Portal Three Kingdoms (mechanic)|
Duels of the Planeswalkers 2012 (keyword)
|Reminder Text||Hexproof (This permanent can't be the target of spells or abilities your opponents control.)|
52% 25% 23% 4% 4%
Description[edit | edit source]
Hexproof was first introduced in Portal Three Kingdoms on two green creatures, but was only keyworded in Duels of the Planeswalkers 2012. It functions as onesided Shroud: a permanent with hexproof can't be the target of spells or abilities its controller's opponents control, though it can be targeted by its controller's spells or abilities. In a multiplayer scenario, a permanent with hexproof can also be targeted by its controller's teammates' spells or abilities. Players can also be granted hexproof.
Hexproof debuted in Duels of the Planeswalkers 2012 and appears in subsequent card sets, including Commander (2011) and the Magic 2012 Core Set. All cards that have text that exactly matches what hexproof does have received updated official wordings with the new keyword. Since Magic 2012, Hexproof has been considered an "Evergreen" ability, largely replacing Shroud.  Lately, R&D has been experimenting with conditional hexproof. 
Hexproof is primary in blue. Blue both has more creatures with hexproof and more often grants it as a pseudo-counterspell. Green is secondary: it tends to get hexproof on larger creatures without evasion. White is tertiary: it gets hexproof infrequently, sometimes on players, in ways that feel like it's protecting the thing.
Hexproof from [quality][edit | edit source]
Dominaria introduced "Hexproof from [quality]" as a variant of the hexproof ability, and mirroring "protection from [quality]". E.g. "Hexproof from black" means "This permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control."
Rules[edit | edit source]
Rulings[edit | edit source]
- A permanent with hexproof can still be the target of spells or abilities controlled by that permanent's controller or that player's teammates. The same is true for a player with hexproof.
- Aura spells target a permanent or player. You can't cast an Aura spell targeting an opponent's permanent with hexproof.
- Auras on the battlefield don't target anything. Granting hexproof to a permanent or player doesn't cause opponents' Auras to become unattached.
Example[edit | edit source]
Enchantments that grant just Hexproof[edit | edit source]
One player (yourself)
Creatures you control
- Archetype of Endurance (creatures you control, remove it from creatures your opponents control)
Permanents (besides itself) you control
Trivia[edit | edit source]
- This mechanic was colloquially referred to as "Troll Shroud" before the introduction of the keyword, in reference to Troll Ascetic, one of the first and most popular cards with hexproof.
- Wizards of the Coast has stated that with the introduction of Hexproof, there is no intent to print any new cards with Shroud. 
- Artifact Glaring Spotlight makes it possible that creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
References[edit | edit source]
- Mark Rosewater. (June 8, 2015.) “Evergreen Eggs & Ham”, magicthegathering.com, Wizards of the Coast.
- Sam Stoddard. (June 19, 2015.) “Standing Issues”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (June 5, 2017.) “Mechanical Color Pie 2017”, magicthegathering.com, Wizards of the Coast.
- Matt Tabak. (March 21, 2018.) “Dominaria mechanics”, magicthegathering.com, Wizards of the Coast.
- Mark Rosewater. (March 10, 2018.) "My issue with "hexproof from" is grammatical.", Blogatog, Tumblr.
- Mark Rosewater. (January 25, 2012.) "About Invisible Stalker", Blogatog, Tumblr.