|(Subtype for creature/tribal cards)|
Description[edit | edit source]
Myr were created as mindless servitors and act out a single role without question. However, there is said to be intelligence and emotion behind their sullen, mechanical eyes. Memnarch can see through the eyes of the myr using the Darksteel Eye.
Since the fall of Memnarch, many myr continued to fulfill their duties regardless of having no master while others simply shut down to await commands that would never come. Some developed a conciousness and free will. At the start of the Phyrexian invasion, many were adapted to the Phyrexian side and equipped with sinew grafts, ichor, and necrogen.
Etymology and Design[edit | edit source]
The word "myr" is derived from the Greek word for "ant" (“myrmeco-”). The etymology is a direct reference to their small size, worker-role mentality, and ubiquitous presence. There is also the connection with the Myrmidon of Greek myth. The word has transmuted through history so that the word “myrmidon” refers to “a subordinate who executes orders unquestioningly or unscrupulously”. Myr were initally concepted as gnomes, but later moved to their current incarnation. Their primary design specs were to be small colorless artifact creatures with very limited, but unique abilities.
Creature type[edit | edit source]
- Myr first appeared as a creature type in the Mirrodin block and were revived for the Scars of Mirrodin block 
- The only Myr outside of these blocks was Sarcomite Myr from Future Sight. Its flavor text features a quote from the new Myr to come in the Commander 2018 set, Brudiclad, Telchor Engineer.
- 35 Myr creature cards have been printed, 19 of them in the Mirrodin block and 20 in the Scars block
- 5 Myr creatures appeared in both blocks: the cycle of Myrs that can be tapped for a specific color of mana (Gold Myr, Silver Myr, Leaden Myr, Iron Myr, Copper Myr). These are 5 of the 8 Myr that can be tapped to generate mana.
- The Commander 2018 set features the legendary creature Brudiclad, Telchor Engineer as part of the Blue Red Artifacts deck. His creature type is Artificer, but he very much resembles a Myr who has ascended above all other Myrs, with the help of Phyrexia. He creates 2/1 Myr tokens in his own image and gives all tokens haste.
- As of Scars of Mirrodin Myr have a "Lord", which gives each other Myr +1/+1 (Myr Galvanizer). This addition makes them a playable tribe of creatures.
Tokens[edit | edit source]
|Myr||Colorless||Artifact Creature — Myr||1/1|
|Blue||Artifact Creature — Myr||2/1|
named Myr Propagator
|Colorless||Artifact Creature — Myr||1/1||, : Put a token that's a copy of Myr Propagator onto the battlefield.|
References[edit | edit source]
- Mark Rosewater (Monday, June 07, 2004). "Myr Myr, Off The Wall". magicthegathering.com. Wizards of the Coast.
- Doug Beyer (December 24, 2008). "How to Design a Hellion and More!". magicthegathering.com. Wizards of the Coast.
- Doug Beyer (August 10, 2011). "Magic's Exclusive Creatures". magicthegathering.com. Wizards of the Coast.
- Nik Davidson (May 11, 2016). "Stories and Endings". magicthegathering.com. Wizards of the Coast.
- Doug Beyer (Wednesday, September 15, 2010). "Myr Thee Well". magicthegathering.com. Wizards of the Coast.
- Mark Gottlieb (Thursday, June 10, 2004). "Myrrer, Myrrer". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (May 20, 2016). "Some trivia on Myrs,?". Blogatog. Tumblr.
- Tom LaPille (September 10, 2010). "Myr Mortals". magicthegathering.com. Wizards of the Coast.
- Monty Ashley (September 20, 2010). "Know Your Myr". magicthegathering.com. Wizards of the Coast.