Minotaurs are humanoid bull creatures, which stand on two hooves and have bovine snouts and horns. Some minotaurs have a more goat- or antilope-like appearence. Finding their homes in mountainous regions of the multiverse, minotaurs are fierce in combat and often very prideful. Some minotaurs have four fingers (with two thumbs), while other have more human-like hands. The first card to bear the type was the iconical Hurloon Minotaur in Alpha. 
Alara[edit | edit source]
Amonkhet[edit | edit source]
Amonkhet's minotaurs have more ovine features than other minotaurs. Their horns curl tightly against the sides of their heads to encircle their ears, and manes of shaggy fur—shorter in females—fall over their broad shoulders. They live along with most other races in Naktamun and prepare for the Trials. Minotaurs believe they hold a unique place among the races of Amonkhet. The khenra can look to Hazoret, the naga to Rhonas, and the aven to Kefnet to see themselves represented among the gods. Humans have no single god to look to, which explains why they demonstrate such variety. But only one god bears a pair of curving horns: the God-Pharaoh himself, who holds a special place for many of the minotaurs of Amonkhet. They favour magic that manifests as flaming weapons.
Dominaria[edit | edit source]
Hurloon Minotaurs[edit | edit source]
The minotaurs of Hurloon in the Domains are a spiritual people with a love of battle. Their best known ritual is their custom of singing hymns after combat to the memory of the fallen, both theirs and the enemy's. Hurloon minotaurs are more primitive than their Talruum cousins and have a shamanistic religion that revolves around the veneration of the land, though they are less hostile to outsiders than the Talruum.
The Hurloon tribe, along with the Talruum, was devastated in the Phyrexian Invasion of Dominaria. The survivors of both tribes sent explorers to search for new homelands and other minotaurs who had made it through the apocalypse, some ending up on the continent of Otaria.
Compared to the minotaurs of Talruum, Hurloon minotaurs have a slightly shaggier pelt, often white or brown. Their warriors sometimes display elaborate facial tattoos and horn-etchings.
Karplusan Minotaurs[edit | edit source]
The minotaurs of the Karplusan Mountains in Terisiare were rare and may not have survived the climate changes during and after the Ice Age. They were rare even in the time of the Brothers (though Mishra had seen one in his youth), and by the time of Heidar were little more than beasts.
The Karplusan minotaurs were by far the hairiest of their kind, being covered in thick, shaggy fur to keep them warm in the perpetual winter of the Ice Age.
Mirtiin Minotaurs[edit | edit source]
Some of the eleven minotaur clans of the Dominarian domain of Mirtiin are expert crafters and learned philosophers. Others just like to hit stuff.
Stahaan Minotaurs[edit | edit source]
The domain of Stahaan, the sister nation of Mirtiin, is home to a radical xenophobic nation of minotaurs. They are notorious for their crusades.
Talruum Minotaurs[edit | edit source]
The minotaurs of the Talruum Mountains in Jamuraa are highly aggressive and hostile to outsiders. Their religion involves the worship of Torahn, a violent war-god. The Talruum are famed for their speed and prowess in battle and their distinctive crystal swords; they produce many skilled warriors and berserkers. They are also the only minotaurs known to practice wizardry, particularly the magic of illusions. The Talruum are also known for their vanity: They consider other minotaurs, such as the Hurloon, to be ugly savages.
In the wake of the Invasion, the Talruum broke with their traditional xenophobia to search for other surviving minotaurs along with the Hurloon.
Unlike their Hurloon kin, Talruum minotaurs are mostly hairless, like humans, with smooth brown skin. They grow the hair on their heads long and often style it in elaborate braids.
Urhaalan Minotaurs[edit | edit source]
Theros[edit | edit source]
Theros minotaurs are primal, barely sapient beings with no culture to speak of and a rudimentary language. They are basically among the planes various' monsters, residing in mountaintop caves and attacking more civilised races, with a preference for human flesh. They are ostensibly carnivorous, experiencing fits of ravenous hunger known as the meat-hunger when confronted with the smell of blood. Some herds, especially the swamp-dwelling Felhide, are known to practice cannibalism.
Minotaurs rever Mogis as their primary god. Among themselves, they organize into herds. Only the mightiest and most ferocious of minotaurs can force the herd into compliance. Fights between minotaur alphas can be heard for miles and almost certainly end in a gory death. The victor claims dominance and fealty.
Izzet Minotaurs[edit | edit source]
Ordruun Minotaurs[edit | edit source]
The Ordruun minotaurs of Ravnica have vowed allegiance to the Boros Legion and the Wojeks. Orduun minotaurs perform the "Hammer Duty" and have a power band in the legion of 13. They are the peace keepers of the communities, by handling menial tasks, like domestic disturbances, transferring of prisoners, and upholding the Laws of Ravnica.
Ulgrotha[edit | edit source]
Anaba Minotaurs[edit | edit source]
History and Geography[edit | edit source]
The Anaba Minotaurs lived in the Kher Ridge of the Koskun Mountains, though the exact location of their home was kept secret to the rest of the peoples of Ulgrotha. Any minotaurs who went to Koskun Keep were shunned and thought of as dead, and were not allowed to return home. The Anaba kept their history in pictoglyphs in caves, until they were destroyed by Taysir. It is possible that the Anaba originated on Dominaria and were somehow transported to Ulgrotha, as the Kher Ridge shares its name with a mountain range on the continent of Terisiare (and indeed, minotaurs were known on Terisiare during the time of the Brothers' War, but had apparently become fairly rare by the time of the Ice Age).
An Anaba planeswalker named Sandruu attracted the ire of Taysir, returning home when attacked. Taysir defeated Sandruu, but was then attacked by a friend of the exiled planeswalker, Feroz. Taysir enslaved the Anaba, and many of them were killed when Taysir summoned an earthquake against Feroz, which also destroyed the pictoglyph caves. Feroz eventually killed Taysir, but the Spiritcrafters preserved his body and spent two centuries calming his soul, reviving him as a kind and humble ally.
The Anaba maintained peaceful relations with some of the humans of Ulgrotha, particularly those of An-Havva and the followers of Feroz and Serra -- indeed, and Anaba wed those two planeswalkers. As generations passed, more young minotaurs chafed at Anaba customs, leaving for An-Havva or other settlements and becoming bodyguards or pit fighters.
Anaba Shamans[edit | edit source]
The primarily female Anaba Shamans were masters of the mountains and the local weather, and could talk to storms and wind spirits. Shamans led ceremonies, tatooed minotaurs who had endured hardship, and protected the Anaba by summoning lightning from the sky.
Anaba Spiritcrafters[edit | edit source]
The Spiritcrafters were a primarily male sect of the Anaba Shamans. They worked divination rituals and speak with spirits, particularly the Anaba Ancestors. They were said to be able to possess themselves with long-dead war spirits and Anaba Ancestors to lead the minotaurs to victory in battle. The Spiritcrafters were the Anaba that calmed and resurrected Taysir after he was defeated by Feroz.
Anaba Ancestors[edit | edit source]
Anaba Ancestors were the spirits of the dead Anaba Minotaurs that the tribe looked to for guidance. They could supposedly communicate through or even possess the Spiritcrafters. These spirits worked for centuries to calm the dead Taysir's wayward spirit.
Labyrinth Minotaurs[edit | edit source]
Labyrinth Minotaurs were minotaurs on Ulgrotha who, supposedly, never age and did not need food nor rest. They protected treasure troves and enjoyed conversing with those trapped in their mazes before eating them. They may have been left by the Tolgath to guard ancient artifacts, although some scholars argue that they may be descendants of the Anaba. The last known lair, in the Dark Barony, was inhabited by Sergius the Axe. A few were sighted wandering roads near Koskun Keep, and it has been said some have were seen, on occasion, in An-Havva.
Zendikar[edit | edit source]
The minotaurs of Zendikar are known to be impulsive and aggressive. Some tribes are nothing more than beasts, not even cultivating an own language. Other tribes, especially those on Ondu, are more cooperative. While still impulsive and aggressive, they are bound to their honor and will fight with discipline and follow orders if their reward is high enough. Minotaurs are known to practice shamanism and primitive forms of lithomancy to manipulate the earth and stone of Zendikar for survival.
Legendary Minotaurs[edit | edit source]
Tokens[edit | edit source]
|Minotaur||Red||Creature — Minotaur||2/3||Haste|
Trivia[edit | edit source]
- Unstable's Target Minotaur makes fun of the fact that in the early days damage spells often pictured a minotaur as the victim.
References[edit | edit source]
- Tom Jenkot. (June 23, 2009.) “Sympathy for the Minotaur”, magicthegathering.com, Wizards of the Coast.
- Tom Jenkot. (April 26, 2010.) “Sympathy for the Minotaur. Part 2”, magicthegathering.com, Wizards of the Coast.
- Tom Jenkot. (July 11, 2013.) “Sympathy for the Minotaur, Part 3”, magicthegathering.com, Wizards of the Coast.
- Magic Arcana. (April 07, 2008.) “The Face of the Game”, magicthegathering.com, Wizards of the Coast.
- Plane Shift: Amonkhet
- Flavour text of Warfire Javelineer
- Flavor text of Kragma Butcher
- Flavor text of Felhide Brawler
- Plane Shift: Zendikar
- Doug Beyer. (June 22, 2011.) “Fifteen Commanders, Fifteen Tales”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (November 22, 2017.) "What is the Target Minotaur joke?", Blogatog, Tumblr.