Mercadia

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Mercadia
Mercadia
First seen: The Thran
Last seen: Mercadian Masques
Rabiah Scale: 9[1]
Status: Unknown

Mercadia was a plane near Dominaria ruled from Mercadia City, sitting strategically atop an inverted mountain. The city's leadership was highly corrupted by various influences, mainly by the scheming Kyren who controlled the magistrate under Volrath's employ. It is notable that goblins are highly respected and intelligent beings in Mercadia, much different from their Dominarian relatives.

Inhabitants[edit | edit source]

The humans of Mercadia City, though not those found elsewhere on the plane, are the descendants of upper-class Thran from Halcyon who were brought to Mercadia by the planeswalker Dyfed in an act of penitence to escape Yawgmoth during the Thran Civil War. The Kyren were descended from the Thran's personal servants and their goblin engineers, workers in Glacian's factories.

Mercadians are an evasive, aloof people: the nobles are hedonistic, apathetic, and lazy, while the commoners are selfish, grasping, and paranoid. Mercadian goblins are much larger and smarter than any the crew has encountered before, and they actually seem to be running the city despite their servile attitudes.

Furthermore, a guild of professional assassins, thieves and horrors called Caterans roams the back alleys of the marketplace, ready to terrorize or murder anyone for the right price.

Locations on Mercadia[edit | edit source]

Storyline[edit | edit source]

The Weatherlight and its crew narrowly escaped Rath and crash landed in Mercadia, where the ship was stolen by Cho-Arrim. Mercadia was the setting for the Mercadian Masques set, which revolved around the Weatherlight crew's long and unpredictable ordeal with the Mercadian peoples to repair their ship, as well as help the rebels overthrow the corrupt Mercadian government.

The Myth of Ramos[edit | edit source]

It is believed, in differing versions by all the peoples outside of Mercadia City, that Ramos was a dragon god from another world. He battled his evil brother, Orhop. The wake of the combat left chaos and calamity, and upon seeing this, Ramos attempted to save as many people as possible from the devastation. He gathered the merfolk in the sea, the crew of a ship, and the tribesmen from the plains. Upon taking the peoples under his wing, he brought them to a new world: Mercadia. Once here, Ramos collided with something and fell from the sky. Set ablaze by the planar jump, Ramos fell into three pieces: Mind, Soul, and Body. The Cho-Arrim rode the Soul into Rushwood. The Saprazzans fell with the mind into the sea, and the Rishadans fell off with part of the body onto the shore. Ramos' Bones crashed into the Deepwood, where those unfortunate enough to not have fallen off earlier were left as zombies to guard Ramos' resting place.

This myth is not far off, as Ramos was merely a dragon engine crafted by Urza to battle Mishra and save those caught in the battlefield. When the Golgothian Sylex was activated by Urza, Ramos hastily gathered as many victims as he could, including a school of merfolk, soldiers from the battlefield on Argoth, and a pirate ship nearby. Then the great dragon was sent to Phyrexia by the immense blast of the Sylex, where he then went through a Phyrexian portal to Mercadia. Once there, he deposited the merfolk in the sea, losing his Power Matrix in what would become Saprazzo due to a 'broken heart' at seeing the many refugees set aflame by the blast of the Sylex. The Rishadans fell off in the shore, and the Cho-Arrim in the Rushwood. After crossing through know Mercadia, Ramos fell in Deepwood, where the fallen ghouls were animated by his last energies. He somehow created dryads from the trees to guard his bones, five power crystals, as well.

Map of Mercadia[edit | edit source]

A map of the plane of Mercadia taken from "Mercadian Masques" by Francis Lebaron.

© 1999 Wizards of the Coast, Inc.

References[edit | edit source]

  1. Mark Rosewater. (November 29, 2016.) "The Rabiah Scale", Blogatog, Tumblr.
  2. Doug Beyer. (September 02, 2009.) “The Planes of Planechase”, magicthegathering.com, Wizards of the Coast.