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For the design concept, see Mechanic#Modular.
Keyword Ability
Type Static (1st ability)
Triggered (2nd ability)
Introduced Darksteel
Last Used Fifth Dawn
Reminder Text Modular N (This comes into play with N +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Statistics 12 cards
{artifact symbol} 100%
Gatherer Search

Modular is a keyword ability that allows artifact creatures to come into play with a number of +1/+1 counters, and put those counters on another artifact creature when the creature goes to a graveyard.[1]

History[edit | edit source]

Modular appeared in Darksteel and Fifth Dawn. So far the only creatures to appear with Modular also have "Arcbound" in the title.[2]

Rules[edit | edit source]

From the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))

  • 702.42. Modular
    • 702.42a Modular represents both a static ability and a triggered ability. "Modular N" means "This permanent enters the battlefield with N +1/+1 counters on it" and "When this permanent is put into a graveyard from the battlefield, you may put a +1/+1 counter on target artifact creature for each +1/+1 counter on this permanent."
    • 702.42b If a creature has multiple instances of modular, each one works separately.

From the glossary of the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))

A keyword ability that has a permanent enter the battlefield with +1/+1 counters on it and can move those counters to other artifact creatures. See rule 702.42, "Modular."

Rulings[edit | edit source]

  • If an Arcbound creature gets enough -1/-1 counters to make its toughness 0 or cause the damage on it to now be lethal, the Modular ability will still give another artifact creature a number of +1/+1 counters equal to the number the Arcbound creature had before it got -1/-1 counters.
  • For the comes-into-play ability, the number of counters the permanent gets is equal to the number that follows "modular" on the card.
  • For the leaves-play ability, the number of counters on the permanent at the time it left play is what's relevant; the number after "modular" doesn't matter.
  • When a creature with modular leaves play, you may put the counters onto a single target artifact creature. You can't split them among two or more artifact creatures.

Examples[edit | edit source]

Arcbound Bruiser {5}
Artifact Creature — Golem
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)

References[edit | edit source]

  1. Mark Rosewater (January 12, 2004). "Arcbound To Happen". Wizards of the Coast.
  2. Magic Arcana (January 27, 2004). "The flavor of modular". Wizards of the Coast.