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{{SubTabs
 
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|sub1=By format
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|sub1=Lore
 
|sub2=List of planeswalkers
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|sub3=Igniting
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|sub4=Colorshifts
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|sub5=By format
 
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{{see|Planeswalker (novel)|List of planeswalkers}}
 
 
{{Infobox type
 
{{Infobox type
 
|icon=PW.svg
 
|icon=PW.svg
 
|subtype=[[Planeswalker type]]
 
|subtype=[[Planeswalker type]]
 
}}
 
}}
 
{{see|Planeswalker (novel)}}
{{TOCright}}
 
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[[File:Parts of a Magic card 3.png|right|thumb|300px|Planeswalker card: 1) [[card name]], 2) [[mana cost]], 3) [[type line]], 4) [[Loyalty ability]], 5) Ultimate ability, 6) starting [[loyalty]]]]
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In the storyline of ''[[Magic: The Gathering]]'', '''planeswalkers''' are among the most powerful beings in the [[multiverse]]. Within the game, they represent the thematic identities of the [[player]]s. Planeswalker is also a [[card type]] within the game.
 
In the storyline of ''[[Magic: The Gathering]]'', '''planeswalkers''' are among the most powerful beings in the [[multiverse]]. Within the game, they represent the thematic identities of the [[player]]s. Planeswalker is also a [[card type]] within the game.
   
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'''Planeswalker''' card types were introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref><ref>{{DailyRef|making-magic/planeswalk-wild-side-part-ii-2007-11-12|Planeswalk on the Wild Side, Part II|[[Mark Rosewater]]|November 12, 2007}}</ref><ref>{{DailyRef|making-magic/twenty-things-were-going-kill-magic-2013-08-01|Twenty Things That Were Going To Kill Magic|[[Mark Rosewater]]|August 05, 2013}}</ref> Like the player, a planeswalker card represents a powerful being that is able to move from plane to plane.<ref name="Planeswalker Rules">[[Mark Rosewater]]. (September 3, 2007.) [https://web.archive.org/web/20080514054703/http://www.wizards.com/default.asp?x=magic/planeswalkers/week4 "Planeswalker Rules. Planeswalking the Walk"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>{{DailyRef|feature/era-planeswalker-2007-12-24|The Era of the Planeswalker|[[Doug Beyer]]|September 10, 2007}}</ref> Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called ''structures'' that [[Richard Garfield]] made for ''[[Ravnica: City of Guilds]]'', but never had been used.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173391629768/hey-mark-its-my-birthday-today-and-i-was|title=Some birthday trivia about planeswalkers!|April 28, 2018}}</ref> An earlier design for planeswalkers, meant to be introduced in ''[[Future Sight]]'' would later inspire the design of [[Saga]]s.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171820238503/it-feels-like-the-sagas-are-the-original|title=It feels like the sagas are the original planeswalker design from future sight.|March 13, 2018}}</ref><ref name="Returning Home">{{DailyRef|making-magic/returning-home-2018-04-02|Returning Home|[[Mark Rosewater]]|Mark Rosewater}}</ref>
 
'''Planeswalker''' card types were introduced in ''[[Lorwyn]]''.<ref>{{DailyRef|making-magic/planeswalk-wild-side-part-i-2007-11-05|Planeswalk on the Wild Side, Part I|[[Mark Rosewater]]|November 05, 2007}}</ref><ref>{{DailyRef|making-magic/planeswalk-wild-side-part-ii-2007-11-12|Planeswalk on the Wild Side, Part II|[[Mark Rosewater]]|November 12, 2007}}</ref><ref>{{DailyRef|making-magic/twenty-things-were-going-kill-magic-2013-08-01|Twenty Things That Were Going To Kill Magic|[[Mark Rosewater]]|August 05, 2013}}</ref> Like the player, a planeswalker card represents a powerful being that is able to move from plane to plane.<ref name="Planeswalker Rules">[[Mark Rosewater]]. (September 3, 2007.) [https://web.archive.org/web/20080514054703/http://www.wizards.com/default.asp?x=magic/planeswalkers/week4 "Planeswalker Rules. Planeswalking the Walk"], [[magicthegathering.com]], Wizards of the Coast. (Internet Archive snapshot)</ref><ref>{{DailyRef|feature/era-planeswalker-2007-12-24|The Era of the Planeswalker|[[Doug Beyer]]|September 10, 2007}}</ref> Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called ''structures'' that [[Richard Garfield]] made for ''[[Ravnica: City of Guilds]]'', but never had been used.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/173391629768/hey-mark-its-my-birthday-today-and-i-was|title=Some birthday trivia about planeswalkers!|April 28, 2018}}</ref> An earlier design for planeswalkers, meant to be introduced in ''[[Future Sight]]'' would later inspire the design of [[Saga]]s.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171820238503/it-feels-like-the-sagas-are-the-original|title=It feels like the sagas are the original planeswalker design from future sight.|March 13, 2018}}</ref><ref name="Returning Home">{{DailyRef|making-magic/returning-home-2018-04-02|Returning Home|[[Mark Rosewater]]|Mark Rosewater}}</ref>
   
Planeswalkers enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be dealt damage by an opponent's spell or ability. Damage dealt to a planeswalker removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard.
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Planeswalkers enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be dealt damage by an opponent's spell or ability. Damage dealt to a planeswalker removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard, unless they become a [[Creature]] by a spell or ability. In that case, they are put into the graveyard also for the reasons a creature is sent there, such as taking lethal damage or reducing the toughness below 1.
   
Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small amount of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "ultimate" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.
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Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small amount of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "'''ultimate'''" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.
   
 
Unlike most other cards in a set, planeswalkers are designed by the people who work on [[Standard]] (currently the [[Play Design]] team, formerly the [[development]] team with contributions from people who played in the [[Future Future League]]).<ref>{{DailyRef|play-design/designing-rivals-ixalan-planeswalkers-2018-01-19|Designing ''Rivals of Ixalan'' Planeswalkers|[[Melissa DeTora]]|January 19, 2018}}</ref>
 
Unlike most other cards in a set, planeswalkers are designed by the people who work on [[Standard]] (currently the [[Play Design]] team, formerly the [[development]] team with contributions from people who played in the [[Future Future League]]).<ref>{{DailyRef|play-design/designing-rivals-ixalan-planeswalkers-2018-01-19|Designing ''Rivals of Ixalan'' Planeswalkers|[[Melissa DeTora]]|January 19, 2018}}</ref>
   
 
Until ''[[War of the Spark]]'', all planeswalkers had been printed with the [[mythic rare]] rarity, except for <c>Ajani Goldmane</c>, <c>Jace Beleren</c>, <c>Liliana Vess</c>, <c>Chandra Nalaar</c>, and <c>Garruk Wildspeaker</c>, which debuted in the [[Lorwyn block]] when the mythic rare rarity did not yet exist. ''War of the Spark'' featured [[rare]] and even [[uncommon]] planeswalkers.<ref name="Waging 1">{{DailyRef|making-magic/waging-war-spark-part-1-2019-04-01|Waging ''War of the Spark'', Part 1|[[Mark Rosewater]]|April 1, 2019}}</ref> All planeswalkers in the set have a [[static ability|static]] or [[triggered ability]]. In addition, the uncommon planeswalkers have only a minus [[loyalty ability]] (no plus abilities),<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183843767558/do-all-the-uncommon-planeswalkers-only-have-minus|title=Do all the uncommon planeswalkers only have minus loyalty abilities?|March 31, 2019}}</ref> the rare planeswalkers have a plus and a minus loyalty ability,<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183847247343/youve-said-all-the-uncommon-walkers-only-have|title=Do all the rare walkers only have a plus AND a minus ability with no ultimate?|March 31, 2019}}</ref> and the mythic rare planewalkers have the usual three loyalty abilites.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183848634433/does-every-planeswalker-in-war-of-the-spark-have-a|title=Does every planeswalker in War of the Spark have a non-loyalty ability?|March 31, 2019}}</ref>
 
Until ''[[War of the Spark]]'', all planeswalkers had been printed with the [[mythic rare]] rarity, except for <c>Ajani Goldmane</c>, <c>Jace Beleren</c>, <c>Liliana Vess</c>, <c>Chandra Nalaar</c>, and <c>Garruk Wildspeaker</c>, which debuted in the [[Lorwyn block]] when the mythic rare rarity did not yet exist. ''War of the Spark'' featured [[rare]] and even [[uncommon]] planeswalkers.<ref name="Waging 1">{{DailyRef|making-magic/waging-war-spark-part-1-2019-04-01|Waging ''War of the Spark'', Part 1|[[Mark Rosewater]]|April 1, 2019}}</ref> All planeswalkers in the set have a [[static ability|static]] or [[triggered ability]]. In addition, the uncommon planeswalkers have only a minus [[loyalty ability]] (no plus abilities),<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183843767558/do-all-the-uncommon-planeswalkers-only-have-minus|title=Do all the uncommon planeswalkers only have minus loyalty abilities?|March 31, 2019}}</ref> the rare planeswalkers have a plus and a minus loyalty ability,<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183847247343/youve-said-all-the-uncommon-walkers-only-have|title=Do all the rare walkers only have a plus AND a minus ability with no ultimate?|March 31, 2019}}</ref> and the mythic rare planewalkers have the usual three loyalty abilites.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183848634433/does-every-planeswalker-in-war-of-the-spark-have-a|title=Does every planeswalker in War of the Spark have a non-loyalty ability?|March 31, 2019}}</ref>
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By the time of ''[[Zendikar Rising]]'' Planeswalkers could be released with set-specific [[mechanic]]s (something which was previously avoided).<ref>{{DailyRef|making-magic/more-zendikar-rising-stars-2020-09-21|More ''Zendikar Rising'' Stars|[[Mark Rosewater]]|September 21, 2020}}</ref>
   
 
===Planeswalker symbol===
 
===Planeswalker symbol===
 
[[File:Planeswalker symbol.svg|thumb|right|100px|Unused planeswalker symbol meant for [[Timeshifted#Timeshifted in Future Sight|future-shifted]] cards]]
 
[[File:Planeswalker symbol.svg|thumb|right|100px|Unused planeswalker symbol meant for [[Timeshifted#Timeshifted in Future Sight|future-shifted]] cards]]
The handprint-like planeswalker symbol {{PW}} symbolizes planeswalkers and their ability to traverse the planes of the [[Multiverse]].<ref>{{DailyRef|whats-symbol-2009-12-30|What's That Symbol?|[[Magic Arcana]]|December 30, 2009}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/38164454380/do-you-happen-to-know-what-the-planeswalker|title=Do you happen to know what the "planeswalker symbol" actually represents? |December 17, 2012}}</ref> It is, for example, used to [[planeswalk]] in the [[Planechase (format)|Planechase]] format, as part of the ''[[Masters 25]]'' [[expansion symbol]], and hidden in [[card]] [[art]] (e.g., <c>Barren Glory</c> and <c>Omniscience</c>). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of ''[[Magic]]''. On the other hand, [[Mark Rosewater]] has said that it also has a “five becoming one” aspect, to match Magic’s ethos of the colors working together.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167680764458/do-you-have-any-trivia-or-interesting-perspective|title=Do you have any trivia or interesting perspective on the Planeswalker Symbol?|November 19, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180506784233/i-have-been-thinking-about-symbology-in-magic-can|title=Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?|December 2, 2018}}</ref> The latter could also mean there is a connection to the [[Lorwyn Five]] or the [[Gatewatch]].
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The handprint-like planeswalker symbol {{PW}} symbolizes planeswalkers and their ability to traverse the planes of the [[Multiverse]].<ref>{{DailyRef|whats-symbol-2009-12-30|What's That Symbol?|[[Magic Arcana]]|December 30, 2009}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/38164454380/do-you-happen-to-know-what-the-planeswalker|title=Do you happen to know what the "planeswalker symbol" actually represents? |December 17, 2012}}</ref> It is, for example, used to [[planeswalk]] in the [[Planechase (format)|Planechase]] format, as part of the ''[[Masters 25]]'' [[expansion symbol]], and hidden in [[card]] [[art]] (e.g., <c>Barren Glory</c> and <c>Omniscience</c>). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of ''[[Magic]]''. On the other hand, [[Mark Rosewater]] has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/167680764458/do-you-have-any-trivia-or-interesting-perspective|title=Do you have any trivia or interesting perspective on the Planeswalker Symbol?|November 19, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/180506784233/i-have-been-thinking-about-symbology-in-magic-can|title=Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?|December 2, 2018}}</ref> The latter could also mean there is a connection to the [[Lorwyn Five]] or the [[Gatewatch]].
   
 
There used to be a symbol designed for planeswalkers in ''[[Future Sight]]'', but it was not used when the introduction of planeswalkers was moved to ''[[Lorwyn]]''. This was different from the current planeswalker symbol.<ref>{{DailyRef|https://magic.wizards.com/en/articles/archive/ask-wizards-august-2008-2008-08-01|Ask Wizards - August, 2008|[[Wizards of the Coast]]|August 1, 2008}}</ref>
 
There used to be a symbol designed for planeswalkers in ''[[Future Sight]]'', but it was not used when the introduction of planeswalkers was moved to ''[[Lorwyn]]''. This was different from the current planeswalker symbol.<ref>{{DailyRef|https://magic.wizards.com/en/articles/archive/ask-wizards-august-2008-2008-08-01|Ask Wizards - August, 2008|[[Wizards of the Coast]]|August 1, 2008}}</ref>
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{{CR+G|Planeswalker|s}}
 
{{CR+G|Planeswalker|s}}
 
{{CR|glossary|Planeswalker Symbol}}
 
{{CR|glossary|Planeswalker Symbol}}
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===From the "planeswalker uniqueness rule" to the "legend rule"===
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Planeswalker cards used to have a similar rule to the "[[legend rule]]": If a player controls two or more planeswalkers that share a [[planeswalker type]], that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".
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Starting with ''[[Ixalan]]'', this rule was abandoned.<ref name="Mechanics">{{DailyRef|feature/ixalan-mechanics|''Ixalan'' Mechanics|[[Matt Tabak]]|August 28, 2017}}</ref> All planeswalkers past, present, and future gained the supertype [[legendary]] and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same ''name'', that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as <c>The Wanderer</c>.
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The change was made to simplify gameplay.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164733840233/why-was-there-a-need-to-make-planeswalkers|title=Why was there a need to make planeswalkers legendary?|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164732134248/just-letting-you-know-i-really-liked-the|title=Having multiple versions of the same planeswalker character out seems 'wrong'.|August 28, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/164905699093/do-you-think-its-a-flavor-fail-to-be-able-to|title=Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?|September 02, 2017}}</ref>
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There are no current plans to create nonlegendary planeswalkers.<ref>{{DailyRef|making-magic/odds-ends-ixalan-part-2-2017-10-16|Odds & Ends: ''Ixalan'', Part 2|[[Mark Rosewater]]|October 16, 2017}}</ref>
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===Planeswalker redirection rule===
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Up until ''[[Rivals of Ixalan]]'' the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a [[redirection effect]] (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
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Starting with ''[[Dominaria]]'' this "planeswalker redirection rule" was removed. Instead each relevant card will tell you on the card specifically whether the card dealing [[direct damage]] can [[target]] planeswalkers. Older cards received [[errata]] to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.<ref>[https://twitter.com/mtgaaron/status/906199555120652288 Aaron Forsythe on Twitter]</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/166162774138/what-planeswalker-redirection-rule-change|title=What planeswalker redirection rule change?|October 07, 2017}}</ref><ref>{{EzTumblr|http://markrosewater.tumblr.com/post/171629935333/how-soon-will-we-see-the-planeswalker-redirection|title=How soon will we see the planeswalker redirection rule change implemented?|March 07, 2018}}</ref><ref name="Dominaria Changes">{{DailyRef|https://magic.wizards.com/en/articles/archive/news/dominaria-frame-template-and-rules-changes-2018-03-21|''Dominaria'' Frame, Template and Rules Changes|[[Aaron Forsythe]]|March 21, 2018}}</ref><ref>{{DailyRef|news/dominaria-oracle-changes-2018-04-13|''Dominaria'' Oracle Changes|[[Eli Shiffrin]]|April 13, 2018}}</ref>
   
 
===Rulings===
 
===Rulings===
 
* Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
 
* Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
* Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them.
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* Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as Sarkhan the Masterless' ability.
 
* All planeswalkers have supertype "[[legendary]]" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the ''same'' name.
 
* All planeswalkers have supertype "[[legendary]]" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the ''same'' name.
 
* Planeswalkers each have a number of activated abilities called "loyalty abilities." You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
 
* Planeswalkers each have a number of activated abilities called "loyalty abilities." You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
* The cost to activate a planeswalker's [[loyalty ability]] is represented by a box with a number inside. Boxes with an point facing up contain positive numbers, such as "+1"; this means "put one loyalty counter on this planeswalker". Boxes with an point facing down contain negative numbers, such as "-7"; this means "remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
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* The cost to activate a planeswalker's [[loyalty ability]] is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
* Planeswalkers can't attack (unless an effect such as the one from <c>Gideon Jura</c>'s third ability turns the planeswalker into a creature). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
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* Planeswalkers can't attack (unless an ability such as the one from <c>Gideon Jura</c>'s third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
 
* If your planeswalkers are being attacked, you can block the attackers as normal.
 
* If your planeswalkers are being attacked, you can block the attackers as normal.
* If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it.
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* If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it, unless they are also creatures (in that case, creature rulings apply).
   
 
===Subtypes===
 
===Subtypes===
 
The [[subtype]] for planeswalkers is called [[planeswalker type]] and is exclusive to planeswalkers.
 
The [[subtype]] for planeswalkers is called [[planeswalker type]] and is exclusive to planeswalkers.
   
[[R&D]] have decided that they don’t want to have to rein in other card types because they might impact planeswalkers in a dangerous way. They decided not add these other types when they chose to not make [[Karn]] an [[artifact]] Planeswalker.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/189087094088/do-you-think-well-ever-see-planeswalkers-combined|title=Do you think we'll ever see planeswalkers combined with other types?|November 15, 2019}}</ref>
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[[R&D]] have decided that they don't want to have to rein in other card types because they might impact planeswalkers in a dangerous way. They decided not to add these other types when they chose to not make [[Karn]] an [[artifact]] Planeswalker.<ref>{{EzTumblr|https://markrosewater.tumblr.com/post/189087094088/do-you-think-well-ever-see-planeswalkers-combined|title=Do you think we'll ever see planeswalkers combined with other types?|November 15, 2019}}</ref>
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===Planeswalker commanders===
 
As from ''[[Commander 2014]]'', some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as [[commander (designation)|commander]]s. 5 of these were printed in Commander 2014, their subtypes being [[Daretti]], [[Freyalise]], [[Nahiri]], [[Nixilis]], and [[Teferi]]. Two additional planeswalkers with such ability were added in ''[[Battlebond]]'', which they can partner with each other that making both become commanders at the same time, their subtypes are [[Will]] and [[Rowan]]. ''[[Commander 2018]]'' has four additional planeswalkers that can serve as commanders, with subtypes being [[Saheeli Rai|Saheeli]], [[Windgrace]], [[Aminatou]], and [[Estrid]].
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===Planeswalker destruction===
 
[[Black]] is the [[primary]] color that can [[destroy]] planeswalkers, its cards often using the text "destroy target creature or planeswalker".<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Green]] doesn't call out the planeswalker type by name (<c>Nissa's Defeat</c> being an exception), but can destroy non-creature permanents. Red is not listed here because it uses [[damage]] to deal with planeswalkers rather than destroy them outright unless used along with black. <c>Fated Retribution</c> is one of the few white cards that specifically can remove planeswalkers, while <c>Planar Cleansing</c> destroys all nonland permanents, including planeswalkers.
   
 
==Trivia==
 
==Trivia==
* As of ''Throne of Eldraine'', there are 198 planeswalker cards total (including one [[silver-bordered]] card), depicting 55 different planeswalker characters.
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* As of [[Zendikar Rising]], there are 217 planeswalker cards total (including two [[silver-bordered]] cards), depicting 58 different planeswalker characters.
* There are 53 different legal planeswalker subtypes, plus an additional subtype that only appears on a silver-bordered card. (The Wanderer, while a distinct character, does not have her own subtype.)
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* There are 55 different legal planeswalker subtypes, plus two additional subtypes that only appear on silver-bordered cards. (The Wanderer, while a distinct character, does not have her own subtype.)
 
* There is one planeswalker card (<c>The Royal Scions</c>) that has two subtypes, as it depicts two different planeswalker characters (the twins [[Will Kenrith|Will]] and [[Rowan Kenrith]]).
 
* There is one planeswalker card (<c>The Royal Scions</c>) that has two subtypes, as it depicts two different planeswalker characters (the twins [[Will Kenrith|Will]] and [[Rowan Kenrith]]).
* There are 84 [[multicolored]] planeswalker cards.
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* There are 88 [[multicolored]] planeswalker cards.
 
* There are five [[colorless]] planeswalker cards.
 
* There are five [[colorless]] planeswalker cards.
* There have been at least four printed planeswalker cards for each of the two colored pairs.
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* There have been at least five printed planeswalker cards for each of the two colored pairs.
* Six planeswalkers have been printed with a color identity of three colors: Nicol Bolas, Tamiyo, Sarkhan, Windgrace, Aminatou, and Estrid. In addition, Ajani, Samut, and Huatli have been associated with three colors, but not all at the same time, and Sarkhan has an association with four colors across all his cards. Additionally, Urza's silver-bordered card has all five colors.
+
* Seven planeswalkers have been printed with a color identity of three colors: Nicol Bolas, Tamiyo, Sarkhan, Windgrace, Narset, Aminatou, and Estrid. In addition, Ajani, Samut, Huatli, and Nissa have been associated with three colors, but not all at the same time, and Sarkhan has an association with four colors across all his cards. Additionally, Urza's silver-bordered card has all five colors.
 
* [[Gideon]], [[Jace]], [[Liliana]], [[Chandra]], [[Nissa]], and [[Nicol Bolas]] have all been printed as double-faced cards that are legendary creatures on one side and planeswalkers on the other, depicting them in the moments when their sparks first ignited.
 
* [[Gideon]], [[Jace]], [[Liliana]], [[Chandra]], [[Nissa]], and [[Nicol Bolas]] have all been printed as double-faced cards that are legendary creatures on one side and planeswalkers on the other, depicting them in the moments when their sparks first ignited.
* [[Jaya Ballard]], [[Karn]], [[Narset]], [[Nicol Bolas]], [[Ob Nixilis]], [[Samut]], [[Teferi]], [[Urza]], [[Venser]], and [[Xenagos]] have all been printed as both planeswalker cards and legendary creature cards, either because their creature cards were printed before the planeswalker card type was introduced (Jaya, Karn, Bolas, Teferi, Venser, and Urza's first creature card), or because their creature cards depicted them at a time when their spark wasn't currently active (Narset, Ob Nixilis, Samut, Xenagos, and Urza's second creature card). However, it should be noted that Urza's planeswalker card was [[silver-bordered]] and thus might not be a canonical representation.
+
* [[Jaya Ballard]], [[Karn]], [[Narset]], [[Nicol Bolas]], [[Ob Nixilis]], [[Samut]], [[Teferi]], [[Urza]], [[Venser]], and [[Xenagos]] have all been printed as both planeswalker cards and legendary creature cards, either because their creature cards were printed before the planeswalker card type was introduced (Jaya, Karn, Bolas, Teferi, Venser, and Urza's first creature card), or because their creature cards depicted them at a time when their spark wasn't currently active (Narset, Ob Nixilis, Samut, Xenagos, and Urza's second creature card). However, it should be noted that Urza's planeswalker card was [[silver-bordered]] and is not a canonical representation.
 
* [[Azor]], [[Dakkon Blackblade]], [[Jeska]], [[Ravi]], and [[Slobad]] are all planeswalkers who've been printed as legendary creature cards, but not as planeswalker cards. With the exception of Azor, their cards were all printed before the planeswalker card type was introduced, while Azor was printed as a legendary creature because his card depicted him after losing his spark.
 
* [[Azor]], [[Dakkon Blackblade]], [[Jeska]], [[Ravi]], and [[Slobad]] are all planeswalkers who've been printed as legendary creature cards, but not as planeswalker cards. With the exception of Azor, their cards were all printed before the planeswalker card type was introduced, while Azor was printed as a legendary creature because his card depicted him after losing his spark.
 
* Planeswalker was featured as [[rules card]]s 1-3 of 5 in the ''[[Lorwyn]]'' set and 1 of 9 in the ''[[Magic 2011]]'' set.
 
* Planeswalker was featured as [[rules card]]s 1-3 of 5 in the ''[[Lorwyn]]'' set and 1 of 9 in the ''[[Magic 2011]]'' set.
   
===Highest amount of individual planeswalker cards per character===
+
===Highest number of individual planeswalker cards per character===
Some characters are favored more than others, usually resulting in a higher amount of unique cards of them.
+
Some characters are favored more than others, usually resulting in a higher amount of unique cards representing them.
   
Planeswalkers that have more than three planeswalker cards as of [[Core Set 2020]]:
+
Planeswalkers that have more than three planeswalker cards as of [[Zendikar Rising]]:
   
* Fourteen cards: [[Chandra]]
+
* Sixteen cards: [[Chandra]]
* Twelve cards: [[Ajani]]
+
* Twelve cards: [[Ajani]], [[Liliana]], [[Jace]]
  +
* Nine cards: [[Nissa]], [[Garruk]] (<c>Garruk Relentless</c> notably is a [[double-faced card]], with both sides being planeswalkers; in this case, it is still considered one card.)
* Eleven cards: [[Jace]]
 
* Ten cards: [[Liliana]]
 
* Nine cards: [[Nissa]]
 
 
* Eight cards: [[Gideon]]
 
* Eight cards: [[Gideon]]
* Seven cards: [[Garruk]] (Garruk Relentless notably is a [[double-faced card]], with both sides being planeswalkers; in this case, it is still considered one card.), [[Sarkhan]], [[Sorin Markov|Sorin]], [[Tezzeret]]
+
* Seven cards: [[Sarkhan]], [[Sorin Markov|Sorin]], [[Tezzeret]]
* Six cards: [[Vraska]]
+
* Six cards: [[Teferi]], [[Vivien]], [[Vraska]]
* Five cards: [[Nicol Bolas]], [[Vivien]]
+
* Five cards: [[Elspeth Tirel|Elspeth]], [[Nicol Bolas]]
* Four cards: [[Ral Zarek]], [[Domri]], [[Teferi]], [[Dovin]], [[Huatli]]
+
* Four cards: [[Ral Zarek|Ral]], [[Domri]], [[Dovin]], [[Huatli]], [[Ashiok]], [[Nahiri]]
   
 
=== Abilities ===
 
=== Abilities ===
  +
* The largest number of abilities a planeswalker card has had so far is four.
* <c>Jace, the Mind Sculptor</c>, <c>Garruk, Apex Predator</c>, <c>Chandra, Torch of Defiance</c>, <c>Nicol Bolas, the Arisen</c> and <c>Nicol Bolas, God-Pharaoh</c> are the only planeswalker cards with four loyalty abilities. <c>Nicol Bolas, Dragon-God</c>, <c>Liliana, Dreadhorde General</c>, <c>Tezzeret, Master of the Bridge</c>, and <c>Chandra, Awakened Inferno</c> have four abilities total, with three loyalty abilities and one static or triggered ability. <c>Gideon Blackblade</c> also has four abilities, with two static abilities and two loyalty abilities.
 
  +
**<c>Jace, the Mind Sculptor</c>, <c>Garruk, Apex Predator</c>, <c>Chandra, Torch of Defiance</c>, <c>Nicol Bolas, the Arisen</c> and <c>Nicol Bolas, God-Pharaoh</c> have four loyalty abilities.
* <c>Nahiri, the Lithomancer</c>, <c>Teferi, Temporal Archmage</c>, <c>Ob Nixilis of the Black Oath</c>, <c>Daretti, Scrap Savant</c>, <c>Freyalise, Llanowar's Fury</c>, <c>Aminatou, the Fateshifter</c>, <c>Estrid, the Masked</c>, <c>Saheeli, the Gifted</c>, and <c>Lord Windgrace</c> technically have four abilities as well, as they all have a static ability which allows them to be a [[commander (designation)|commander]]. Similarly, <c>Will Kenrith</c> and <c>Rowan Kenrith</c> technically have five abilities: they also have a static ability which allows them to be a Commander, in addition to another static ability that [[Partner]]s them with one another.
 
  +
**<c>Nicol Bolas, Dragon-God</c>, <c>Liliana, Dreadhorde General</c>, <c>Tezzeret, Master of the Bridge</c> <c>Chandra, Awakened Inferno</c>, and <c>Elspeth, Sun's Nemesis</c> have four abilities total, with three loyalty abilities and one static or triggered ability.
  +
**<c>Gideon Blackblade</c> has four abilities, with two static abilities and two loyalty abilities.
 
**<c>Nahiri, the Lithomancer</c>, <c>Teferi, Temporal Archmage</c>, <c>Ob Nixilis of the Black Oath</c>, <c>Daretti, Scrap Savant</c>, <c>Freyalise, Llanowar's Fury</c>, <c>Aminatou, the Fateshifter</c>, <c>Estrid, the Masked</c>, <c>Saheeli, the Gifted</c>, and <c>Lord Windgrace</c> technically have four abilities as well, as they all have a static ability which allows them to be a [[commander (designation)|commander]]. Similarly, <c>Will Kenrith</c> and <c>Rowan Kenrith</c> technically have five abilities: they also have a static ability which allows them to be a Commander, in addition to another static ability that [[Partner]]s them with one another.
 
* All other planeswalkers have three or fewer abilities, with the exceptions of double-faced planeswalkers: <c>Garruk Relentless</c> has a total of five loyalty abilities or six abilities of any kind (two loyalty abilities and a triggered ability on the front, and three loyalty abilities on the back), and <c>Arlinn Kord</c> has a total of five (two on her human side and three on her transformed side).
 
* All other planeswalkers have three or fewer abilities, with the exceptions of double-faced planeswalkers: <c>Garruk Relentless</c> has a total of five loyalty abilities or six abilities of any kind (two loyalty abilities and a triggered ability on the front, and three loyalty abilities on the back), and <c>Arlinn Kord</c> has a total of five (two on her human side and three on her transformed side).
 
* Until ''War of the Spark'', all planeswalker cards had at least three loyalty abilities. However, ''War of the Spark'' introduced rare planeswalkers that have only two loyalty abilities in addition to a static or triggered ability, as well as uncommon planeswalkers that only have one loyalty ability in addition to a static or triggered ability.
 
* Until ''War of the Spark'', all planeswalker cards had at least three loyalty abilities. However, ''War of the Spark'' introduced rare planeswalkers that have only two loyalty abilities in addition to a static or triggered ability, as well as uncommon planeswalkers that only have one loyalty ability in addition to a static or triggered ability.
* Until ''War of the Spark'', all but three planeswalker cards had positive loyalty abilities (i.e. loyalty abilities that gave them more counters). The only exceptions were <c>Sarkhan the Mad</c>, <c>Kaya, Ghost Assassin</c>, and the front side of <c>Garruk Relentless</c>, which only had neutral or negative loyalty abilities. However, Kaya's card had an ability that allowed players to exile it and return it to the battlefield (thus restoring its starting counters), and Garruk's card had positive loyalty abilities on the back side, making Sarkhan's card the only planeswalker that couldn't gain or restore counters on its own. This changed with ''War of the Spark'', which features 20 uncommon planeswalkers who only have negative loyalty abilities.
+
* Until ''War of the Spark'', all but three planeswalker cards had positive loyalty abilities (i.e. loyalty abilities that gave them more counters). The only exceptions were <c>Sarkhan the Mad</c>, <c>Kaya, Ghost Assassin</c>, and the front side of <c>Garruk Relentless</c>, which only had neutral or negative loyalty abilities. However, Kaya's card had an ability that allowed players to exile it and return it to the battlefield (thus restoring its starting counters), and Garruk's card had positive loyalty abilities on the backside, making Sarkhan's card the only planeswalker that couldn't gain or restore counters on its own. This changed with ''War of the Spark'', which features 20 uncommon planeswalkers who only have negative loyalty abilities.
   
 
=== Loyalty counters ===
 
=== Loyalty counters ===
* <c>Ugin, the Spirit Dragon</c>, <c>Nicol Bolas, God-Pharaoh</c>, and <c>Nicol Bolas, the Arisen</c> have the most loyalty counters (seven) when they come onto the [[battlefield]], not counting 'diminishing' planeswalkers (those who can't gain or restore counters) or the event exclusive <c>Garruk the Slayer</c> (who was meant to be played by itself, without a deck). This was likely done to highlight the fact that Ugin and Nicol Bolas are exceptionally powerful, even by planeswalker standards.
+
* <c>Ugin, the Spirit Dragon</c>, <c>Nicol Bolas, God-Pharaoh</c>, and <c>Nicol Bolas, the Arisen</c> have the most loyalty counters (seven) when they enter the [[battlefield]], not counting 'diminishing' planeswalkers (those who can't gain or restore counters) or the event exclusive <c>Garruk the Slayer</c> (who was meant to be played by itself, without a deck). This was likely done to highlight the fact that Ugin and Nicol Bolas are exceptionally powerful, even by planeswalker standards.
* <c>Sarkhan the Mad</c>, <c>Arlinn, Voice of the Pack</c>, <c>Kiora, Behemoth Beckoner</c>, <c>Kaya, Bane of the Dead</c>, and <c>Huatli, the Sun's Heart</c> also start with seven loyalty, but they have no way to regain loyalty counters, so their high starting loyalty was intended to balance that drawback by allowing them to stay in the game for longer. (However, most of the 'diminishing' planeswalkers from ''War of the Spark'' only start with five loyalty.)
+
* <c>Sarkhan the Mad</c>, <c>Arlinn, Voice of the Pack</c>, <c>Kiora, Behemoth Beckoner</c>, <c>Kaya, Bane of the Dead</c>, and <c>Huatli, the Sun's Heart</c> also start with seven loyalty, but they have no way to regain loyalty counters. All of these have different design impetuses for the high loyalty:
  +
** Sarkhan is primarily a draw engine, with situational negative activated abilities. In a low-curved deck, the 7 loyalty allows for more probable activations.
  +
** Kaya has the most powerful activated ability with the worst passive, so to balance [[proliferate]] in the format it requires two proliferates for another activation.
  +
** Kiora and Huatli are designed in reverse, with draft-around passives, so their high loyalty is to give them longevity, with activated abilities as minor upsides.
  +
** Arlinn sits in the middle, with the activated ability, passive ability, and high converted mana cost going towards a strong uncommon proliferate payoff, balanced by the fact that she requires three turns to maximize loyalty value, with the first activation giving an under-curve creature.
 
* <c>Nissa Revane</c>, <c>Tibalt, the Fiend-Blooded</c>, <c>Kiora, the Crashing Wave</c>, and <c>Mu Yanling, Sky Dancer</c> have the fewest loyalty counters (two) when they come onto the battlefield.
 
* <c>Nissa Revane</c>, <c>Tibalt, the Fiend-Blooded</c>, <c>Kiora, the Crashing Wave</c>, and <c>Mu Yanling, Sky Dancer</c> have the fewest loyalty counters (two) when they come onto the battlefield.
* <c>Nissa, Steward of Elements</c> (thanks to the X in her mana cost) may come into play with less than two loyalty counters, or with more than seven.
+
* Thanks to the X in the mana cost, <c>Nissa, Steward of Elements</c> may enter the battlefield with fewer than two loyalty counters, or with more than seven.
   
 
==Storyline==
 
==Storyline==
  +
{{Main|Planeswalker (lore)}}
{{For|a list of all planeswalkers|list of planeswalkers}}
 
 
Planeswalkers (or 'walkers) can be born at random in any sapient species, with no outward signs of their latent power. However, there is an incredibly remote chance that any given sentient, natural being will be born with a [[planeswalker's spark]]. When that being is put through a period of extreme stress—in many cases death—the spark can trigger, causing the individual to ascend and become a planeswalker.
 
 
The defining trait of planeswalkers is the ability to travel between separate universes with ease, while the vast majority of people throughout the multiverse are not even aware that other worlds beside their own exist. Planeswalking is a form of magic. With enough time and mana, or with specialized spell knowledge, or with access to enormous power, it's possible for a planeswalker to transfer clothing, artifacts, and/or creatures with them as they planeswalk.<ref>{{DailyRef|feature/goodies-mailbag-2007-12-12|Goodies from the Mailbag|[[Doug Beyer]]|December 12, 2007}}</ref>
 
 
A planeswalker is specifically a being who possesses a [[planeswalker's spark]]. The planeswalker spark is more or less a one-in-a-million thing in sentient beings, and having it ignite is even rarer.<ref>{{DailyRef|savor-flavor/odd-job-2009-06-24|Odd Job|[[Doug Beyer]]|June 24, 2009}}</ref> There are other beings who, through various means, are able to travel between planes, but they are not considered planeswalkers ([[Marit Lage]], the [[Eldrazi]], and the [[Myojin of Night's Reach]] are the best-known examples). Many [[prerevisionist]] characters were referred to as planeswalkers but may not actually have been; without any further information, they remain subject to debate. [[Ugin]] was able to bring [[Nicol Bolas]] to the [[Meditation Plane]] wrapped in his wings, though the Blind Eternities grievously injured and blinded Bolas, and it is implied that Bolas only survived the trip because he was a powerful Elder Dragon.<ref name="Weisman Ravnica novel">[[Greg Weisman]] (April 2019). "''[[War of the Spark: Ravnica]]''". Del Rey.</ref>
 
 
Every planeswalker planeswalks slightly differently.<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/184012856018/do-any-planeswalkers-besides-yanggu-have-special|title=Do any planeswalkers besides Yanggu have special planeswalking powers?|April 7, 2019}}</ref> Some can planeswalk swiftly, some more slowly. Some require great effort to planeswalk, some can do it with ease. Some can planeswalk again in a short amount of time, some can take a while. Some can carry more inorganic material with them. A rare few can planeswalk organic material (and those usually have restrictions - [[Yanggu]], for example, can only planeswalk with [[Mowu]] specifically, and [[Wrenn]] with [[Six]]).
 
 
===Traditional planeswalkers===
 
Planeswalkers had incredible magical capabilities, surpassing all but the most powerful mortal wizards. Their lives could last indefinitely, and their physical forms were matters of will as they were energy projections of a center of consciousness. Through intense effort, planeswalkers could create their own artificial planes. Because of planeswalkers' prolonged life spans and immense power, some are worshipped as gods; many end up losing their sanity, or, at the very least, they come to regard the lives of mortals in low-esteem, if even at all.
 
 
===Current planeswalkers===
 
The new breed of planeswalkers no longer display the near-omnipotence of their predecessors. While they are usually powerful mages, they are still physical beings that in general age normally, can be harmed, and need the same sustenance as other mortals. They stopped being able to transport other people during a planeswalk. They can bring their clothes and some small items, but for example not food.<ref>[http://media.wizards.com/2018/podcasts/magic/MS_Podcast_20180503_8xaU1g.mp3 Magic Story Podcast: The Mending (May 3, 2018)]</ref> This is in stark contrast to the earlier planeswalkers. Some of them have managed to suppress or avoid some of these limitations by magical means; however, these are specific to each planeswalker.
 
 
The new breed manifested itself for the first time in [[Venser]] of [[Urborg]], a Dominarian [[artificer]] who participated in the solution of the Dominarian temporal crisis. [[Teferi]]'s first theory was that the rifts mutated Venser's spark, which affected his ascension.
 
 
The new breed was born during the [[Mending]], when [[Jeska]] sacrificed her life and her spark to mend all [[rift|temporal rifts]] in the Multiverse (doing so on such a great scale was probably enabled by her former existence as [[Karona]], the embodiment of Dominarian magic, and the fact that Dominaria is the [[Nexus of the Multiverse]]). The Mending caused a change in the very rules of the Multiverse and in the nature of the planeswalker sparks.
 
 
By default, planeswalkers can’t bring any other living thing with them. Some, like [[Jiang Yanggu]] have the ability to planeswalk with [[Mowu|a specific creature]].<ref>{{EzTumblr|http://markrosewater.tumblr.com/post/183347514078/are-planeswalkers-allowed-to-bring-other-when-they|title=Are planeswalkers allowed to bring other when they go to a new plane?|March 09, 2019}}</ref>
 
 
===Reasons for change===
 
Pivotal for the Mending was the creative team's long-standing wish to make planeswalkers more identifiable.<ref name="Planeswalker Rules"/> Toning them down provided a solution that also cleared the ways for the new planeswalker card type.<ref>{{DailyRef|last-quack-2007-09-06|The Last Quack|[[Matt Cavotta]]|September 06, 2007}}</ref> This in turn allowed planeswalkers to be not only the focus of the storyline but also of brand identity.
 
 
A further change was made in ''[[Commander 2014]]'': planeswalker cards no longer represent the full power of planeswalkers themselves, but only the amount of assistance a planeswalker is willing to provide to the player.<ref>{{DailyRef|making-magic/fate-ful-stories-part-2-2015-01-19|Fate-Ful Stories, Part 2|[[Mark Rosewater]]|January 19, 2015}}</ref> Such changes made any planeswalker, including pre-Mending planeswalkers, available for printing as a planeswalker card in the future.
 
 
===Reception===
 
As with most changes, the reactions were mixed. Some deemed it unnecessary to kill off existing characters, arguing that they could have been altered to fit the new approach. Others felt that diminishing their powers made the characters less interesting. Additional criticism was directed at the way the Mending was handled in the [[Time Spiral Cycle]]. An open letter was written to Brady Dommermuth that summarizes these viewpoints on Phyrexia.com.<ref>Squeeman. (June 26, 2007.) [http://www.phyrexia.com/forum/messages/11/22821.html?1186674487 Dear Brady Dommermuth]</ref>
 
 
Discussions on differences between the old and new planeswalkers spawned many (sometimes malicious) names for the latter type, generally to make them easier to refer to, but also to show how much they differ from the original ones. Among the most popular are "neowalkers", from Greek ''neos'' ("new"), and "Bradywalkers", named after [[Brady Dommermuth]], creative director. For the same (non-malicious) reason, the original breed of planeswalker is often referred to as "oldwalkers."
 
 
==Planeswalker commanders==
 
As from ''[[Commander 2014]]'', some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker card that can be used as [[commander (designation)|commander]]s. 5 of these were printed in Commander 2014, their subtypes being [[Daretti]], [[Freyalise]], [[Nahiri]], [[Nixilis]], and [[Teferi]]. Two additional planeswalkers with such ability were added in ''[[Battlebond]]'', which they can partner with each other that making both become commanders at the same time, their subtypes are [[Will]] and [[Rowan]]. ''[[Commander 2018]]'' has four additional planeswalkers that can serve as commanders, with subtypes being [[Saheeli Rai|Saheeli]], [[Windgrace]], [[Aminatou]], and [[Estrid]].
 
 
==Planeswalker destruction==
 
[[Black]] is the [[primary]] color that can [[destroy]] planeswalkers, its cards often using the text "destroy target creature or planeswalker".<ref name="Color Pie 2017">{{DailyRef|making-magic/mechanical-color-pie-2017-2017-06-05|Mechanical Color Pie 2017|[[Mark Rosewater]]|June 5, 2017}}</ref> [[Green]] doesn't call out the planeswalker type by name (<c>Nissa's Defeat</c> being an exception), but can destroy noncreature permanents. Red is not listed here because it uses [[damage]] to deal with planeswalkers rather than destroy them outright. <c>Fated Retribution</c> is the one of the few white cards that specifically can remove planeswalkers.
 
   
 
==References==
 
==References==

Revision as of 16:56, 14 October 2020

Planeswalker
 
 
 
 
 
 

Planeswalker
PW
Card Type
Subtype Planeswalker type
Scryfall Search
type:"Planeswalker"
Parts of a Magic card 3

Planeswalker card: 1) card name, 2) mana cost, 3) type line, 4) Loyalty ability, 5) Ultimate ability, 6) starting loyalty

In the storyline of Magic: The Gathering, planeswalkers are among the most powerful beings in the multiverse. Within the game, they represent the thematic identities of the players. Planeswalker is also a card type within the game.

Player identity

Within the game, each player is supposed to be a planeswalker, which is a point emphasized in the current marketing strategy (for example the intro packs' description refers to your opponents as such). This concept originated from the Alpha rule book.[1]

Card type

Planeswalker card types were introduced in Lorwyn.[2][3][4] Like the player, a planeswalker card represents a powerful being that is able to move from plane to plane.[5][6] Planeswalkers borrowed their "attack me to lower my loyalty" mechanic from something called structures that Richard Garfield made for Ravnica: City of Guilds, but never had been used.[7] An earlier design for planeswalkers, meant to be introduced in Future Sight would later inspire the design of Sagas.[8][9]

Planeswalkers enter the battlefield with a set number of loyalty counters, printed in the lower right of the card. A planeswalker can be attacked, like a player, or be dealt damage by an opponent's spell or ability. Damage dealt to a planeswalker removes that many loyalty counters and a planeswalker with no loyalty counters is put into the graveyard, unless they become a Creature by a spell or ability. In that case, they are put into the graveyard also for the reasons a creature is sent there, such as taking lethal damage or reducing the toughness below 1.

Planeswalkers usually have three abilities: one ability that adds loyalty counters as a cost for a small benefit, one that removes a small amount of counters as a cost for a larger effect, and one that removes a large number of loyalty counters for a big effect. The last effect is commonly referred to as the planeswalker's "ultimate" ability and usually leaves the opponent in a devastated state. The starting loyalty of a planeswalker is commonly significantly lower than the cost of its ultimate and a player has to build up the loyalty to access it.

Unlike most other cards in a set, planeswalkers are designed by the people who work on Standard (currently the Play Design team, formerly the development team with contributions from people who played in the Future Future League).[10]

Until War of the Spark, all planeswalkers had been printed with the mythic rare rarity, except for Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, and Garruk Wildspeaker, which debuted in the Lorwyn block when the mythic rare rarity did not yet exist. War of the Spark featured rare and even uncommon planeswalkers.[11] All planeswalkers in the set have a static or triggered ability. In addition, the uncommon planeswalkers have only a minus loyalty ability (no plus abilities),[12] the rare planeswalkers have a plus and a minus loyalty ability,[13] and the mythic rare planewalkers have the usual three loyalty abilites.[14]

By the time of Zendikar Rising Planeswalkers could be released with set-specific mechanics (something which was previously avoided).[15]

Planeswalker symbol

Planeswalker symbol

Unused planeswalker symbol meant for future-shifted cards

The handprint-like planeswalker symbol {PW} symbolizes planeswalkers and their ability to traverse the planes of the Multiverse.[16][17] It is, for example, used to planeswalk in the Planechase format, as part of the Masters 25 expansion symbol, and hidden in card art (e.g., Barren Glory and Omniscience). It seems to refer to the different paths or planes that a planeswalker can choose to walk. Specifically: five choices, as in the five colors of Magic. On the other hand, Mark Rosewater has said that it also has a “five becoming one” aspect, to match Magic's ethos of the colors working together.[18][19] The latter could also mean there is a connection to the Lorwyn Five or the Gatewatch.

There used to be a symbol designed for planeswalkers in Future Sight, but it was not used when the introduction of planeswalkers was moved to Lorwyn. This was different from the current planeswalker symbol.[20]

Rules

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Planeswalker
A card type. A planeswalker is a permanent. See rule 306, “Planeswalkers.”

From the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

  • 306. Planeswalkers
    • 306.1. A player who has priority may cast a planeswalker card from their hand during a main phase of their turn when the stack is empty. Casting a planeswalker as a spell uses the stack. (See rule 601, “Casting Spells.”)
    • 306.2. When a planeswalker spell resolves, its controller puts it onto the battlefield under their control.
    • 306.3. Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 205.3j for the complete list of planeswalker types.
    • 306.4. Previously, planeswalkers were subject to a “planeswalker uniqueness rule” that stopped a player from controlling two planeswalkers of the same planeswalker type. This rule has been removed and planeswalker cards printed before this change have received errata in the Oracle card reference to have the legendary supertype. Like other legendary permanents, they are subject to the “legend rule” (see rule 704.5j).
    • 306.5. Loyalty is a characteristic only planeswalkers have.
      • 306.5a The loyalty of a planeswalker card not on the battlefield is equal to the number printed in its lower right corner.
      • 306.5b A planeswalker has the intrinsic ability “This permanent enters the battlefield with a number of loyalty counters on it equal to its printed loyalty number.” This ability creates a replacement effect (see rule 614.1c).
      • 306.5c The loyalty of a planeswalker on the battlefield is equal to the number of loyalty counters on it.
      • 306.5d Each planeswalker has a number of loyalty abilities, which are activated abilities with loyalty symbols in their costs. Loyalty abilities follow special rules: A player may activate a loyalty ability of a permanent they control any time they have priority and the stack is empty during a main phase of their turn, but only if none of that permanent’s loyalty abilities have been activated that turn. See rule 606, “Loyalty Abilities.”
    • 306.6. Planeswalkers can be attacked. (See rule 508, “Declare Attackers Step.”)
    • 306.7. Previously, planeswalkers were subject to a redirection effect that allowed a player to have noncombat damage that would be dealt to an opponent be dealt to a planeswalker under that opponent’s control instead. This rule has been removed and certain cards have received errata in the Oracle card reference to deal damage directly to planeswalkers.
    • 306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.
    • 306.9. If a planeswalker’s loyalty is 0, it’s put into its owner’s graveyard. (This is a state-based action. See rule 704.)

From the glossary of the Comprehensive Rules (April 12, 2024—Outlaws of Thunder Junction)

Planeswalker Symbol
The Planeswalker symbol appears on the planar die in the Planechase casual variant. See rule 107.11.

From the "planeswalker uniqueness rule" to the "legend rule"

Planeswalker cards used to have a similar rule to the "legend rule": If a player controls two or more planeswalkers that share a planeswalker type, that player chooses one of them, and the rest are put into their owners’ graveyards. This was called the "planeswalker uniqueness rule".

Starting with Ixalan, this rule was abandoned.[21] All planeswalkers past, present, and future gained the supertype legendary and became subject to the "legend rule". Thus, if a player controls more than one legendary planeswalker with the same name, that player chooses one and puts the other into their owner's graveyard. This has also enabled planeswalkers without types to be printed, such as The Wanderer.

The change was made to simplify gameplay.[22][23][24]

There are no current plans to create nonlegendary planeswalkers.[25]

Planeswalker redirection rule

Up until Rivals of Ixalan the following rule was in place: If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the former player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.

Starting with Dominaria this "planeswalker redirection rule" was removed. Instead each relevant card will tell you on the card specifically whether the card dealing direct damage can target planeswalkers. Older cards received errata to have "player" changed to "player or planeswalker", and similarly for "target opponent". Most others that could previously target a "creature or player" would now refer to simply "any target", defined to include creatures, players, and planeswalkers.[26][27][28][29][30]

Rulings

  • Planeswalkers are permanents. You can cast one at the time you could cast a sorcery. When your planeswalker spell resolves, it enters the battlefield under your control.
  • Planeswalkers are not creatures. Spells and abilities that affect creatures won't affect them. They can become creatures by spells or abilities, though, such as Sarkhan the Masterless' ability.
  • All planeswalkers have supertype "legendary" and are subject to the "legend rule". Planeswalkers with the same subtypes can exist under your control as long as they are not of the same name.
  • Planeswalkers each have a number of activated abilities called "loyalty abilities." You can activate a loyalty ability of a planeswalker you control only at the time you could cast a sorcery and only if you haven't activated one of that planeswalker's loyalty abilities yet that turn.
  • The cost to activate a planeswalker's loyalty ability is represented by a box with a number inside. Boxes with a point facing up contain positive numbers, such as "+1"; this means "put one loyalty counter on this planeswalker". Boxes with a point facing down contain negative numbers, such as "-7"; this means "remove seven loyalty counters from this planeswalker". You can't activate a planeswalker's ability with a negative loyalty cost unless the planeswalker has at least that many loyalty counters on it.
  • Planeswalkers can't attack (unless an ability such as the one from Gideon Jura's third ability adds the creature type). However, they can be attacked. Each of your attacking creatures can attack your opponent or a planeswalker that player controls. You say which as you declare attackers.
  • If your planeswalkers are being attacked, you can block the attackers as normal.
  • If a creature that's attacking a planeswalker isn't blocked, it'll deal its combat damage to that planeswalker. Damage dealt to a planeswalker causes that many loyalty counters to be removed from it, unless they are also creatures (in that case, creature rulings apply).

Subtypes

The subtype for planeswalkers is called planeswalker type and is exclusive to planeswalkers.

R&D have decided that they don't want to have to rein in other card types because they might impact planeswalkers in a dangerous way. They decided not to add these other types when they chose to not make Karn an artifact Planeswalker.[31]

Planeswalker commanders

As from Commander 2014, some planeswalkers (including some pre-Mending era planeswalkers) are now represented as planeswalker cards that can be used as commanders. 5 of these were printed in Commander 2014, their subtypes being Daretti, Freyalise, Nahiri, Nixilis, and Teferi. Two additional planeswalkers with such ability were added in Battlebond, which they can partner with each other that making both become commanders at the same time, their subtypes are Will and Rowan. Commander 2018 has four additional planeswalkers that can serve as commanders, with subtypes being Saheeli, Windgrace, Aminatou, and Estrid.

Planeswalker destruction

Black is the primary color that can destroy planeswalkers, its cards often using the text "destroy target creature or planeswalker".[32] Green doesn't call out the planeswalker type by name (Nissa's Defeat being an exception), but can destroy non-creature permanents. Red is not listed here because it uses damage to deal with planeswalkers rather than destroy them outright unless used along with black. Fated Retribution is one of the few white cards that specifically can remove planeswalkers, while Planar Cleansing destroys all nonland permanents, including planeswalkers.

Trivia

  • As of Zendikar Rising, there are 217 planeswalker cards total (including two silver-bordered cards), depicting 58 different planeswalker characters.
  • There are 55 different legal planeswalker subtypes, plus two additional subtypes that only appear on silver-bordered cards. (The Wanderer, while a distinct character, does not have her own subtype.)
  • There is one planeswalker card (The Royal Scions) that has two subtypes, as it depicts two different planeswalker characters (the twins Will and Rowan Kenrith).
  • There are 88 multicolored planeswalker cards.
  • There are five colorless planeswalker cards.
  • There have been at least five printed planeswalker cards for each of the two colored pairs.
  • Seven planeswalkers have been printed with a color identity of three colors: Nicol Bolas, Tamiyo, Sarkhan, Windgrace, Narset, Aminatou, and Estrid. In addition, Ajani, Samut, Huatli, and Nissa have been associated with three colors, but not all at the same time, and Sarkhan has an association with four colors across all his cards. Additionally, Urza's silver-bordered card has all five colors.
  • Gideon, Jace, Liliana, Chandra, Nissa, and Nicol Bolas have all been printed as double-faced cards that are legendary creatures on one side and planeswalkers on the other, depicting them in the moments when their sparks first ignited.
  • Jaya Ballard, Karn, Narset, Nicol Bolas, Ob Nixilis, Samut, Teferi, Urza, Venser, and Xenagos have all been printed as both planeswalker cards and legendary creature cards, either because their creature cards were printed before the planeswalker card type was introduced (Jaya, Karn, Bolas, Teferi, Venser, and Urza's first creature card), or because their creature cards depicted them at a time when their spark wasn't currently active (Narset, Ob Nixilis, Samut, Xenagos, and Urza's second creature card). However, it should be noted that Urza's planeswalker card was silver-bordered and is not a canonical representation.
  • Azor, Dakkon Blackblade, Jeska, Ravi, and Slobad are all planeswalkers who've been printed as legendary creature cards, but not as planeswalker cards. With the exception of Azor, their cards were all printed before the planeswalker card type was introduced, while Azor was printed as a legendary creature because his card depicted him after losing his spark.
  • Planeswalker was featured as rules cards 1-3 of 5 in the Lorwyn set and 1 of 9 in the Magic 2011 set.

Highest number of individual planeswalker cards per character

Some characters are favored more than others, usually resulting in a higher amount of unique cards representing them.

Planeswalkers that have more than three planeswalker cards as of Zendikar Rising:

Abilities

Loyalty counters

  • Ugin, the Spirit Dragon, Nicol Bolas, God-Pharaoh, and Nicol Bolas, the Arisen have the most loyalty counters (seven) when they enter the battlefield, not counting 'diminishing' planeswalkers (those who can't gain or restore counters) or the event exclusive Garruk the Slayer (who was meant to be played by itself, without a deck). This was likely done to highlight the fact that Ugin and Nicol Bolas are exceptionally powerful, even by planeswalker standards.
  • Sarkhan the Mad, Arlinn, Voice of the Pack, Kiora, Behemoth Beckoner, Kaya, Bane of the Dead, and Huatli, the Sun's Heart also start with seven loyalty, but they have no way to regain loyalty counters. All of these have different design impetuses for the high loyalty:
    • Sarkhan is primarily a draw engine, with situational negative activated abilities. In a low-curved deck, the 7 loyalty allows for more probable activations.
    • Kaya has the most powerful activated ability with the worst passive, so to balance proliferate in the format it requires two proliferates for another activation.
    • Kiora and Huatli are designed in reverse, with draft-around passives, so their high loyalty is to give them longevity, with activated abilities as minor upsides.
    • Arlinn sits in the middle, with the activated ability, passive ability, and high converted mana cost going towards a strong uncommon proliferate payoff, balanced by the fact that she requires three turns to maximize loyalty value, with the first activation giving an under-curve creature.
  • Nissa Revane, Tibalt, the Fiend-Blooded, Kiora, the Crashing Wave, and Mu Yanling, Sky Dancer have the fewest loyalty counters (two) when they come onto the battlefield.
  • Thanks to the X in the mana cost, Nissa, Steward of Elements may enter the battlefield with fewer than two loyalty counters, or with more than seven.

Storyline

Main article: Planeswalker (lore)

References

  1. John Carter (December 25, 2004). "The Original Magic Rulebook". magicthegathering.com. Wizards of the Coast.
  2. Mark Rosewater (November 05, 2007). "Planeswalk on the Wild Side, Part I". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (November 12, 2007). "Planeswalk on the Wild Side, Part II". magicthegathering.com. Wizards of the Coast.
  4. Mark Rosewater (August 05, 2013). "Twenty Things That Were Going To Kill Magic". magicthegathering.com. Wizards of the Coast.
  5. Mark Rosewater. (September 3, 2007.) "Planeswalker Rules. Planeswalking the Walk", magicthegathering.com, Wizards of the Coast. (Internet Archive snapshot)
  6. Doug Beyer (September 10, 2007). "The Era of the Planeswalker". magicthegathering.com. Wizards of the Coast.
  7. Mark Rosewater (April 28, 2018). "Some birthday trivia about planeswalkers!". Blogatog. Tumblr.
  8. Mark Rosewater (March 13, 2018). "It feels like the sagas are the original planeswalker design from future sight.". Blogatog. Tumblr.
  9. Mark Rosewater (Mark Rosewater). "Returning Home". magicthegathering.com. Wizards of the Coast.
  10. Melissa DeTora (January 19, 2018). "Designing Rivals of Ixalan Planeswalkers". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (April 1, 2019). "Waging War of the Spark, Part 1". magicthegathering.com. Wizards of the Coast.
  12. Mark Rosewater (March 31, 2019). "Do all the uncommon planeswalkers only have minus loyalty abilities?". Blogatog. Tumblr.
  13. Mark Rosewater (March 31, 2019). "Do all the rare walkers only have a plus AND a minus ability with no ultimate?". Blogatog. Tumblr.
  14. Mark Rosewater (March 31, 2019). "Does every planeswalker in War of the Spark have a non-loyalty ability?". Blogatog. Tumblr.
  15. Mark Rosewater (September 21, 2020). "More Zendikar Rising Stars". magicthegathering.com. Wizards of the Coast.
  16. Magic Arcana (December 30, 2009). "What's That Symbol?". magicthegathering.com. Wizards of the Coast.
  17. Mark Rosewater (December 17, 2012). "Do you happen to know what the "planeswalker symbol" actually represents?". Blogatog. Tumblr.
  18. Mark Rosewater (November 19, 2017). "Do you have any trivia or interesting perspective on the Planeswalker Symbol?". Blogatog. Tumblr.
  19. Mark Rosewater (December 2, 2018). "Can you talk about what the symbology of the Planeswalker symbol is? Why a “handprint”-like design?". Blogatog. Tumblr.
  20. Wizards of the Coast (August 1, 2008). "Ask Wizards - August, 2008". magicthegathering.com. Wizards of the Coast.
  21. Matt Tabak (August 28, 2017). "Ixalan Mechanics". magicthegathering.com. Wizards of the Coast.
  22. Mark Rosewater (August 28, 2017). "Why was there a need to make planeswalkers legendary?". Blogatog. Tumblr.
  23. Mark Rosewater (August 28, 2017). "Having multiple versions of the same planeswalker character out seems 'wrong'.". Blogatog. Tumblr.
  24. Mark Rosewater (September 02, 2017). "Do you think it's a flavor fail to be able to summon more than one of the same legendary character from the Multiverse?". Blogatog. Tumblr.
  25. Mark Rosewater (October 16, 2017). "Odds & Ends: Ixalan, Part 2". magicthegathering.com. Wizards of the Coast.
  26. Aaron Forsythe on Twitter
  27. Mark Rosewater (October 07, 2017). "What planeswalker redirection rule change?". Blogatog. Tumblr.
  28. Mark Rosewater (March 07, 2018). "How soon will we see the planeswalker redirection rule change implemented?". Blogatog. Tumblr.
  29. Aaron Forsythe (March 21, 2018). "Dominaria Frame, Template and Rules Changes". magicthegathering.com. Wizards of the Coast.
  30. Eli Shiffrin (April 13, 2018). "Dominaria Oracle Changes". magicthegathering.com. Wizards of the Coast.
  31. Mark Rosewater (November 15, 2019). "Do you think we'll ever see planeswalkers combined with other types?". Blogatog. Tumblr.
  32. Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.

External links