MTG Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Lord
Lord
Creature Type
(Subtype for creature/tribal cards)
Beeble Scale 10[1]
Scryfall Search
type:"Lord"

Lord is an obsolete creature type[2][3] for creatures with an occupation of high class or power within a structure or organization. Noble is currently used for the same purpose.

History

Lords conferred boons to other members of the same creature type, usually without conferring such boons to themselves, however. This is why lord became an informal term for any creature or other permanent which has this ability, even after the creature type was defunct. Due to their support for creature types and appreciably influential impact, lords are often integral to tribal decks.

The lords Lord of Atlantis, Zombie Master, and Goblin King, which appeared in Alpha, were the first of several lords, most of which would grant a power/toughness bonus of +1/+1 and an additional bonus, such as a keyword ability (e.g. landwalk, regeneration, haste, shroud).[4][5]

The creature type was dropped due to inconsistency between card names and the use of this type, gender issues (Lady being the correct female form), and so it would not be confused with the so-called "lord" abilities of creatures who grant effects to other creatures according to their creature types, colors, or other attributes.[6]

Most "lords" have since had their creature subtypes changed to better reflect the character's race and creature class. For instance, Lovisa Coldeyes was originally printed as a Human Lord, then changed to a Human Barbarian, and most recently changed to simply a Human.[7][8]

Etymology

The term "lord" originates from an obsolete creature type that is featured as a creature type on numerous older lords;[9] although artistically depicted as being of the creature type for which they granted bonuses, these lords were often not of the same creature type. This was, however, changed by the time of the Grand Creature Type Update, when the "Lord" creature type was no longer supported and removed, and most of the older lords received appropriate creature types as well as errata (often an "other", as in "Other Goblin creatures get +1/+1", as opposed to "Goblin creatures get +1/+1") to preserve their original intended functionality.

Rules

  • Certain Lords grant bonuses to multiple creature types (e.g., Lovisa Coldeyes). In these cases, a creature that is of at least one of those creature types gets the benefit once (e.g., +2/+2 and haste), regardless of how many of those subtypes it has.

Creature type lords

Unless specified, Lords grant +1/+1.

Any creature type

These lords typically allow the player to choose a creature type to buff.

Aetherborn

Angel

  • Giada, Font of Hope — Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
  • Herald of War — Reduces the cost of all Angel spells by {X} based on the +1/+1 counters on it. Also for Humans.
  • Lyra Dawnbringer — Other Angels you control get +1/+1 and have lifelink.
  • Starnheim Aspirant — Angel spells you cast cost {2} less to cast.

Archer

  • Greatbow Doyen — Archers also damage a creature's controller whenever they damage a creature.

Assassin

Barbarian

Bat

Bear

Beast

Berserker

  • Lovisa Coldeyes — Also for Warriors and Barbarians, grants +2/+2 and haste.

Bird

Cat

Centaur

Citizen

Cleric

Crab

Demon

Detective

Devil

Dinosaur

Dog

  • Pack Leader — Has "Whenever Pack Leader attacks, prevent all combat damage that would be dealt this turn to Dogs you control."

Dragon

Dwarf

Elemental

Elf

Eldrazi

Eldrazi Spawn

  • Broodwarden — Eldrazi Spawn creatures you control get +2/+1.

Faerie

Fungus

Giant

Goblin

Golem

Griffin

Guest

Horror

  • Captain N'ghathrod — Grants Menace.
  • Grell Philosopher — Grants all activated abilities of target artifact an opponent controls until end of turn and "You may spend blue mana as though it were mana of any color to activate those abilities."

Horse

Human

Illusion

Imp

Insect

Kavu

Knight

Kithkin

Kobold

Kor

Legendary

Lhurgoyf

Mercenary

  • Mari, the Killing Quill — Grants deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Merfolk

Minion

Minotaur

Mouse

Myr

Nightmare

Ninja

Orc

Ooze

Pegasus

Pest

Phyrexian

Pirate

Rat

Rigger

Robot

Rogue

Samurai

Saproling

Satyr

Scarecrow

Shaman

Skeleton

Sliver

Most Slivers are essentially Sliver lords. The most notable ones are four of the six {W}{U}{B}{R}{G} Slivers:

Snake

Spider

Spirit

Soldier

Squirrel

Thopter

Thrull

Tiefling

Treefolk

Vampire

Vehicle

Wall

Warlock

Warrior

Werewolf

Wizard

  • Adeliz, the Cinder Wind — Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
  • Final Iteration — Wizards you control gain +2/+1 and flying.
  • Inalla, Archmage RitualistEminence: Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay {1} If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
  • Kaza, Roil Chaser{T}: The next instant or sorcery spell you cast this turn costs Variable Colorless less to cast, where {X} is the number of Wizards you control as this ability resolves.
  • Naru Meha, Master Wizard
  • Solemn Doomguide — Grants unearth {1}{B} to Party creatures.
  • Stonybrook Banneret — Reduces the cost of all Wizard spells by {1}. Also for Merfolk.

Wolf

Wraith

Wurm

Zombie

Zombie tokens

Un-Lords

Color lords

Color lords are lords that boost all your creatures of a certain color instead of a creature type. According to Mark Rosewater, color lords are popular, but Wizards don't have the chance to make them often in all colors.[11] Unless specified, Lords grant +1/+1.

Colorless

White

Blue

Black

Red

Green

Multicolor

Any color

  • Caged Sun — Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a land you control is tapped for mana of the chosen color.
  • Crown of Convergence — Shares a color. Grants conditional (as long as the top card of your library is a creature)
  • Gauntlet of Power — Color chosen as it enters the battlefield. Adds 1 additional mana of the chosen color whenever a basic land is tapped for mana of the chosen color.
  • Hall of Triumph — Color chosen as it enters the battlefield.
  • Heraldic Banner — +1/+0 to color chosen as it enters the battlefield, and can tap for a mana of the chosen color

Miscellaneous

Keyword lords

Unless specified, Lords grant +1/+1.

Combined creatures

Creatures with no abilities

Creatures with bushido

Creatures with deathtouch

Creatures with defender

Creatures with first strike

Creatures with flanking

  • Cavalry Master — Grants an additional instance of flanking.
  • Telim'Tor — Grants a conditional +1/+1 when it attacks to any creatures with flanking attacking with it.

Creatures with flying

Creatures with infect

Creatures with Level counters

Creatures with lifelink

Creatures with menace

Creatures with modular

  • Arcbound Overseer — At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Creatures with ninjutsu

Creatures with shadow

Creatures with trample

Creatures with toxic

Creatures with vigilance

Other lords

Some lords care for other characteristics than creature type, color, or keyword. Unless specified, Lords grant +1/+1.

+1/+1 counters

Artifact/Artifact creatures

Alliterative

Counter (marker)s

Commanders

  • Acolyte of Bahamut — Lord type enchantment. Grants "The first Dragon spell you cast each turn costs 2 less to cast."
  • Agent of the Iron Throne — Lord type enchantment. Grants "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
  • Agent of the Shadow Thieves — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/-1 counter on this creature. It gains deathtouch and indestructible until end of turn."
  • Anara, Wolvid Familiar — Grants indestructible.
  • Bastion Protector — Grants +2/+2 and indestructible.
  • Bloodsworn Steward — Grants +2/+2 and haste.
  • Candlekeep Sage — Lord type enchantment. Grants "Whenever this creature enters or leaves the battlefield, draw a card."
  • Champions of Archery — Grants +X/+0, where X is the number of commanders you control.
  • Clan Crafter — Lord type enchantment. Grants "{2}, Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
  • Cloakwood Hermit — Lord type enchantment. Grants "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel tokens."
  • Criminal Past — Lord type enchantment. Grants Menace and +X/+0, where X is the number of creature cards in your graveyard.
  • Cultist of the Absolute — Lord type enchantment. Grants +3/+3, flying, deathtouch, "Ward-Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature."
  • Dragon Cultist — Lord type enchantment. Grants "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
  • Dungeon Delver — Lord type enchantment. Grants "Room abilities of dungeons you own trigger an additional time."
  • Esior, Wardwing Familiar — Grants frost armor where N is {3}.
  • Falthis, Shadowcat Familiar — Grants menace and deathtouch.
  • Far Traveler — Lord type enchantment. Grants "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."
  • Feywild Visitor — Lord type enchantment. Grants "Whenever one or more nontoken creatures you control deal combat damage to a player, you create a 1/1 blue Faerie Dragon creature token with flying."
  • Flamekin Herald — Grants commander spells you control cascade.
  • Flaming Fist — Lord type enchantment. Grants "Whenever this creature attacks, it gains double strike until end of turn."
  • Folk Hero — Lord type enchantment. Grants "Whenever you cast a spell that shares a creature type with this creature, draw a card. This ability triggers only once each turn."
  • Guardian Augmenter — Grants +2/+2 and hexproof.
  • Guild Artisan — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature gets +X/+X until end of turn, where X is this creature's power."
  • Hardy Outlander — Lord type enchantment. Grants "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
  • Haunted One — Lord type enchantment. Grants "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn."
  • Inspiring Leader — Lord type enchantment. Grants "Creature tokens you control get +2/+2."
  • Kediss, Emberclaw Familiar — Grants "Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent."
  • Keleth, Sunmane Familiar — Grants "Whenever a commander you control attacks, put a +1/+1 counter on it."
  • Master Chef — Lord type enchantment. Grants "This creature enters the battlefield with an additional +1/+1 counter on it." and "Other creatures you control enter the battlefield with an additional +1/+1 counter on them."
  • Noble Heritage — Lord type enchantment. Grants "When this creature enters the battlefield and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn."
  • Passionate Archaeologist — Lord type enchantment. Grants "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to any target."
  • Popular Entertainer — Lord type enchantment. Grants "Whenever one or more creatures you control deal combat damage to a player, goad target creature that player controls."
  • Raised by Giants — Lord type enchantment. Become 10/10 and Giants in addition to their other types.
  • Scion of Halaster — Lord type enchantment. Grants "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
  • Shameless Charlatan — Lord type enchantment. Grants "{2}{U}: This creature becomes a copy of another target creature"
  • Street Urchin — Lord type enchantment. Grants "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
  • Sword Coast Sailor — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
  • Tavern Brawler — Lord type enchantment. Grants "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."
  • Vexilus Praetor — Grants protection from everything.
  • Veteran Soldier — Lord type enchantment. Grants "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature toke token's tapped and attacking that player."

Creatures you control

Creatures with a mana ability

Enchantment-Related

Equipment and Equipped creatures

Exiled spells

Face down creatures

Food

Keyword-Granting lords

These Lords grant keywords without a buff to power and/or toughness.

Land/Land creatures

Modified creatures

Non-artifact spells

Non-creature spells

Oil counters

Planeswalkers

Transformed

Non-token creatures

Secret Lair spells

Snow creatures

Token creatures

Vorthos

Instant and Sorcery spells

Arcane

Anti-Lords

See also

References

  1. Mark Rosewater (September 03, 2014). "Are there any creature types considered "dead", so to speak?". Blogatog. Tumblr.
  2. Wizards of the Coast (January 2008). "Ask Wizards - January 2008". magicthegathering.com. Wizards of the Coast.
  3. Mark Rosewater (September 03, 2014). "Are there any creature types considered "dead", so to speak?". Blogatog. Tumblr.
  4. Mark Rosewater (March 19, 2012). "Lord of the Things". magicthegathering.com. Wizards of the Coast.
  5. Zac Hill (March 23, 2012). "Lordly Might". magicthegathering.com. Wizards of the Coast.
  6. Brady Dommermuth (January 2, 2008). "What exactly is the reasoning behind getting rid of the lord creature type?". magicthegathering.com. Wizards of the Coast.
  7. "Magic: The Gathering Oracle Changes - Masters Edition to Lorwyn". Yawgatog. Retrieved April 26, 2016.
  8. "Magic: The Gathering Oracle Changes - Return to Ravnica to Gatecrash". Yawgatog. Retrieved April 26, 2016.
  9. Mark Rosewater (January 07, 2008). "But Wait, There's More". magicthegathering.com. Wizards of the Coast.
  10. Randy Buehler (May 02, 2003). "The Undead Dragon". magicthegathering.com. Wizards of the Coast.
  11. Mark Rosewater (July 14, 2014). "Card Duty, Part 2". magicthegathering.com. Wizards of the Coast.
  12. Marshall Sutcliffe (July 2, 2014). "Setting Up the Paragons". magicthegathering.com. Wizards of the Coast.
Advertisement