|Last Used||Zendikar Rising|
|Reminder Text||(Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)|
Your party consists of up to one each of four classes: Cleric, Rogue, Warrior, and Wizard. You control a full party if you control four creatures with all of these types among them. Each creature in your party only fills one role, so for example a creature with changeling will only count as one creature in the party, not four. In that same vein, Wizards added creatures to the set that count as all four adventuring classes, like Tajuru Paragon. But, again, even Tajuru Paragon can only count as one member of a party, despite being all four classes.
Abilities that care about the number of creatures in your party simply look for a number between 0 and 4. You never have to identify which creature is filling which role. Those abilities will use that number in various ways. If you find yourself in a situation where you could count your party different ways to get different numbers, you always get the highest number. There are no choices involved.
Some cards have bonuses if you have a "full party." That means all roles are filled—you control a Cleric, a Rogue, a Warrior, and a Wizard. Remember each of those creatures must be different creatures in case a creature has more than one party-relevant creature type.
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle your library. If you have a full party, you may cast a spell with converted mana cost 4 or less from your hand without paying its mana cost.
- Mark Rosewater (September 1, 2020). "Zendikar Rising to the Challenge". magicthegathering.com. Wizards of the Coast.
- Eli Shiffrin (September 10, 2020). "Zendikar Rising Release Notes". magicthegathering.com. Wizards of the Coast.
- Matt Tabak (September 1, 2020). "Zendikar Rising Mechanics". magicthegathering.com. Wizards of the Coast.