|Symbol description||Balance scale|
Brian Tinsman (lead),|
Randy Buehler (co-lead),|
William Jockusch (co-lead),
With contributions from:
and Brian Schneider.
|Art direction||Jeremy Cranford & Dana Knutson|
|Release date||May 27, 2002|
|Themes and mechanics||
(55 commons, 44 uncommons, 44 rares)
|Magic: The Gathering Chronology|
Judgment featured 143 black-bordered cards (55 commons, 44 uncommons and 44 rares). Its expansion symbol represents a set of scales (a traditional symbol of justice). Judgment is a green- and white-heavy set that balances out the bias towards black that was created by the preceding set, Torment. There are 16 black cards, 33 green and white, 27 red and blue, 3 nonbasic lands, and 4 multicolored cards. In addition to there being more green and white cards and fewer black cards, all of the multicolored cards are green–white and all of the lands are associated with green and white. As a reversal of Torment, there are numerous cards that refer to black or Swamps, green or Forests, and white and Plains. In addition to this, there being more green and/or white cards, the general level of power of green and/or white cards was comparably more powerful than those of other-colored cards. The set also featured Sylvan Safekeeper, Olle Råde's invitational card. Judgment was the first expansion to be simultaneously released on Magic Online in addition to regular card form.
The cards were sold in 15-card boosters which featured the artwork from Phantom Nishoba, in four preconstructed theme decks and a fat pack. At the Judgment prerelease a foil תהילה (Glory printed in Hebrew text) was handed out. This was the last prerelease card with a language gimmick. The set was accompanied by the novel of the same name. The prerelease was May 18, 2002.
Flavor and storyline
Judgment follows the story of Kamahl, who, in keeping truth to his promise made to a dying Chainer, keeps the Mirari safe from others and from himself. Several characters, including Laquatus and Eesha, attempt to obtain the potent orb for themselves,; and, Kamahl's sister and mentor, Jeska and Balthor, endeavor to separate the Mirari from Kamahl, for fear of the corrupting influence that the orb has on Kamahl.
Ultimately, after substantial politics and warring, the influence of the Mirari on individuals is diminished, as a majority of the characters are killed, and the Mirari, attached to Kamahl's sword, is implanted through the corpse of Laquatus and into the Krosan Forest, thereby channeling the powerful magic into the land and allowing both the fauna and flora to grow larger and wilder.
Themes and mechanics
Judgment also featured a number of themes and mechanics, specifically:
- Advocates: creatures with activated abilities that return cards from an opponent's graveyard to their hand for a beneficial effect to you or a detrimental effect to an opponent. There are 5 Advocates, but they only appear in white and green.
- Incarnations: creatures that have static abilities that are active as long as they are in a graveyard. Some of these have an additional condition of their controllers controlling a basic land of a specific type. Each Incarnation's form and material is based on a creature type that's appropriate to their ability and color.
- Phantoms: */0 Spirit creatures that come into play with a fixed number of +1/+1 counters and prevent damage that would be dealt to them at the cost of removing a +1/+1 counter from them. This ability, in addition to aggressive costing, provided a host of durable and resilient creatures that were inordinately powerful and difficult to deal with.
- Wishes: instant or sorcery spells inspired by the Arabian Nights's Ring of Ma'rûf that can bring cards from outside the game, including sideboards, into the game. In competitive Magic, Wishes had such an impact that the paradigm of choosing sideboards changed from using numerous copies of spells to including only one copy of a spell, so as to have many more and diverse options to deal with a given game state.
The following creature types that are not new to Magic are used in this expansion:
- Boar (retroactively)
- Cat (retroactively)
- Fish (retroactively)
- Frog (retroactively)
- Human (retroactively)
- Salamander (retroactively)
- Shaman (retroactively)
- Turtle (retroactively)
- Warrior (retroactively)
- Werewolf (retroactively)
The creature type Wolf was used in this expansion at the time of printing but was later changed to Werewolf.
Judgement features three cycles.
|1-CMC sacrificial creatures||Benevolent Bodyguard||Hapless Researcher||Cabal Trainee||Dwarven Scorcher||Krosan Wayfarer|
|Each of these common, one-CMC 1/1 creatures has an activated ability involving sacrificing itself.|
|Each of these uncommon creatures costing M has an in-color keyword ability. In addition to this, each has an static ability that is "on" as long as these creature cards are in a controller's graveyard and they control a land of a specific basic land type, other creatures that player controls has that keyword ability.[note 1]|
|Wishes||Golden Wish||Cunning Wish||Death Wish||Burning Wish||Living Wish|
|Each of these rare non-permanent spells allows its controller to choose a card that they own from outside the game (including cards in one's sideboard, in the context of tournaments, and cards in your collection) and put that card into that player's hand. [note 2]|
|Gorgers||Spellgorger Barbarian||Soulgorger Orgg||Worldgorger Dragon|
|Each of these red Nightmares has an enters-the-battlefield triggered ability and a leaves-the-battlefield triggered ability; when each of these enters the battlefield, its controller loses a resource/resources until the Gorger leaves play.|
|Wormfang Behemoth |
|Each of these blue Nightmares has an enters-the-battlefield triggered ability and a leaves-the-battlefield triggered ability; when each of these enters the battlefield, its controller loses a resource/resources until the Wormfang leaves play.|
Judgment has one mirrored pair.
|1-CMC instants that either grant or remove flying from a target creature until end of turn. In addition to this, both of these instants have a Flashback cost of C.|
- Erhnam Djinn - first printed in Arabian Nights, last seen in Beatdown
- Guided Strike - first printed in Weatherlight
- Benevolent Bodyguard, upgrade from Eager Cadet (Starter 1999)
- Cabal Trainee, upgrade from Muck Rats (Portal)
- Dwarven Scorcher, upgrade from Dwarven Trader (Homelands) and Mons's Goblin Raiders (Alpha)
- Envelop, upgrade from Extinguish (Portal Second Age)
- Hapless Researcher, upgrade from Merfolk of the Pearl Trident (Alpha)
- Krosan Wayfarer, upgrade from Willow Elf (Starter 1999)
Judgment has four theme decks, two of which are monocolored and two of which are bicolored. As the set is a green-/white-heavy and in contradistinction with the black-heavy Torment, fittingly, no theme decks contain black and there is a predominance of green/white theme decks.
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- Brady Dommermuth (October 31, 2006). "Ask Wizards". magicthegathering.com. Wizards of the Coast.
- Judgment Frequently Answered Questions — Wizards of the Coast
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- Wizards of the Coast (September 20, 2012). "September 20, 2012, DCI Banned & Restricted List Announcement". magicthegathering.com. Wizards of the Coast.
- Ben Bleiweiss (July 17, 2002). "Sets of Five, Part II". magicthegathering.com. Wizards of the Coast.
- Magic Arcana (May 24, 2002). ""C" Creatures". magicthegathering.com. Wizards of the Coast.
- Randy Buehler (May 03, 2002). "Wishing Made Easy". magicthegathering.com. Wizards of the Coast.