|Church of Deals|
|Guild Champion||Teysa Karlov|
|Signet Flavor Text|
|"The form of the sigil is just as important as the sigil itself. If its carried on a medallion, its bearer is a master. If its tattooed on the body, its bearer is a slave." — Orzhov Signet|
Background[edit | edit source]
The Orzhov Syndicate is the Ravnican guild of business, where the values of white and black meet and the dead exist solely to rule. Nearly every business in Ravnica ties back to the Orzhov in some way or another. While they bear the facade of a religious group and may have been a true faith at the signing of the Guildpact, they now worship only profit and power.
The Orzhov guild is founded on the beliefs that wealth is power, that structure breeds wealth, and that guilt creates structure. The guild is a combination of a religion, credit-lending agency, and crime syndicate. An ostentatious hierarchy of priests, enforcers, and ghostly councilors rules over a congregation of guilt-bound loyalists, indebted undead, and thrull servants. Many Orzhov guild members believe that their actions are necessary for making Ravnica the best it can be, and they are unscrupulous in their methods of seizing power. Most Ravnicans see the Orzhov as a corrupt organization, but many are attracted by promises of wealth, prestige, and longevity.
Their white flavor is exemplified by how they have a strong sense of tradition and community, reflected by the fact that they still partake in all of their ancient rituals and customs despite not worshiping any gods. It is also symbolized in how they hoard their wealth, but are shown to share with family members or close friends. Their black flavor can be seen in that they regularly deal with the dead, they never give to charity if they can help it, and continually violate the spirit of the law merely to meet their own ends.The Orzhov know also how to create thrulls out of remnants of past debtors.
The Syndicate is famous for dealing with ghosts. They are presided over by a council of ghosts, the Obzedat, in Orzhova, the Church of Deals. Should somebody be in debt to them, that person must work off their debt even beyond death.
The high-ranking members of the Orzhov use magical means to extend their lives, but are mutated in many ways that they pass on to their offspring. For example, one of Teysa Karlov's legs is practically useless, and therefore she has been forced to use a walking cane since she learned to walk. Members of the Obzedat are called the Deathless, as they have managed to cheat mortality, maintaining their consciousness (and their greed) beyond the threshold of death. Most of the Deathless appear as morbidly obese high priests or nobles, but sickly, pale, and ghostly in form. They crave wealth, respect, and loyalty.
The Cartels[edit | edit source]
Reporting to the Obzedat is a web of competing cartels, which are the individually operating units of the Orzhov Syndicate. Each cartel claims different territories and markets across Ravnica, and each has its own internal hierarchy of priests, lawmages, enforcers, and others. Each cartel is ruled by a cardinal or kingpin whose role is somewhere between gang leader, bank manager, and high priest.
In the game[edit | edit source]
Guild mechanics[edit | edit source]
Guildpact: Haunt[edit | edit source]
The Orzhov game mechanic is "haunt": when a card with haunt would be put into a graveyard, it is removed from the game "haunting" a creature. When that creature is put into the graveyard, the controller of the card with the haunt effect gets the card's effect a second time. 
Gatecrash: Extort[edit | edit source]
The Orzhov game mechanic in Gatecrash is Extort, which, in the reminder text, reads "Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain life equal to the total life lost this way."
Creature types[edit | edit source]
Species and races[edit | edit source]
Species and races associated with the Orzhov Syndicate include:
Classes[edit | edit source]
Notable members[edit | edit source]
Gallery[edit | edit source]
References[edit | edit source]
- Magic Arcana. (March 27, 2006.) “Guildpact style guide: Orzhov”, magicthegathering.com, Wizards of the Coast.
- The Magic Creative Team. (December 12, 2012.) “Planeswalker's Guide to Gatecrash: Part 2”, magicthegathering.com, Wizards of the Coast.
- Aaron Forsythe. (March 31, 2006.) “Losing My Religion”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (March 25, 2013.) “Designing for Orzhov”, magicthegathering.com, Wizards of the Coast.
- Billy Moreno. (March 29, 2013.) “Developing Orzhov”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (March 30, 2006.) “Sketches: Blind Hunter”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (March 23, 2006.) “The Orzhov Soldier”, magicthegathering.com, Wizards of the Coast.
[edit | edit source]
- Wizards of the Coast. (August 20, 2012 .) “Orzhov Syndicate”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (March 27, 2006 .) “Playing By Their Own Rules”, magicthegathering.com, Wizards of the Coast.
- Matt Cavotta. (December 28, 2006.) “Precious Gold”, magicthegathering.com, Wizards of the Coast.
- Aaron Forsythe. (January 13, 2006 .) “Haunting Your Dreams”, magicthegathering.com, Wizards of the Coast.
- Gatherer watermark search for Orzhov, Gatherer — Wizards of the Coast