Hat trick

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Among Wizards of the Coast's Magic: The Gathering R&D, a hat trick is a term for a card that appeals to all three players types (Timmy, Johnny, and Spike).[1]

The term was first used in 1858 in cricket, when a player scored three wickets in three consecutive deliveries.[2] Since then, many sports adopted the term, including soccer, water polo, and ice hockey.

Examples of "hat tricks"[edit | edit source]

  • Mindslaver — Timmy loves the coolness of the effect; Johnny likes it as a tool to do things he never could before; and Spike enjoys its raw power level and puzzle-making properties.
  • Verdant Force — Timmy likes the big creature and token generation; Johnny likes the combo potential of a creature that makes a token creature every turn; and Spike sees it as a good reanimation target.

References[edit | edit source]

  1. Mark Rosewater (January 24, 2005). "A Few Words From R&D". magicthegathering.com. Wizards of the Coast.
  2. Wikipedia. (2013). Hat-trick.