|Last Used||New Phyrexia|
A poison counter is a counter that, unlike most other counters, is placed on players rather than objects. When a player has ten or more poison counters, that player loses the game. A player with at least one poison counter is considered poisoned.
Poison is intended to be a fundamentally different win condition from life totals because poison counters cannot be removed. Leeches, from Homelands, is the only exception to this rule. That exception is seen as a severe mistake, and the card would never be reprinted, even if it were not on the Reserved List.
However, a player may use Karn Liberated to restart the game and remove the poison counters in the process. Another way to counteract poison counters is to play Melira, Sylvok Outcast. While functionally unusable, Suncleanser also has the ability to remove poison counters, albeit only for your opponents.
History[edit | edit source]
The poison mechanic was introduced on the Legends cards Pit Scorpion and Serpent Generator. The mechanic appeared in sets up until Visions, and was planned as the main theme of Tempest, before it was retired from the game. It was next considered for Unglued 2 prior to that set's cancellation.
Poison appeared in a limited capacity in Future Sight, on a pair of futureshifted "preprint" cards with the keyword poisonous. It finally saw print as a major mechanic in Scars of Mirrodin block, which supported the poison counter-granting infect keyword with proliferate. The second set of that block, Mirrodin Besieged, expanded the concept by defining players as "poisoned" if he or she had one or more poison counters, and including cards that referenced that term.
Rules[edit | edit source]
Players with at least ten poison counters, and Two-Headed Giant teams with at least fifteen poison counters, immediately lose the game.
In the Comprehensive Rules[edit | edit source]
104.3d defines the how poison counter works:
121.1c defines the term "poisoned":
704.5 defines the various state-based actions, of which two relate to poison:
810.10 specifies how poison works in Two-Headed Giant:
Mechanics[edit | edit source]
Poison counters are granted by two keyword abilities.
Older cards[edit | edit source]
Many older cards referencing poison counters use a wording very similar to the poisonous keyword, but trigger on any damage, rather than just combat damage. To avoid functionally changing those cards, none of them were errataed when the poisonous keyword was introduced.
- Crypt Cobra
- Marsh Viper
- Pit Scorpion
- Sabertooth Cobra
- Serpent Generator
- Suq'Ata Assassin
- Swamp Mosquito
References[edit | edit source]
- Mark Rosewater. (December 2, 2012.) "What is it specifically...", Blogatog, Tumblr.
- Mark Rosewater. (January 6, 2014.) "You said that infect...", Blogatog, Tumblr.
- Mark Rosewater. (November 22, 2012.) "Just to nitpick...", Blogatog, Tumblr.
- Mark Rosewater. (December 16, 2012.) "do you get mixed feelings...", Blogatog, Tumblr.
- Monty Ashley. (April 20, 2011.) "The Changing Face of Poison", magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (November 24, 2014.) "Top 8 and a Half Tales", magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (September 06 2010.) "Something Wicked This Way Comes, Part 1", magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (June 27, 2005.) "Mad Beetdown!", magicthegathering.com, Wizards of the Coast.
- Wizards of the Coast. (January 10, 2011.) "Mirrodin Besieged mechanics", magicthegathering.com, Wizards of the Coast.