|Symbol description||A rising sun|
Paul Sottosanti (lead),|
Mike Turian (lead)|
With contibutions by:
|Art direction||Jeremy Jarvis|
|Release date||February 1, 2008|
|Themes and mechanics||Tribal (class)|
(60 commons, 40 uncommons, 50 rares)
|Magic: The Gathering Chronology|
- 1 Set details
- 2 Themes
- 3 Mechanics
- 4 Cycles
- 5 Reprinted cards
- 6 Notable cards
- 7 Preconstructed decks
- 8 References
- 9 External links
Morningtide contains 150 cards (50 rare, 40 uncommon, and 60 commons). The theme of this expansion is tribal, based on class rather than race. Its expansion symbol is a depiction of a sun rising in the morning, or a flame. Morningtide is the second and final set of Lorwyn block. The following set, Shadowmoor, would not be part of the Lorwyn block, as originally announced, but the first set of a new block, codenamed "Jelly" and "Doughnut". However, these two blocks would rotate into and out of official tournament formats as though they were a single block. Morningtide introduced Tribal Equipment, Prowl, Reinforce, and Kinship. The set was accompanied by the novel of the same name, written by Cory J. Herndon and Scott McGough.
Flavor and Storyline
The set continues the "celtic fairytale" setting of Lorwyn. Rhys, once a prominent hunter among the elves, has two big problems. He's being blamed for a cataclysmic event that killed many of his fellows. Even worse, his horns are broken, which makes him ugly. This makes him doubly damned in the eyes of his society. Knowing his skill and reputation, they are pulling out all the stops to bring him to their vicious brand of justice. As if he didn't have enough to worry about with his own skin, he has to deal with the Aurora.
Morningtide was sold in 16-card booster packs, four preconstructed theme decks and a fat pack. The decks and the fat pack contained a Pro Tour Player Card. The booster packs featured artwork from Sigil Tracer, Pyroclast Consul and Earthbrawn. The prerelease tournaments for this set were held on January 19–20, 2008. The promotional prerelease card for Morningtide was Door of Destinies with alternate art, a card that helps emphasize creature types, the theme of Morningtide. The promotional release card was Earwig Squad which shows the Prowl mechanic. The launch party was held on February 1–3, 2008.
Like Lorwyn boosters before them, boosters of Morningtide come with a bonus sixteenth card that is either a rules card or a creature token from Lorwyn or Morningtide. One face of the Morningtide bonus card has one of five different rules tips or is one of fourteen different creature tokens, meaning either one the eleven tokens printed in Lorwyn or one of the three printed in Morningtide. The other face has one of six advertisements for organized play programs, magicthegathering.com, and Shadowmoor.
Tips & Tricks
The tips & tricks cards are:
- 1/1 Faerie Rogue creature with flying, produced by Bitterblossom, Notorious Throng and Violet Pall.
- 5/5 Giant Warrior creature, produced by Feudkiller's Verdict.
- 2/5 Treefolk Shaman creature, produced by Reach of Branches.
Morningtide expands upon Lorwyn's flavor and theme by shifting the tribal focus away from the eight races of Lorwyn (kithkin, merfolk, faeries, elementals (flamekin and greater), goblins, giants, treefolk, and elves) to the five classes of Morningtide (soldiers, shamans, wizards, warriors, and rogues).
Morningtide has a number of spells with clash that you return to your hand if you win the clash.
A few Morningtide cards have abilities that say that certain other creatures you control come into play with additional +1/+1 counters on them.
Choose a creature type
A number of Morningtide cards tell you to choose a creature type, then base their effect on how many permanents of the chosen type you control.
The new mechanics introduced in Morningtide are Prowl, Kinship, and Reinforce. Prowl and Kinship are class-specific keywords for Rogues and Shamans, respectively, and Reinforce appears on multiple non class-related cards.
- Prowl is an alternate cost to play a spell, which may be used if you have dealt combat damage with a creature that shares a creature type with the card that has Prowl. For example, Latchkey Faerie costs normally, but if you have dealt combat damage with a Faerie or a Rogue this turn, you may play it for its Prowl cost, . Additionally, some cards with Prowl have abilities that only occur if they have been played for their Prowl cost.
- Kinship is an ability word which means, "At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, [effect]."
- Reinforce is an activated ability which reads, "Reinforce N—[mana]". You may pay a card's Reinforce cost and discard it from your hand whenever you can play an instant. If you do, put N +1/+1 counters on target creature. Reinforce works well with the tribal counter creatures from Morningtide, allowing creatures that do not have the required class to receive +1/+1 counters and trigger these creatures' effects.
|Tribal equipment||Cloak and Dagger||Diviner's Wand||Obsidian Battle-Axe||Thornbite Staff||Veteran's Armaments|
|Each of these uncommon equipment artifacts support one of the five races of Morningtide and when an appropriate creature of that race comes into play, you may attach the equipment without paying its equip cost.|
(kithkin and soldiers)
(merfolk and wizards)
(goblins and rogues)
(elementals and warriors)
|Bosk Banneret |
(treefolk and shamans)
|Each of these common creatures has a converted mana cost of M and reduce the casting cost of two creature types.|
|Chosen creature type||Coordinated Barrage||Distant Melody||Pack's Disdain||Roar of the Crowd||Luminescent Rain|
|Each of these common spells does something based on the number of creatures of the chosen creature type.|
|Common changelings||Changeling Sentinel||Mothdust Changeling||Moonglove Changeling||War-Spike Changeling||Game-Trail Changeling|
|Each of these common creatures has the shapeshifter creature type and the changeling ability.|
|Each of these common Elemental creatures comes into play with +1/+1 counters on them. As part of an activated ability, the +1/+1 counters can be removed.|
|Common creatures with kinship||Kithkin Zephyrnaut||Ink Dissolver||Squeaking Pie Grubfellows||Mudbutton Clanger||Winnower Patrol|
|Each of these common creatures has the kinship ability.|
|Lesser tribal lords||Battletide Alchemist
|Gilt-Leaf Archdruid |
|Each of these rare creatures grants a bonus to or otherwise interacts with creatures of a specific class subtype, all of which are otherwise not strongly supported by the set.|
|Clashback spells||Redeem the Lost||Research the Deep||Revive the Fallen||Release the Ants||Recross the Paths|
|Each of these uncommon spells comes back to your hand if you win the clash.|
|Tribal counter lords||Cenn's Tactician
|Sage of Fables
|Bramblewood Paragon |
|Each of these uncommon creatures, one for each color, uses +1/+1 counters in a way that benefits creatures of its type.|
|Uncommon Elementals with evoke||Meadowboon||Nevermaker||Offalsnout||Spitebellows||Walker of the Grove|
|Each of these uncommon Elemental creatures has the evoke ability.|
|Uncommon creatures with kinship||Wandering Graybeard||Waterspout Weavers||Nightshade Schemers||Pyroclast Consul||Wolf-Skull Shaman|
|Each of these uncommon creatures has the kinship ability.|
Morningtide has one mirrored pair.
|XMM cost and result in drawing or force discarding X cards. They are also callbacks to Revised's Mind Twist and Braingeyser.|
The following cards have been reprinted from previous sets and included in Morningtide:
- Boldwyr Intimidator — was last seen in Future Sight as a futureshifted card. It was included in Morningtide for its class-changing abilities on other creatures.
- Elvish Warrior — was last seen in 9th Edition and was first printed in Onslaught. It was included in Morningtide as it is one of the five classes (warrior) featured in Morningtide.
Morningtide has one functional reprint:
- Bitterblossom — one of the main reasons faeries dominated Lorwyn/Shadowmoor-block constructed tournaments.
- Mutavault — praised as the best manland since Mishra's Factory.
- Spitebellows — a 6/1 creature for which deals 6 damage to target creature when it leaves play; or, if the evoke cost is paid, deals 6 damage to target creature for the very low cost of .
- Reveillark — became the backbone of the Standard "Boat Brew" deck, as well as having a potent combo deck with Mirror Entity and Body Double from Time Spiral/Lorwyn Standard.
The following common cards feel like functional reprints but are not:
- Disperse returns a nonland permanent to its owner hand for . Echoing Truth with the same casting cost, returned target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. Hoodwink with the same casting cost, can target lands, but no creatures or planeswalkers. Venser's Diffusion returned a nonland permanent or a suspended card for .
- Negate feels like a reprinted card; "counter target noncreature spell" is one half of the split card Spite // Malice. Spite's casting cost is , while Negate is simply . It is, more often than not, better than Flash Counter and Extinguish. The spellshaper Stronghold Machinist countered noncreature spells at a cost of , tapping and discarding a card.
- Prickly Boggart is a 1/1 creature with fear for , surprisingly this simple card has never been printed at such a low cost. Squirming Mass, a 1/1 creature with fear in Urza's Destiny cost .
Morningtide features four class tribal theme decks.
- Devin Low (January 25, 2008). "What I Learned on my Wacky Draft Vacation (Part 1)". magicthegathering.com. Wizards of the Coast.
- Tom LaPille (November 6, 2009). "Know Your Allies". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (May 2, 2005). "Today and Tomorrow". magicthegathering.com. Wizards of the Coast.
- March 29, 2007. "Announcing Morningtide". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (August 27, 2007). "Morningtide Logo and Expansion Symbol". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (January 07, 2008). "Class Is in Session". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 07, 2008). "Morningtide Posters 1". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 08, 2008). "Morningtide Posters 2". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (July 16, 2007). "Two Plus Two". magicthegathering.com. Wizards of the Coast.
- Rei Nakazawa (January 07, 2008). "In the Early Morningtide". magicthegathering.com. Wizards of the Coast.
- Elye Alexander (January 28, 2008). "Fit To Be 'Tide". magicthegathering.com. Wizards of the Coast.
- Doug Beyer (January 23, 2008). "Interplanar Voyeurism: The Art of Morningtide". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 31, 2008). "Morningtide Fat Pack". magicthegathering.com. Wizards of the Coast.
- Noah Weil (January 14, 2008). "Morningtide Prerelease Primer". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 17, 2008). "Morningtide Prerelease Card". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 30, 2008). "Morningtide Launch Parties". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (February 26, 2008). "Behind the Card: Earwig Squad". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 24, 2008). "Morningtide Tokens". magicthegathering.com. Wizards of the Coast.
- Ken Nagle (February 04, 2008). "My First Ever Design Article". magicthegathering.com. Wizards of the Coast.
- Devin Low (January 18, 2008). "Stealing the Edge". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (January 07, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (February 07, 2008). "Morningtide's Re-Cycle". magicthegathering.com. Wizards of the Coast.
- Devin Low (January 11, 2008). "Spoils of the Vault". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (January 22, 2008). "Morningtide Theme Decks". magicthegathering.com. Wizards of the Coast.