Ikoria

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Ikoria
4 Forest JasonEngle.png
Information
First seen Ikoria: Lair of Behemoths
Last seen Ikoria: Lair of Behemoths
Status Perpetual conflict
For the set, see Ikoria: Lair of Behemoths.

Ikoria (pronounced as Ick-oria[1]) is a plane that is a "Monster World".[2][3]

Inhabitants[edit | edit source]

Monsters[edit | edit source]

Monsters on this plane are everywhere. They come in all shapes and sizes, from terrifying, city-stomping behemoths to clever small beasts. Skysharks soar over herds of lumbering goriaks, winged foxes flit through crystalline forests, and brooding nightmare creatures emerge from the shadows to hunt the unsuspecting. Each possesses power beyond comprehension. On top of this, they are liable to mutate into something completely different from one moment to the other.

Humans[edit | edit source]

Humans are the only "civilized" species to have survived on Ikoria, occupying a precarious midpoint in its monstrous food chain. They owe their resilience to a variety of strategies that have allowed them to elude extinction for generations. Most of them choose to live inside of protective sanctuaries. These communities range from small wilderness outposts to massive walled cities, and each employs a combination of techniques to ward off monster attacks (both physical and magical).

Bonders[edit | edit source]

Bonders are humans that established an eludha, a deeply mystical bond with a monster. The eludha ties the spirit of the bonder and the monster together, helping them evolve and become stronger. Bonders are hated by the "civilized humans" and are considered traitors for aligning themselves with the monsters that threaten the human cities. Bonders often wear colors, clothing, or items to resemble their bonded monster.

Like the increased mutation rate, intelligence, and aggression among the monsters, bonding is only a recent occurrence on Ikoria. It is caused by an unnamed planeswalker's meddling with the Ozolith.

There is a sanctuary that reveals itself only to those graced by the eludha.[4]

Hunters[edit | edit source]

Born from fear and malice, these individuals hunt the beasts for profit, due to a vendetta or only for sport. Some are foreigners who had drifted to Drannith because the Coppercoats paid good bounties. Others were those whose temperament made them ill-suited to military life, which was a more polite way of saying “criminals and madmen. Hunter bands often spent as much time fighting one another as they did hunting monsters, hence the emphasis on intimidating masks and other forms of bravado.

While human cities rarely reject the presence of hunters, they are viewed with mistrust by their civilized counterparts. Most hunters use magical or physical traps to capture a monster and are easily recognized by their equipment: goggles, helmets or visors.

Geography[edit | edit source]

Triomes[edit | edit source]

Ikoria has five major geographical regions called triomes. Each triome has its own unique terrain, a dominant clade of monsters, and a fearsome apex monster. The triomes came into existence due to the unique flow of magic through the land of this plane. Each region is the result of three distinct types of mana mixing together.

Triome Colors Dominant Clade Apex Predator
Savai {R}{W}{B} Cats Snapdax
Ketria {G}{U}{R} Elementals Illuna
Indatha {W}{B}{G} Nightmares Nethroi
Raugrin {U}{R}{W} Dinosaurs Vadrok
Zagoth {B}{G}{U} Beasts Brokkos

Savai[edit | edit source]

Savai consists of grassy plains atop mountainous cliff faces and swampy subterranean tunnels. Its dominant clade is cats and it is home to the apex monster Snapdax. In the lowlands of Savai lies Drannith, the largest human sanctuary on the plane and a thriving city with tens of thousands of residents. It also boasts an incredible military force that defends the city.

Ketria[edit | edit source]

Ketria consists of rivers and waterfalls that wind through crystalline forests and cascade down mountainsides. The dominant clade is elementals and it is home to the ethereal monster Illuna.

Indatha[edit | edit source]

Indatha consists of swampy pools within lowland plains, dotted with uniquely shaped trees. The dominant clade is nightmares and it is home to the death-dwelling monster Nethroi. Many generations ago, there was once a walled sanctuary in Indatha called Orn. One night, nightmares breached the gates under cover of darkness. Some residents built hot-air balloons to escape and, over time, more and more balloonists joined their vessels together, forming what's now known as Skysail. The residents of Skysail now use their mobility to avoid or mislead the monsters rather than directly fight them.

Raugrin[edit | edit source]

Raugrin consists of volcanic mountains surrounding white-sand beaches along the coastline. The dominant clade is dinosaurs and it is home to the existence-erasing monster Vadrok. Lavabrink is a sanctuary city tucked under a huge volcanic shelf in the Ongra Range in Raugrin, where lava runs into carefully maintained canals and floodways, running out to Kauld, the lava lake. Its survival strategy is to become inaccessible, as the lava protects the city. The city is also known for its expertise in blacksmithing, metalworking, toolmaking, and sculpting, and therefore possesses the best weapons on the plane.

Zagoth[edit | edit source]

Zagoth consists of teeming rain forests with vast lily pools and swampy wetlands. The dominant clade is beasts and it is home to the long-lived monster Brokkos.

Crystals and mutations[edit | edit source]

Crystals are a natural part of Ikoria's landscapes. These crystal formations are not well understood by both city dwellers and bonders, but they are known to power the growth and evolution of monsters. Throughout a monster's lifetime, it can grow, warp, and change into new forms. Some monsters simply become bigger or more powerful. In other cases, they may gain entirely new traits, like wings, extra limbs, feathers, or even extra heads. Some monsters mutate into hybrids, blending characteristics of multiple monster clades.

Many of Ikoria's crystals flare when monsters are near, and city-dwelling humans have learned to utilize them as an advanced warning system. Large crystals the size of buildings are built into the architecture of many human sanctuaries. Smaller crystals are often incorporated into military uniforms, to serve as monster-detection devices as well as to designate rank and specialty. Magic employed by the military's mages often mirrors the shapes and refracted colors of the crystals that are found in or near their sanctuaries.

Actually, the crystals are nodes in the natural energy network of the plane, and the larger the crystal the more powerful the node and its draw. Bonded monsters can communicate with each other through the crystals.[5]

An unnamed planeswalker, known for his meddling, changed something in the Ozolith, one of the biggest crystal formations of Ikoria. It made the monsters go mad and caused rapid mutations.

Creature types[edit | edit source]

Planeswalker visitors[edit | edit source]

In-game references[edit | edit source]

Referred to:

References[edit | edit source]

External links[edit | edit source]