? Distribution of rares and uncommons is unclear.
2003-05 Scourge 143 - 44 44 55 - - Sheet 1: 44 R1 22 R3
Sheet 2: 22 U5
Sheet 3: 55 C2
Use of 110-card sheets.
2003-07 Eighth Edition 357 - 113 113 111 20 7 Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets. The seven extra cards only appeared on the sheets of the fixed decks.
2003-10 Mirrodin 306 - 88 88 110 20 - Sheet 1: 44 R1, 22 R3
Sheet 2: 44 R1, 22 R3
Sheet 3: 22 U5
Sheet 4: 22 U5
Sheet 5: 110 C1
Sheet 6: 10 B5, 10 B6
Use of 110-card sheets.
2004-02 Darksteel 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2004-06 Fifth Dawn 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2004-10 Champions of Kamigawa 306 - 88 88 110 20 - Sheet 1: 44 R1, 22 R3
Sheet 2: 44 R1, 22 R3
Sheet 3: 22 U5
Sheet 4: 22 U5
Sheet 5: 110 C1
Sheet 6: 10 B5, 10 B6
Use of 110-card sheets.
2004-11 Unhinged 141 - 40 40 55 5 1 Sheet 1: ?
Sheet 2: ?
Sheet 3: 55 C2
Sheet 4: 5 B22
Sheet 5: 1 R110
Use of sheets and distribution unclear.
The 141st card, Super Secret Tech only exists in a foil version on sheet 5.
2005-02 Betrayers of Kamigawa 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2005-06 Saviors of Kamigawa 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2005-07 Ninth Edition 359 - 110 110 110 20 9 Sheet 1: 110 R
Sheet 2: 110 U
Sheet 3: 110 C
Sheet 4: 10 B5, 10 B6
Use of 110-card sheets.
The nine extra cards only appeared on the sheets of the fixed decks of the Core Game.
2005-10 Ravnica: City of Guilds 306 - 88 88 110 20 - Sheet 1: 44 R1, 22 R3
Sheet 2: 44 R1, 22 R3
Sheet 3: 22 U5
Sheet 4: 22 U5
Sheet 5: 110 C1
Sheet 6: 10 B5, 10 B6
Use of 110-card sheets.
2006-02 Guildpact 165 - 55 55 55 - - Sheet 1: 55 R2
Sheet 2: 55 U2
Sheet 3: 55 C2
Use of 110-card sheets.
2006-05 Dissension 180 - 60 60 60 - - Sheet 1: 60 R2, 1 filler
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 filler
Return to 121-card sheets.
2006-07 Coldsnap 155 - 40 55 55 5 - Sheet 1: 40 R3, 1 filler
Sheet 2: 40 U3, 1 filler
Sheet 3: 15 U8?, 1 filler
Sheet 4: 60 C2, 1 filler
Snow lands are printed on the common sheet. Possibly also on the second uncommon sheet
2006-10 Time Spiral 422 - 80 80 121 20 121 Sheet 1: 40 R3, 1 filler
Sheet 2: 40 R3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 40 U3, 1 filler
Sheet 5: 121 C1
Sheet 6: 20 B6, 1 filler
Sheet 7: 121 timeshifted
The timeshifted cards are printed on a separate sheet.
2007-02 Planar Chaos 165 - 50 55 60 - - Sheet 1: 40 R3, 1 filler
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 C3, 1 filler
Sheet 4: 10 R3, 15 R6, 1 filler
Sheet 5: 20 C6, 1 filler
Sheet 4 and 5 are the planeshifted cards.
2007-05 Future Sight 180 - 60 60 60 - - Sheet 1: 60 R2, 1 filler
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 filler
The futureshifted are printed on the regular sheets.
2007-07 Tenth Edition 383 - 121 121 121 20 - Sheet 1: 121 R
Sheet 2: 121 U
Sheet 3: 121 C
Sheet 4: 20 B6, 1 filler
2007-10 Lorwyn 301 - 80 80 121 20 - Sheet 1: 40 R3, 1 filler
Sheet 2: 40 R3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 40 U3, 1 filler
Sheet 5: 121 C1
Sheet 6: 20 B6, 1 filler
2008-02 Morningtide 150 - 50 40 60 - - Sheet 1: 30 R4, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 filler
Distribution on rare sheets is conjecture.
2008-05 Shadowmoor 301 - 80 80 121 20 - Sheet 1: 40 R2, 1 filler
Sheet 2: 40 R2, 1 filler
Sheet 3: 40 U2, 1 filler
Sheet 4: 40 U2, 1 filler
Sheet 5: 121 C1
Sheet 6: 20 B6, 1 filler
2008-06 Eventide 180 - 60 60 60 - - Sheet 1: 60 R2, 1 filler
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 filler
2008-09 Shards of Alara 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Sheets 3 and 4 are printed in a ratio of 3:2.
The C1 on both is the same card, making it slightly more rare than the other commons.
2009-02 Conflux 145 10 35 40 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
2009-04 Alara Reborn 145 10 35 40 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
2009-07 Magic 2010 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2009-10 Zendikar 269 15 53 60 101 20 20 Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Sheet 6: 20 B6, 1 filler
Same distribution as Shards of Alara
The first print run contained vintage "Priceless Treasures". These came from old print sheets.
The 20 extra cards on sheet 6 are the full-art versions of the basic lands.
2010-02 Worldwake 145 10 35 40 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
2010-04 Rise of the Eldrazi 248 15 53 60 100 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 59 C2, 1 C3
Sheet 4: 39 C3, 1 C4
Sheet 5: 20 B6, 1 filler
One common less than usual for large sets. Hand of Emrakul and Ulamog's Crusher are more common than the other commons.
2010-07 Magic 2011 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2010-10 Scars of Mirrodin 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2011-02 Mirrodin Besieged 155 10 35 40 60 10 - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
Sheet 5: 10 B12, 1 filler
2011-05 New Phyrexia 175 10 35 60 60 10 - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 C1
Sheet 4: 10 B12, 1 filler
2011-07 Magic 2012 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2011-09 Innistrad 269 16 59 67 107 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 1 R1, 6 R2, 7 U6, 6 C11
Sheet 6: 15 B6, 31 extras
Sheet 5 contains all double-faced cards.
The extras on the basic land sheet are checklist cards
2012-02 Dark Ascension 158 12 38 44 64 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
Sheet 5: 2 R3, 3 R6, 4 U18, 2 C12
Sheet 6: 2 C24, 2 C36
Sheets 5 en 6 contain the double-faced cards.
2012-05 Avacyn Restored 244 15 53 60 101 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 15 B8, 1 filler
Commons have the same distribution as Shards of Alara
2012-07 Magic 2013 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2012-10 Return to Ravnica 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B5, 5 B4, 1 filler
Commons have the same distribution as Shards of Alara
2013-02 Gatecrash 249 15 53 80 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4
: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Commons have the same distribution as Shards of Alara
2013-05 Dragon's Maze 156 11 46 40 70 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 C1
Sheet 4: 60 C2, 1 filler
Sheet 5: 11 R1, 10 C10
Sheet 5 is a "land sheet", containing the mythic Maze's End, 10 shock lands with expansion symbols of Return to Ravnica
or Gatecrash and 10 guildgates.
Because the shock lands are indistinguishable of the earlier versions, collectors consider this a 156 card set.
2013-06 Modern Masters (2013) 229 15 53 60 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Commons have the same distribution as Shards of Alara
2013-07 Magic 2014 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2013-09 Theros 249 15 53 60 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 60 U2, 1 filler
Sheet 3: 60 C2, 1 C1
Sheet 4: 40 C3, 1 C1
Sheet 5: 20 B6, 1 filler
Same distribution as Shards of Alara
2014-02 Born of the Gods 165 10 35 60 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 filler
Sheet 4: 60 C2, 1 C1
2014-05 Journey into Nyx 165 10 35 60 60 - - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 filler
Sheet 4: 60 C2, 1 C1
2014-06 Conspiracy 201 10 35 80 80 - 25 Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 40 U3, 1 filler
Sheet 5: 40 C3
Sheet 6: 40 C3
Sheet 7: 8 R2, 8U4, 9C8
Sheet 7 are the draft-related cards
2014-07 Magic 2015 284 15 53 80 101 20 15 Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 20 B6, 1 filler
Sheets 4 and 5 are printed in a ratio of 3:2.
The C1 on both is the same card, making it slightly more rare than the other commons.
The fifteen extra cards (5R, 4U, 6C) only appear on the sheets for the sample decks.
2014-09 Khans of Tarkir 269 15 53 80 101 20 - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 20 B6, 1 filler
Commons have the same distribution as Magic 2015.
2015-01 Fate Reforged 185 10 35 60 70 10 - Sheet 1: 10 R3 15 R6, 1 filler
Sheet 2: 20 R6, 1 filler
Sheet 3: 60 U2, 1 filler
Sheet 4: 60 C2, 1 filler
Sheet 5: 5 R2, 10 C11, 1 filler
Sheet 6: 10 B12, 1 filler
Sheet five contains five fetch lands with the Khans of Tarkir expansion symbol and the reprinted Gainlands from Khans of Tarkir.
Because the 5 fetch lands are indistinguishable from the earlier version, collectors consider this a 185 card set.
2015-03 Dragons of Tarkir 264 15 53 80 101 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 15 B8, 1 filler
Commons have the same distribution as Magic 2015.
2015-05 Modern Masters 2015 249 15 53 80 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Commons have the same distribution as Magic 2015.
2015-07 Magic Origins 288 16 55 80 101 20 16 Sheet 1: 11 R1 55 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 15 B6, 31 extra
Sheet 7: 5 R24, 1 filler
Commons have the same distribution as Magic 2015.
The extras on the basic land sheet are checklist cards
Sheet 7 contains the five double-faced cards.
The sixteen extra cards (5R, 4U, 7C) only appear on the sheets for the sample decks.
2015-10 Battle for Zendikar 299 15 53 80 101 25 25 Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 20 B5, 5 B4, 1 filler
Sheet 7: 20 B5, 5 B4, 1 filler
Commons have the same distribution as Magic 2015.
The extra cards are the full-art versions of the basic lands on sheet 7
Because of the double versions of the basic lands, collectors view this as a 299 card set, while its presented as a 274 card set.
2015-10
2016-01
Zendikar Expeditions 45 45 - - - - - Sheet 1: 20 R5 5 R4, 1 filler
Sheet 2: 20 R6, 1 filler
Inserted in Battle for Zendikar block sets. [26]
2016-01 Oath of the Gatewatch 186 12 42 60 68 2 2 Sheet 1: 12 R5, 6 R 10, 1 filler
Sheet 2: 12 R10, 1 filler
Sheet 3: 12 R10, 1 filler
Sheet 4: 12 R10, 1 filler
Sheet 5: 60 U2, 1 filler
Sheet 6: 60 C2, 1 filler
Sheet 7: 10 C12, 1 filler
The extra cards are the standard card frame versions of the Wastes printed on the Intro pack sheets
Because of the full-art and regular versions of the Wastes (twice), collectors view this as a 186 card set, while it is presented
as a 184 card set and there are only 183 functionally different cards.
2016-04 Shadows over Innistrad 297 18 59 100 105 15 - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Sheet 6: 3 R8, 6 R16, 1 filler
Sheet 7: 20 U6, 1 filler
Sheet 8: 15 B6, 31 extras
Sheets 6 and 7 contain all the double-faced cards.
The extras on the basic land sheet are checklist cards
There are six different versions of Tamiyo's Journal,[27] each with a different entry number in the flavor text corresponding to one of the six Clue tokens in the puzzle. How this affects card distribution in booster packs is unknown.
2016-06 Eternal Masters 249 15 53 80 101 - - Sheet 1: 15 R1 53 R2
Sheet 2: 40 U3, 1 filler
Sheet 3: 40 U3, 1 filler
Sheet 4: 60 C2, 1 C1
Sheet 5: 40 C3, 1 C1
Commons have the same distribution as Magic 2015.
2016-07 Eldritch Moon 205 14 47 70 74 - -
2016-08 Conspiracy: Take the Crown 222 14 50 67 90 - 1 Exactly one card every pack is a Conspiracy, replacing the basic land. Other drafts-matters cards take the space of their printed rarity.
Because of the alternate art foil version Kaya, Ghost Assassin, collectors view this as a 222 card set, while its presented as a 221 card set.
2016-09 Kaladesh 274 15 53 80 101 15 10 While the set is presented as a 264 card set, 10 extra cards are numbered #265/264 to #274/264. These appear in the Planeswalker Decks.
2017-01 Aether Revolt 194 12 42 60 70 - 10 While the set is presented as a 184 card set, 10 extra cards are numbered #185/184 to #194/184. These appear in the Planeswalker Decks.
2017-04 Amonkhet 287 15 53 80 101 20 18 While the set is presented as a 269 card set, 18 extra cards are numbered #270/269 to #287/269. These appear in the Planeswalker Decks and Deck Builder's Toolkit.

References[edit | edit source]

  1. Mark Purvis. (June 6, 2011.) “Building Tariel”, magicthegathering.com, Wizards of the Coast.
  2. a b c Mark Rosewater. Drive to Work podcast "#190 - A Card Being Made", Transcript
  3. Mark Rosewater. (December 31, 2015.) "I thought you were using 11x11 sheets these days?", Blogatog, Tumblr.
  4. Ryan W. Rooks (2014). "A Collector's History of Magic The Gathering: Volume 1", CreateSpace Independent Publishing Platform
  5. Wizards of the Coast. (September 19, 2016.) “New Japanese Cardstock”, magicthegathering.com, Wizards of the Coast.
  6. Diophantus at the Printer's Shop
  7. a b Boardgames.stackexchange.com (November 24, 2014) How are Magic cards printed?
  8. Magic Rarities Filler Cards
  9. Magic Arcana. (October 31, 2002.) “"Revising" the base set”, magicthegathering.com, Wizards of the Coast.
  10. a b Mark Rosewater. (February 16, 2009.) “25 Random Things About Magic”, magicthegathering.com, Wizards of the Coast.
  11. Mark Rosewater. (June 20, 2016.) “25 More Random Things About Magic”, magicthegathering.com, Wizards of the Coast.
  12. Magic Arcana. (August 07, 2002.) “Arabian rarities”, magicthegathering.com, Wizards of the Coast.
  13. Ben Bleiweis. SCG Daily - The Truth About Rarity. Starcitygames.com
  14. Wizards of the Coast. (June 2, 2008.) “Changes as of Shards of Alara”, magicthegathering.com, Wizards of the Coast.
  15. Mark Rosewater. (January 06, 2014.) "Why does Magic 2015 have 269 cards instead of the usual 249?", Blogatog, Tumblr.
  16. Sam Stoddard. (December 4, 2015.) “Double Small-Set Drafting”, magicthegathering.com, Wizards of the Coast.
  17. Mark Rosewater. (September 12, 2017.) "How does the black border and no border on a sheet thing work?", Blogatog, Tumblr.
  18. Mark Rosewater. (October 16, 2017.) "Does the fact that the Unstable basic lands are gutter cut make more work for someone at Wizards?", Blogatog, Tumblr.
  19. Mark Rosewater. (August 14, 2016.) "Does WotC print all of the cards for a block at once?", Blogatog, Tumblr.
  20. Mark Rosewater. Drive to Work podcast "#160 - 2003"
  21. Boardgames.stackexchange.com (October 2, 2011) Are cards of the same “rarity level” really equally rare in MTG?
  22. Magic Librarities (Mar 05, 2008) Question about different Mirage printings
  23. Mark Rosewater. (May 24, 2015.) "Can DFCs and normal cards be printed on the same sheet?", Blogatog, Tumblr.
  24. a b c I need someone to explain all the odds of anything happening within booster packs.
  25. Anybody else notice something funny about the packs?
  26. Mark Rosewater. (September 02, 2015.) "Are Zendikar Expeditions on their own sheet?", Blogatog, Tumblr.
  27. gryffinp comments on “SOI Puzzle Clue token flavor texts”