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Ability Word
Introduced Innistrad
Last Used Commander 2014
Typical Text Morbid — …, if a creature died this turn, …
Statistics 18 cards
{G}50 % {B}38.8 % {B/G} 5.5 % {R}5.5 %
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Morbid is an ability word, introduced in Innistrad, which signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn. [1]

Rulings[edit | edit source]

  • Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
  • Token creatures can also die, going to their owner's graveyard before ceasing to exist.
  • Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
  • Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
  • Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
  • Using Morbid allows a card to be state based as long as conditions are met.

Examples[edit | edit source]

  • Hollowhenge Scavenger - {3}{G}{G}
    Creature — Elemental
    Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.

References[edit | edit source]

  1. Zac Hill. (November 11, 2011.) "Morbid Thoughts",, Wizards of the Coast.

External links[edit | edit source]