Differences between keyword abilities, keyword actions, and ability words[edit | edit source]
Keywords abilities and keyword actions are closely related. Both represent a longer segment of rules text and may allow variable costs and effects. Because they have a specific rules meaning and are listed in the Comprehensive Rules, keywords of either type can be referenced from other cards. They differ in that keyword abilities are either characteristics of objects or are objects themselves, whereas keyword actions describe game-related actions.
For example, the keyword ability enchant, as in Enchant creature, states a restriction on the valid targets for an aura. The related keyword action attach describes the process of physically putting such an aura onto its target.
Ability words have no rules meaning, but exist to name and flavorfully link otherwise unnamed mechanics. Like flavor text, ability words are italicized. Because they have no rules meaning, and are not listed in the Comprehensive Rules, ability words are never referenced on other cards.
List[edit | edit source]
See also[edit | edit source]
- Evasion ability
- Evergreen keywords
- List of deprecated mechanics
- List of obsolete terminology
- List of silver-bordered mechanics
- List of unreleased mechanics
References[edit | edit source]
[edit | edit source]
- Mark Rosewater (June 18, 2007). "Keyword Play". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (May 19, 2003). "Keyword to the Wise". magicthegathering.com. Wizards of the Coast.
- Mark Rosewater (June 6, 2005). "One With One With Nothing". magicthegathering.com. Wizards of the Coast. (about Keyword Creep)
- Doug Beyer (February 25, 2009). "Vorthos Award Results and Keyword Flavor". magicthegathering.com. Wizards of the Coast.