Fallen Empires (mechanic)|
Magic Origins (keyword)
|Reminder Text||Menace (This creature can't be blocked except by two or more creatures.)|
(Statistics need update)
Menace was introduced in Magic Origins to replace Intimidate which had turned out to be too "swingy"—its strength varied too heavily based on the colors of the opponent's deck. The Menace mechanic had existed since Goblin War Drums from Fallen Empires and used to be primary in black and secondary in red. Nowadays menace is primary in both black and red. There's been some talk that a third color should be secondary or tertiary.
Some older cards with this ability received errata so they now have menace.
- An evasion ability that makes creatures unblockable by a single creature. See rule 702.110, “Menace.”
- 702.110. Menace
- 702.110a Menace is an evasion ability.
- 702.110b A creature with menace can’t be blocked except by two or more creatures. (See rule 509, “Declare Blockers Step.”)
- 702.110c Multiple instances of menace on the same creature are redundant.
- Once a creature with menace is legally blocked by two or more creatures, removing those blockers from combat won't change or undo the block.
Creature — Goblin Warrior
Menace (This creature can't be blocked except by two or more creatures.)
- Mark Rosewater (December 09, 2018). "Are you happy with menace, as it exists today?". Blogatog. Tumblr.
- Mark Rosewater (June 8, 2015). "Evergreen Eggs & Ham". magicthegathering.com. Wizards of the Coast.
- Matt Tabak (June 22, 2015). "Magic Origins Mechanics Article". magicthegathering.com. Wizards of the Coast.
- Wizards of the Coast (July 8, 2015). "Magic Origins Release Notes". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 5, 2017). "Mechanical Color Pie 2017". magicthegathering.com. Wizards of the Coast.