Lands represent locations under the player's control, most of which can be used to generate mana.  Because mana is needed to use almost any card or ability, most decks need a high number of mana-producing lands (typically between 33-40% of the total deck) in order to function effectively.
Playing lands[edit | edit source]
Lands are played on the player's own main phase, when the stack is empty, and only once per turn (though there are spells that can alter how many lands you can play a turn, like Exploration). Playing a land is not like playing a spell; it is a special action that does not use the stack, and does not require passing priority in order for it to resolve. When a player wants to play a land and has the opportunity, he or she simply puts it into play. Likewise, the activated abilities of lands to add to your mana pool do not use the stack, and cannot be responded to. Although many lands generate specific colors of mana, lands are colorless on their own.
Rules[edit | edit source]
Subtypes[edit | edit source]
Basic Lands[edit | edit source]
The most common lands are the five colored basic lands. Each have the supertype "Basic" (meaning there is no limit to how many cards of that name you can have in a constructed deck,) a subtype matching its name, and a single activated ability allowing you to tap it to generate one colored mana. These basic lands and the mana they generate are: Plains — white, Island — blue, Swamp — black, Mountain — red, Forest — green. When an effect specifically refers to "basic land type," it is referring to any or all of these five subtypes.
Ordinarily, changing a card's subtype does not automatically change its abilities, but the basic land types are an exception. If a land gains a basic land type, it also gains the ability to tap for the appropriate color of mana (and loses all other abilities, unless the type-changing effect allows it to keep its original types.)
Non-basic Lands[edit | edit source]
There are a variety of non-basic lands (some of which have basic land types).
There are some land types associated with non-basic lands.
- Desert which was the first non-basic land type introduced.
- Urza's lands and Locuses are able to produce large amount of colorless mana.
- Lairs are a set of specific triple lands.
- Gates which are associated with the guilds of Ravnica.
Rarity: Land[edit | edit source]
Gatherer only lists the 5 basic lands, the 5 snow-covered lands and the 3 Urza lands, when searching for the rarity "land".
Friendly to lands[edit | edit source]
- Play extra lands
These effects are not found often, but they are also both in green's slice of the color pie.
Lands matter[edit | edit source]
References[edit | edit source]
- Sam Stoddard. (October 9, 2015.) “The Power of Lands”, magicthegathering.com, Wizards of the Coast.
- Gavin Verhey. (September 27, 2017.) “Real Estate Management 101”, magicthegathering.com, Wizards of the Coast.
- Gavin Verhey. ( October 11, 2018.) “Do(n't) Play Lands”, magicthegathering.com, Wizards of the Coast.
- Gavin Verhey. (April 20, 2017.) “Tap, Tap . . . Oops!”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (June 5, 2017.) “Mechanical Color Pie 2017”, magicthegathering.com, Wizards of the Coast.