|Symbol description||palm tree|
Bill Rose (lead)|
Bill Rose (lead)|
|Art direction||Sue-Ann Harkey|
|Release date||October 8, 1996|
|Flanking, Phasing, Substance|
|Set size||350 (110 Common 110 Uncommon 110 Rare 20 Land)|
|Magic: The Gathering chronology|
Set details[edit | edit source]
The set's rarity break down was 110 commons, 110 uncommons, 110 rares, and 20 basic lands. This expansion introduced Fifth Edition rules (5th Edition was released in March 1997). Mirage's expansion symbol is a palm tree, to symbolize the tropical aspects of Jamuraa. 
Mirage non-basic lands have a dull green text box, which it shares with Visions non-monocolor lands.
Design & development[edit | edit source]
The development of Mirage began with a group of playtesters, including Bill Rose, who independently created their own cards and mixed them in with the Alpha cards from 1992 through 1995. The set, which they initially called "the Menagerie", evolved over the years until it was finalized in October 1995. The African setting was devised by Sue Ann Harkey after the cards had been designed.   Mirage was one of the first sets that was developed for Sealed Deck play. 
Marketing[edit | edit source]
Mirage was released on November, 1 1996. The print run is estimated at 400 million cards. The cards were sold in 60-card starter decks and 15-card boosters. Each booster box contained 36 sealed packs, each starter box contained 12 starter decks. Each booster contained 15 cards: 11 commons, 3 uncommons, and 1 rare.  Mirage had two significant different printings: one dark print with a rough finish, and one light print with a smooth finish. The dark Mirage was printed in US, the light one in Belgium at Carta Mundi. 
This expansion began the first official block set with one large expansion being followed by two smaller expansions all tied together through card mechanics and setting. This model became the standard for the concept of "block rotation". Mirage introduced some changes to make the cards easier to read (including a slightly expanded text box and border, more visible power/toughness numbers) and reminder text.
Storyline[edit | edit source]
Mirage stands apart from the rest of Magic for its tropical African-themed setting, outlining the three nations of Femeref, Zhalfir, and Suq'Ata.  The storyline begins with the disappearance of the planeswalker Teferi (who would later play a crucial role in the Weatherlight Saga and the Time Spiral block) and the three powerful spellcasters — Mangara, Jolrael, and Kaervek — who come looking for him, setting off the events that would lead to the Mirage War.
Magic Online[edit | edit source]
Mechanics and themes[edit | edit source]
Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1 until end of turn) and Phasing (a confusing 'removed from play/Phased out' ability).  Flanking was frequently used to make 2/2 creatures for three mana worthwhile. Phasing was most often used as a drawback in this set, but it is now infamous for the complex rulings it inspired, especially when combined with comes-into-play effects that started appearing on many creatures in Visions.
Mirage included a large number of creatures with the Knight creature type, all with flanking and an activated ability, such as Cadaverous Knight and Teferi's Honor Guard. The set also included more multicolor cards than any set between Legends and Invasion, and the first enemy color cards for all pairs except black/green (which had received Dark Heart of the Wood in The Dark expansion).
Creature types[edit | edit source]
The following creature types are introduced in this expansion: Ancestor (later changed to Cleric), Archer, Brushwagg, Cyclops, Efreet, Griffin, Hyena, Mantis (later changed to Insect), Martyr (later changed to Cleric), Meerkat (later changed to Mongoose), Minion, Nature Spirit (later changed to Elemental), Pirate, Rhino, Scout, Wildcat (later changed to Cat), Viashino, Wyvern (later changed to Drake),
The following creature types are used in this expansion but also appear in previous sets: Angel, Atog,Basilisk, Centaur, Cleric, Cobra (later changed to Snake), Crocodile, Dragon, Dryad, Dwarf, Elemental, Elephant, Elf, Faerie, Ghost (later changed to Spirit), Goblin, Guardian (later changed to Gargoyle), Griffin, Imp, Knight, Lion (later changed to Cat), Manticore, Merfolk, Minotaur, Nightstalker, Rat, Roc (later changed to Bird), Salamander, Serpent, Shade, Soldier, Specter, Spirit, Swarm (later changed to Insect), Tiger (later changed to Cat), Troll, Unicorn, Vampire, Wall, Wizard, Wraith, Wurm, Zombie.
Certain Mirage cards had additional creature types in Italian, Spanish, and German. Shauku, Endbringer counted as a vampire, Sidar Jabari as a knight. For the official version, this situation got cleared up by successive Oracle announcements and Grand Creature Type Updates. 
Cycles[edit | edit source]
Mirage has nine cycles:
- Charms: Each of these common instants has a cost of M and lets you choose one of three possible effects — Ivory Charm, Sapphire Charm, Ebony Charm, Chaos Charm, Seedling Charm.
- Diamonds: Each of these uncommon artifacts costs to play, comes into play tapped, and produces one mana of the appropriate color when tapped — Marble Diamond, Sky Diamond, Charcoal Diamond, Fire Diamond, Moss Diamond. This cycle was later reprinted in 6th, 7th Edition and Commander 2014.
- Dragons: Each of these rare 4/4 Dragon creatures has a mana cost of 4MM — Pearl Dragon, Mist Dragon, Catacomb Dragon, Volcanic Dragon, Canopy Dragon.
- Enemy-color hosers: Each of these uncommon spells hampers both of their enemy colors — Mangara's Equity, Mind Harness, Reign of Terror, Reign of Chaos, Roots of Life.
- Multicolor hosers: Each of these uncommon multicolored spells gains an advantage from their mutual enemy color — Windreaper Falcon, Hazerider Drake, Haunting Apparition, Shauku's Minion, Radiant Essence.
- Fetch lands: Each of these uncommon dual lands comes into play tapped and can be tapped and sacrificed to fetch a land with one of two basic land types from your library — Bad River, Flood Plain, Grasslands, Mountain Valley, Rocky Tar Pit.
- Guildmages: Each of these common 1/1 Wizard creatures costs M and has two activated abilities, each with the cost of and an allied mana — Civic Guildmage, Shaper Guildmage, Shadow Guildmage, Armorer Guildmage, and Granger Guildmage.
- Instantments: Each of these common Aura enchantments has a converted mana cost of 2 and flash, but is sacrificed at end of turn if it was played any time a sorcery couldn't have been played — Ward of Lights, Soar, Grave Servitude, Lightning Reflexes, Armor of Thorns.
- Allied-color X spells: Each of these uncommon nonpermanents cost MN, where MN are an allied pair of colors — Prismatic Boon, Sealed Fate, Kaervek's Purge, Savage Twister, Vitalizing Cascade.
Mega-mega cycle[edit | edit source]
- Legendary Lands: Teferi's Isle is the first card of this mega-mega cycle of lands representing notable locations from the Weatherlight Saga storyline.
- Atogs: Foratog is the second card of this mega-mega cycle of creatures that was started in Antiquities with the eponymous Atog. A new number of this cycle would be printed in each of the following three sets (Visions, Weatherlight, and Tempest).
Mirrored pairs[edit | edit source]
Mirage has two mirrored pairs:
- Efreets: These uncommon 2/2 Efreet creatures, one blue and one red, both cost MM and have an activated ability for MM that grant or remove flying, respectively, from a target creature — Burning Palm Efreet, Harmattan Efreet.
- First-striking knights: These common 2/2 Knight creatures, one white and one red, both cost M and have flanking and "MM: [This] gains first strike until end of turn" — Burning Shield Askari, Zhalfirin Knight.
Reprinted cards[edit | edit source]
The following cards have been reprinted from previous sets and included in Mirage.
- Boomerang — was last seen in Chronicles.
- Dark Banishing — was last seen in Ice Age.
- Dark Ritual — was last seen in Ice Age.
- Disenchant — was last seen in Ice Age.
- Divine Offering — was last seen in Chronicles.
- Drain Life — was last seen in 4th edition.
- Firebreathing — was last seen in 4th edition.
- Flare — was last seen in Ice Age.
- Fog — was last seen in 4th edition.
- Healing Salve — was last seen in 4th edition.
- Incinerate — was last seen in Ice Age.
- Memory Lapse — was last seen in Homelands.
- Power Sink — was last seen in Ice Age.
- Ray of Command — was last seen in Ice Age.
- Regeneration — was last seen in Ice Age.
- Sandstorm — was last seen in 4th edition.
- Stone Rain — was last seen in Ice Age.
Functional reprints[edit | edit source]
- Bay Falcon is a functional reprint of Zephyr Falcon from 4th Edition. 
- Dwarven Nomad is a functional reprint of Dwarven Warriors from 4th Edition.
- Femeref Healer is a functional reprint of Samite Healer from 4th Edition.
- Fetid Horror is a functional reprint of Hoar Shade from Ice Age.
- Giant Mantis is a functional reprint of Giant Spider from 4th Edition, save for creature type.
- Noble Elephant is a functional reprint of War Elephant from Arabian Nights.
- Restless Dead is a functional reprint of Drudge Skeletons from 4th Edition and Walking Dead from Legends.
- Wild Elephant is a functional reprint of War Mammoth from 4th Edition, save for creature type.
Notable cards[edit | edit source]
- Cadaverous Bloom — This card allowed a player to generate large amounts of mana, frequently used in conjunction with Drain Life and famously as a part of the Prosperous Bloom combo.
- Celestial Dawn — Nicknamed "bleach" by players, this enchantment made a muticolored deck into monochrome white. Counterspells, direct damage, and all the other color specialities are then available to the white player.
- Grinning Totem — Taking the Jester's Cap concept one step further, the Totem not only lets you look through your opponent's library and remove a card, but then, adding injury to insult, allows you to play that card as if it were in your own hand, possibly turning your opponent's most powerful spell against them.
- Hammer of Bogardan — Before the Hammer, decks based on direct damage tended to run into late-game problems of plenty of mana but no spells to spend it on. Enter the Hammer, an infinitely-reusable damage spell.
- Maro — This card was named after designer Mark Rosewater and quickly became a favorite for green creature-based decks.  Its concept would be revisited with Multani, Maro-Sorcerer in Urza's Legacy and Molimo, Maro-Sorcerer in Invasion. In 2005's Saviors of Kamigawa, a rare cycle of creatures based on hand size were printed with "Maro" in their names, such as Kagemaro, First to Suffer.
- Political Trickery — This card is a weapon for blue counter / control decks against specialized lands.
- Teeka's Dragon — Based on the artificial dragon made by a character named Teeka in the short story “Better Mousetrap” from the anthology called Distant Planes.
- Tombstone Stairwell — This card inspired new deck types, this Enchant World makes the 1/1 creatures typical of a weenie deck more valuable in the graveyard than out. Decks built around the Stairwell are designed to swarm the opponent: first with regular creatures, and then, once the graveyard is nicely stocked, with Tombstone Zombies.
- Lion's Eye Diamond — Though originally considered to be of little competitive use, this 'fixed' Mox-like mana producer became well known in the modern Legacy environment, due partly to its interaction with Infernal Tutor, which can be cast and responded to with the activation of LED. It sees play in combo decks such as Dredge and Ad Nauseum Tendrils, and is currently the most valuable card in the set.
Theme decks[edit | edit source]
The preconstructed theme decks are:
|Theme deck name||Colors included|
|Ride Like the Wind||W||R|
References[edit | edit source]
- Wizards of the Coast. (August 02, 2004.) “Ask Wizards - August, 2004”, magicthegathering.com, Wizards of the Coast.
- Brady Dommermuth. (October 31, 2006.) “Ask Wizards”, magicthegathering.com, Wizards of the Coast.
- Bill Rose. (April 18, 2003.) “A Three-Year Mirage”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (April 14, 2003.) “Jamuraa, the Merrier”, magicthegathering.com, Wizards of the Coast.
- Mike Elliott. (April 18, 2003.) “Dawn of Development”, magicthegathering.com, Wizards of the Coast.
- Crystal Keep
- Magic Librarities (Mar 05, 2008) Question about different Mirage printings
- The Story of Jamuraa
- John Liu. (December 05, 2005.) “Mirage – A New Era for Magic Online”, magicthegathering.com, Wizards of the Coast.
- Brady Dommermuth. (June 01, 2009.) “Mechanically Inclined”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (November 12, 2008.) “Shauku and Sidar”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (April 18, 2003.) “Something old, something new”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. ( December 02, 2002.) “There's Always Two Maro”, magicthegathering.com, Wizards of the Coast.
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