|Last Used||Modern Horizons|
|Typical Text||Morbid — …, if a creature died this turn, …|
36.8% 10.5% 47.4% 5.3%
Morbid is an ability word introduced in Innistrad. It signals that a spell or ability has different effects, additional effects, or may only be used if a creature has died earlier in the same turn.
History[edit | edit source]
Rulings[edit | edit source]
- Morbid abilities merely check if a creature died earlier in the turn. The creature card doesn't need to still be in the graveyard.
- Token creatures can also die, going to their owner's graveyard before ceasing to exist.
- Some morbid abilities that appear on instants and sorceries use the word "instead." The spells have an upgraded effect when they resolve if a creature has died earlier in the turn. You only get the upgraded effect, not both effects.
- Some morbid abilities are activated abilities of permanents. To activate such an ability, a creature must have died earlier in the turn.
- Triggered morbid abilities use an intervening "if" clause. A creature must have died earlier in the turn in order for these abilities to trigger; otherwise, they do nothing. In other words, there's no way to have the ability trigger if no creature has died that turn, even if you intend to have a creature die in response to the triggered ability.
- Using Morbid allows a card to be state-based as long as conditions are met.
Examples[edit | edit source]
Creature — Elemental
Morbid — When Hollowhenge Scavenger enters the battlefield, if a creature died this turn, you gain 5 life.