Peregrinator Complex

From MTG Wiki
Jump to: navigation, search

The Peregrinator Complex was a Dominarian monastery built by wanderers who worshipped planeswalkers as gods and believed that they were not returned to their homes after being summoned for planeswalker battles because they were not worthy.[1]

History[edit | edit source]

The wanderers built the monastery to give constant prayer and sacrifices so their god would return them to their homes. After three generations, a planeswalker, who may have been the one who summoned their ancestors, showed. The peregrinators, though, had a complex theology that defined questions and answers to sort false gods from real ones. The questions were written by the new generations based on recollections of the founders' traditions. Because they had no connection to the planeswalker, he didn't answer them correctly and the peregrinators determined that he was false. They attacked him, but he summoned help and destroyed them. There were treasures in the complex, but it was cursed by the planeswalker. The curse read as follows:

Wary must be he who steps yet closer
To this treasury filled with things of fame
Enter here and steal just one,
And Cursed will be all of your name!

The kobold Dreadfang sought a suit of armor that would heal him, but he could not take it because of the curse. He forced Corsen Mon Duur to lure Loot Niptil to the complex. Loot, he reasoned, had no name, and so would be immune to the curse. Loot retrieved the armor, then picked up a sword and tried to attack the kobold with it. He instead slipped on ruby and dropped the sword. Then he realized that, because his name was Loot, all the loot was cursed. The kobold picked up the sword, but Loot claimed that he had regained his memory and was, in fact, a planeswalker. Dreadfang did not believe him and attacked him anyway, and the cursed sword turned on the kobold and impaled him. The dwarves were reluctant to leave the rest of the treasure, but Loot told them that only the sword, the armor, and the ruby were loot. The rest of the treasure was "trash", and someone should tidy the place up and take the trash out.

References[edit | edit source]

  1. What's in a Name? by Michael A. Stackpole from the Tapestries Anthology