Sorceries, like instants, represent one-shot or short-term magical spells. They are never put into the in-play zone; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.
Description[edit | edit source]
Sorceries and instants differ only in when they can be played. Sorceries can only be played during the player's main phase, and only when nothing else is on the stack. Instants, on the other hand, can be played at any time, including during other player's turns and while another spell or ability is waiting to resolve.
Rules[edit | edit source]
Subtypes[edit | edit source]
Legendary sorceries[edit | edit source]
Dominaria debuted legendary sorcery cards that capture extraordinary moments from characters' pasts. These powerful spells can be unleashed only with the assistance of a legendary creature or planeswalker on your side of the battlefield.
You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell. Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
Friendly to sorceries[edit | edit source]
References[edit | edit source]
- Mark Rosewater. (May 15, 2006.) “It’s About Time”, magicthegathering.com, Wizards of the Coast.
- Aaron Forsythe. (April 23, 2004.) “Turning the Sorcery Knob”, magicthegathering.com, Wizards of the Coast.
- Randy Buehler. (June 27, 2003.) “Instants and Sorceries”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (April 19, 2004.) “Slow and Steady”, magicthegathering.com, Wizards of the Coast.
- Matt Tabak. (March 21, 2018.) “Dominaria mechanics”, magicthegathering.com, Wizards of the Coast.
- Dominaria Release Notes
- Mark Rosewater. (March 10, 2018.) "Why introduce legendary sorceries if they fundamentally can never work the same way as legendary permanents?", Blogatog, Tumblr.
- Mark Rosewater. (June 5, 2017.) “Mechanical Color Pie 2017”, magicthegathering.com, Wizards of the Coast.