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|Type:|| Static (1st ability)|
Triggered (2nd ability)
|Last Used:||Fifth Dawn|
|Reminder Text:||Modular N (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)|
|Statistics:|| 12 cards|
|Gatherer search for "Modular"|
Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.
History[edit | edit source]
Rules[edit | edit source]
Rulings[edit | edit source]
- If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
- For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
- For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
- When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.
Example[edit | edit source]