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Melee

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Melee
Type: Triggered
Introduced: Conspiracy: Take the Crown
Last Used: Conspiracy: Take the Crown
Reminder Text: Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
Statistics:
Gatherer search for "Melee"

Melee is a triggered keyword ability that makes creatures bigger if they attack. It appeared in Conspiracy: Take the Crown. A creature with Melee gets +1/+1 until end of turn for each opponent the player attacks that combat.[1][2][3][4]

Rules[edit | edit source]

From the Comprehensive Rules (Ixalan (September 29, 2017))

  • 702.120. Melee
    • 702.120a Melee is a triggered ability. “Melee” means “Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.”
    • 702.120b If a creature has multiple instances of melee, each triggers separately.

From the glossary of the Comprehensive Rules (Ixalan (September 29, 2017))

Melee
A keyword ability that improves an attacking creature based on the number of opponents you attacked. See rule 702.120, “Melee.”

Examples[edit | edit source]

  • Deputized Protester - {2}{R}
    Creature — Human Warrior
    2/1
    Menace
    Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)

References[edit | edit source]

  1. Matt Tabak. (August 15, 2016.) “Conspiracy: Take the Crown Mechanics”, magicthegathering.com, Wizards of the Coast.
  2. Shawn Main. (August 15, 2016.) “The Heart of a Conspiracy”, magicthegathering.com, Wizards of the Coast.
  3. Ben Hayes. (August 16, 2016.) “Developing Conspiracy: Take the Crown”, magicthegathering.com, Wizards of the Coast.
  4. Wizards of the Coast. (August 22, 2016.) “Conspiracy: Take the Crown Release Notes”, magicthegathering.com, Wizards of the Coast.